Search found 5 matches
- Mon Sep 04, 2017 12:18 am
- Forum: Modding help
- Topic: [Help] LuaFluidbox does not contain key 'amount'
- Replies: 2
- Views: 1106
Re: [Help] LuaFluidbox does not contain key 'amount'
Thanks a bunch. I had seen that note on the documentation but I guess I didn't really appreciate its implications.
- Sun Sep 03, 2017 11:37 pm
- Forum: Modding help
- Topic: [Help] LuaFluidbox does not contain key 'amount'
- Replies: 2
- Views: 1106
[Help] LuaFluidbox does not contain key 'amount'
I'm trying to make a function that looks at the fluidbox of each pump on each tick and modifies the amount of water stored in each one. However, every time I try to access my_pump_array .fluidbox.amount I get a 'no such key' error, even when my_pump_array ~= nil returns true and my_pump_array .fluid...
- Sat Sep 02, 2017 10:37 pm
- Forum: Ideas and Requests For Mods
- Topic: [Mod Idea] Tesseract/Pocket Dimension
- Replies: 3
- Views: 2203
Re: [Mod Idea] Tesseract/Pocket Dimension
Wow! How did I miss that? Thanks!
- Fri Sep 01, 2017 9:06 pm
- Forum: Ideas and Requests For Mods
- Topic: [Mod Idea] Tesseract/Pocket Dimension
- Replies: 3
- Views: 2203
[Mod Idea] Tesseract/Pocket Dimension
I thought it would be cool to have an assembling machine that players could 'go inside' and customize its functionality by creating basically a sub-factory. For instance, lets say I wanted an assembly machine that took iron plates and crafted cargo wagons (which take iron plates, gear wheels, and st...
- Sat Aug 26, 2017 10:05 pm
- Forum: Modding help
- Topic: Help showing groundwater overlay on minimap?
- Replies: 0
- Views: 581
Help showing groundwater overlay on minimap?
Hello! I have been looking for help in adding layers to the minimap and I've seen similar questions asked before, but none of them seem to have been answered. I'm creating a mod for finite water, but I want to feature ground water prominently - water that can be found anywhere on the map and which w...