Search found 6 matches

by Alex99
Wed Sep 20, 2017 12:12 am
Forum: Modding help
Topic: Entity that is only placeable on another entity
Replies: 7
Views: 2430

Re: Entity that is only placeable on another entity

Thanks for the reply but i meant to place an entity on another entity and still have both exist i.e. to continue the tree and leaf example, have a tree, then without destroying or removing the tree, place an entity on the tree then (and this is irreverent) have the placed entity produce leafs. The r...
by Alex99
Sun Sep 17, 2017 7:13 pm
Forum: Modding help
Topic: Entity that is only placeable on another entity
Replies: 7
Views: 2430

Entity that is only placeable on another entity

Is there a way to make one entity be only placeable on a certain type of entity? e.g. an entity that when placed on a tree produces leafs Then if this is possible then could one have them interact? e.g. an entity that when placed on an assembly machine adds 2 module slots Thanks in advance EDIT: wor...
by Alex99
Tue Sep 05, 2017 2:08 am
Forum: Modding help
Topic: Hooking a non-logistic entity up to the logistics network
Replies: 13
Views: 3921

Re: Hooking a non-logistic entity up to the logistics network

DaveMcW wrote:Not easily. The only way is to create a hidden logistic entity that requests coal (see defines.events.on_built_entity), then code to transfer it to your furnace.
OK I think I can do that, is there an event that I could use that isn't on_tick as that would be pretty bad for ups?
by Alex99
Tue Sep 05, 2017 1:43 am
Forum: Modding help
Topic: Hooking a non-logistic entity up to the logistics network
Replies: 13
Views: 3921

Re: Hooking a non-logistic entity up to the logistics network

/c request_fuel = function(entity) if not entity or entity.type ~= "furnace" then return end local item = "coal" local add_more = true for fuel,amount in pairs(entity.get_inventory(defines.inventory.fuel).get_contents()) do if amount < 10 then item = fuel else add_more = false e...
by Alex99
Mon Sep 04, 2017 10:38 pm
Forum: Modding help
Topic: Hooking a non-logistic entity up to the logistics network
Replies: 13
Views: 3921

Hooking a non-logistic entity up to the logistics network

Lets say you have a regular burner furnace entity. How would one go about adding that to the logistics network as a requester, then having it always request 10 coal that would go into it's fuel and have the player be unable to modify this request.

Thanks in advance :D
by Alex99
Sat Aug 26, 2017 2:56 am
Forum: Modding help
Topic: Items not appearing
Replies: 1
Views: 857

Items not appearing

I am new to modding and this is what I have so far: -- entity local nuclearConstructionRobot = table.deepcopy(data.raw.item["construction-robot"]) nuclearConstructionRobot.name = "Nuclear-Construction-Robot"; nuclearConstructionRobot.icons = { { icon = nuclearConstructionRobot.ic...

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