Search found 27 matches

by Seaish
Thu May 05, 2022 9:03 pm
Forum: Resolved Problems and Bugs
Topic: [boskid][1.1.58] Crash from creating infinite recursive blueprint book from the inventory
Replies: 2
Views: 2834

[boskid][1.1.58] Crash from creating infinite recursive blueprint book from the inventory

It's possible to cause the game to allocate as much ram as it can and then eventually crash by placing a blueprint inside a blueprint that is inside the first. To reproduce: Create two blueprint books. Drop them in the inventory. Right click the first one. Place the second book inside the first. Rig...
by Seaish
Mon May 02, 2022 6:09 pm
Forum: Releases
Topic: Version 1.1.58
Replies: 19
Views: 15608

Re: Version 1.1.58

FactorioBot wrote: ↑
Mon May 02, 2022 1:48 pm
  • Fixed that cliff deconstruction wasn't issued when the corrected cliff collision box overlapped with ghost entities. (66400)
Finally! Thank you! You said this was difficult to fix so I'm wondering how you did it.
by Seaish
Fri Aug 28, 2020 7:30 pm
Forum: Won't fix.
Topic: [0.18.26] Audio - Incorrect Vehicle Entry Sound in Map View
Replies: 5
Views: 2829

Re: [0.18.26] Audio - Incorrect Vehicle Entry Sound in Map View

Just noticed this today. Still happens in 1.0.0. It seems to happen whenever the vehicle is outside of audio range, which is almost to the edge of the screen at the farthest zoom level (before map mode takes over). So if the car is visible at the very edge, it'll also work.
by Seaish
Sat Jul 18, 2020 3:44 am
Forum: News
Topic: Friday Facts #356 - Blueprint library for real
Replies: 123
Views: 55797

Re: Friday Facts #356 - Blueprint library for real

This is probably the greatest FFF of all. It's so nice to get out of burnout, and there's so many great blueprint improvements. What really stuck with me, though, is that a kid just gave a suggestion about his favorite game and had his own dad add it more or less immediately. Living in a world where...
by Seaish
Mon Jul 06, 2020 10:12 pm
Forum: Releases
Topic: Version 0.18.35
Replies: 15
Views: 15530

Re: Version 0.18.35

Slow day I guess. Power switch looks nice.
by Seaish
Tue Mar 03, 2020 7:00 pm
Forum: Releases
Topic: Version 0.18.10
Replies: 16
Views: 15786

Re: Version 0.18.10

Added optional parameters daytime and water_tick to LuaGameScript::take_screenshot() function. Lua api: daytime :: double (optional): Overrides current surface daytime for duration of screenshot rendering. So we can take screenshots with day lighting when it's night? This seems like it would be use...
by Seaish
Tue Sep 03, 2019 6:47 pm
Forum: Releases
Topic: Version 0.17.67
Replies: 28
Views: 18944

Re: Version 0.17.67

FFS I think you were done with big changes and focusing on bug fixing/HD texture ? Seriously, why the camera ??? It's the most important thing in the game and you just broke it. It's the first time I'm seriously pissed about an update. How can something that you don't encounter in the default game ...
by Seaish
Sat Jun 08, 2019 9:54 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] Game crash during KoS MMO event
Replies: 11
Views: 3021

Re: Game crash during KoS MMO event

Edit: second crash (which also crashed on server)
by Seaish
Fri May 03, 2019 9:34 pm
Forum: News
Topic: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
Replies: 124
Views: 55530

Re: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan

It sounds like what you are looking for is a noclip documentary, like Astroneer's (but hopefully not as sad). I don't know how they decide which games to cover or if they have time, but you could probably contact them to see. You should reach out to the game-related sites of course, like Kotaku, Eur...
by Seaish
Fri Apr 12, 2019 1:31 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.29] Game crashed while trying to make a blueprint
Replies: 23
Views: 10134

Re: [0.17.29] Game crashed while trying to make a blueprint

Easy reproduction: Open blueprint library. Hover over blueprint book that is in the library. I get the same behavior. It seems to happen when showing the tooltip, since if you have tooltip delay, you can briefly mouse over the blueprint without it crashing. This also happens when a library blueprin...
by Seaish
Mon Apr 08, 2019 10:58 pm
Forum: Duplicates
Topic: [0.17.17] Possible problem with temporary train stops and migrating saves
Replies: 1
Views: 977

Re: [0.17.17] Possible problem with temporary train stops and migrating saves

69170

I believe this is the same issue, which means it is probably fixed now. I'll update this or make a new report if it happens again.
by Seaish
Mon Mar 25, 2019 9:09 am
Forum: Duplicates
Topic: [0.17.16] Cliff Explosives not placed correctly by blueprint
Replies: 1
Views: 1148

Re: [0.17.16] Cliff Explosives not placed correctly by blueprint

I have this in 0.17.17. There used to be a cliff below this cliff that a bot blew up. Replacing the ghost will mark the cliff for deconstruction. I think the cliff hitbox might be changing when its neighbors get destroyed.

Image
by Seaish
Sat Mar 23, 2019 6:48 am
Forum: Duplicates
Topic: [0.17.17] Possible problem with temporary train stops and migrating saves
Replies: 1
Views: 977

[0.17.17] Possible problem with temporary train stops and migrating saves

So the last two times I updated, I think from 15 to 16 and 16 to 17, I've had trains with temporary stops lying around. I set them to wait for passenger, but it seems like this problem just depends on the temporary stop existing. When the save gets migrated to the new version, it seems to give the t...
by Seaish
Mon Mar 18, 2019 10:11 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.15] Hand gets stuck in quickbar when there are no items left
Replies: 2
Views: 1101

Re: [0.17.15] Hand gets stuck in quickbar when there are no items left

Almost certainly caused by the fix for this: 67192, "Fixed that the Q that cancels wire dragging also removed the hand from the quickbar." in the changelog.
by Seaish
Mon Mar 18, 2019 9:52 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.15] Hand gets stuck in quickbar when there are no items left
Replies: 2
Views: 1101

[0.17.15] Hand gets stuck in quickbar when there are no items left

Video: https://i.imgur.com/fqnGdIl.mp4 If you click a reserved spot in your hotbar (with "Pick a ghost item if no items available" on), and then press Q or click the spot again, the hand will get stuck there and you can't pick the item again until you select something else. To reproduce: E...
by Seaish
Mon Mar 11, 2019 8:47 pm
Forum: Duplicates
Topic: [0.17.10] Blueprint GUI not exiting after being deleted from toolbar
Replies: 4
Views: 1329

Re: [0.17.10] Blueprint GUI not exiting after being deleted from toolbar

Related to https://forums.factorio.com/viewtopic.php?f=7&t=67442 I also had this happen. It just froze the game (after about a minute I got a button press noise, although nothing happened). Log attached, but doesn't look like it has anything useful. I tried it again and turns out pushing esc to ...
by Seaish
Wed Oct 24, 2018 8:02 am
Forum: Won't fix.
Topic: [0.16.51] Train stops slightly in front of station under certain conditions
Replies: 7
Views: 3197

Re: [0.16.51] Train stops slightly in front of station under certain conditions

Okay, so I was looking at old stuff from well-known Factorian arrow in my gluteus, and found this video which takes advantage of this behavior: Grid station for ethereal trains Circuit details Basically, with certain circuit work, it allows trains to stop at any point on straight rail with more flex...
by Seaish
Sun Oct 14, 2018 4:28 pm
Forum: Won't fix.
Topic: [0.16.51] Train stops slightly in front of station under certain conditions
Replies: 7
Views: 3197

Re: [0.16.51] Train stops slightly in front of station under certain conditions

I would assume the train stops because the pathfinder can't find a valid path anymore, since you disabled the train's only destination. The train in the example always has its first stop enabled. Only the second stop is disabled. It stops there because it considers this position as a valid position...

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