Search found 4 matches
- Fri Sep 08, 2023 5:40 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 197252
Re: Friday Facts #375 - Quality
People clearly didn't read the whole thing. This entire system is optional . There's no one with a gun to your head saying you have to use it. Just don't unlock the quality modules and you play the game as if they were never there. Problem solved. The names need changing 100%, a few suggested name ...
- Fri Sep 08, 2023 12:49 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 197252
Re: Friday Facts #375 - Quality
Science isn't affected by quality, right? Seems to be just the mall thing. I like it. In a normal playthrough, you quickly reach the point where you have the best of everything in unlimited amounts. I like this approach more than having MK I to MK VI assembling machines etc., like some mods do.
- Sun Jan 14, 2018 12:10 pm
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 424829
Re: Friday Facts #225 - Bots versus belts (part 2)
Maybe if you need to build your roboports far apart from another
- Fri Aug 25, 2017 4:35 pm
- Forum: News
- Topic: Friday Facts #205 - Teaching the things that everybody knows
- Replies: 110
- Views: 53879
Re: Friday Facts #205 - Teaching the things that everybody knows
Why do all the new HR textures look 1 to 1 like the old one just HR... sounds silly I know but I liked it when they where tweeked and changed a little bit to make the most out of the HR