Bump. Any help?
If this doesn't work, then would it be possible to simply spawn the enemies somewhere? how would I go about placing the entity?
Search found 4 matches
- Thu Sep 14, 2017 2:03 am
- Forum: Modding help
- Topic: Help understanding the "result_units" key of the spawner
- Replies: 3
- Views: 1141
- Sat Sep 09, 2017 7:50 pm
- Forum: Modding help
- Topic: Help understanding the "result_units" key of the spawner
- Replies: 3
- Views: 1141
Help understanding the "result_units" key of the spawner
I'm working on a mod primarily for a friend of mine and myself. We want to have the ocassional "Godzilla Level" biter or spitter popup when a certain amount of enemies have been killed or a certain play time occurs in the game. Problem is that I do not understand the unit spawner function....
- Sun Aug 27, 2017 3:27 am
- Forum: Modding help
- Topic: Getting Started: Mod to add different types of robot?
- Replies: 6
- Views: 2439
Re: Getting Started: Mod to add different types of robot?
Is there anywhere I could view the logic for the logistics robots? Even that would give me an idea.
- Fri Aug 25, 2017 4:23 am
- Forum: Modding help
- Topic: Getting Started: Mod to add different types of robot?
- Replies: 6
- Views: 2439
Getting Started: Mod to add different types of robot?
My friend and I were talking and we decided we would like a mod that allows for something like "patrol robots" -- Robots that will patrol back and forth in a certain path. We would like for there to be a sort of "guard tower" like robo-port that they go to, but really my biggest ...