Search found 4 matches

by jhechtf
Thu Sep 14, 2017 2:03 am
Forum: Modding help
Topic: Help understanding the "result_units" key of the spawner
Replies: 3
Views: 1141

Re: Help understanding the "result_units" key of the spawner

Bump. Any help?

If this doesn't work, then would it be possible to simply spawn the enemies somewhere? how would I go about placing the entity?
by jhechtf
Sat Sep 09, 2017 7:50 pm
Forum: Modding help
Topic: Help understanding the "result_units" key of the spawner
Replies: 3
Views: 1141

Help understanding the "result_units" key of the spawner

I'm working on a mod primarily for a friend of mine and myself. We want to have the ocassional "Godzilla Level" biter or spitter popup when a certain amount of enemies have been killed or a certain play time occurs in the game. Problem is that I do not understand the unit spawner function....
by jhechtf
Sun Aug 27, 2017 3:27 am
Forum: Modding help
Topic: Getting Started: Mod to add different types of robot?
Replies: 6
Views: 2439

Re: Getting Started: Mod to add different types of robot?

Is there anywhere I could view the logic for the logistics robots? Even that would give me an idea.
by jhechtf
Fri Aug 25, 2017 4:23 am
Forum: Modding help
Topic: Getting Started: Mod to add different types of robot?
Replies: 6
Views: 2439

Getting Started: Mod to add different types of robot?

My friend and I were talking and we decided we would like a mod that allows for something like "patrol robots" -- Robots that will patrol back and forth in a certain path. We would like for there to be a sort of "guard tower" like robo-port that they go to, but really my biggest ...

Go to advanced search