Search found 8 matches
- Thu Mar 14, 2019 9:15 am
- Forum: General discussion
- Topic: Was 0.17.7 biters nerfed already?
- Replies: 21
- Views: 8446
Re: Was 0.17.7 biters nerfed already?
They are much harder to deal with because of the way ranged attacks work now and because the tank was nerfed into oblivion. Turret creep flat out doesn't work anymore due to lingering acid destroying power poles and if you build laser turrets right next to power poles, eventually the power pole wil...
- Thu Mar 14, 2019 8:27 am
- Forum: General discussion
- Topic: Was 0.17.7 biters nerfed already?
- Replies: 21
- Views: 8446
Re: Was 0.17.7 biters nerfed already?
So I held off on playing 0.17.0 for a week, now it's 0.17.7. And on the release of 0.17 I've been reading some people complain about the biter difficulty so I was expecting it to be very hard. I was expecting to lose on my first try. But you know, that's what I wanted, I wanted a challenge. So I ke...
- Fri Mar 01, 2019 9:35 pm
- Forum: News
- Topic: Friday Facts #284 - 0.17 experimental
- Replies: 190
- Views: 74021
Re: Friday Facts #284 - 0.17 experimental
I love the new ideas, and that you guys try to evolve the combat part of the game. Just be open about new players being diverse. Guessing what they will like and how they will play is, well, difficult. And most of the complaints, including from me, is only about the part in something called "in...
- Fri Mar 01, 2019 12:50 pm
- Forum: Outdated/Not implemented
- Topic: -
- Replies: 34
- Views: 13989
Re: [0.17.2] Tutorial seems very difficult
As people have hinted at above, but not spelled out explicitly, the tutorial final stage scales to your perceived skill level. The idea is to make it fun for experienced players, while also not overwhelming newbies. It is actually not so hard for a new player to finish, here's a twitch stream of so...
- Fri Mar 01, 2019 11:18 am
- Forum: Outdated/Not implemented
- Topic: -
- Replies: 34
- Views: 13989
Re: [0.17.2] Tutorial seems very difficult
- You are basically starving because you have to churn out ammo and walls, while you would like to research stuff. We are talking 5+ assemblers for ammo just to stay alive. That's absolutely intentional. Biter attacks in the campaign are driven by a combination of pollution and research percentage,...
- Fri Mar 01, 2019 12:17 am
- Forum: Outdated/Not implemented
- Topic: -
- Replies: 34
- Views: 13989
Re: [0.17.2] Tutorial seems very difficult
There is just something weird with the timing when you are supposed to get the "logistics science pack". - You have no underground belts, so you can't easily feed your turrets or make your base very efficient (splitters too I guess, but you can do without those). - You don't really have th...
- Fri Dec 19, 2014 6:48 pm
- Forum: Releases
- Topic: Version 0.11.7
- Replies: 29
- Views: 43425
Re: Version 0.11.7
I think I have a similar issues with belts:
It works if I straighten it out, then stops working again when I reverse the change.
Example of fix:
I can add a savegame later if it would help.
It works if I straighten it out, then stops working again when I reverse the change.
Example of fix:
I can add a savegame later if it would help.
- Fri Dec 12, 2014 6:53 pm
- Forum: Gameplay Help
- Topic: Can't shoot from car
- Replies: 8
- Views: 9154
Re: Can't shoot from car
In 11.0.6 you can. And it handles great too