Search found 9 matches
- Fri Aug 11, 2017 5:58 am
- Forum: Mods
- Topic: [MOD 1.1.x|1.0.x]Recycling Machines
- Replies: 187
- Views: 69886
Re: [MOD 0.15.x|0.14.x]Recycling Machines
Screenshot attached. I don't have much playtime, but the moment I get recycling in the new test game I'll let you know if it's working. The screenshot tells me that, for some reason, the Recycling Machines recipes are either missing completely, or haven't been enabled correctly. (Each Recycling rec...
- Fri Aug 11, 2017 5:35 am
- Forum: Mods
- Topic: [MOD 1.1.x|1.0.x]Recycling Machines
- Replies: 187
- Views: 69886
Re: [MOD 0.15.x|0.14.x]Recycling Machines
Hmm. I only asked because the robots in that screenshot are very purple. CM uses purple for a lot of its special super-powered versions of things. They're from "FactorioExtended-Logistics" (and they're stupid expensive but rather fast). Anyway, edited the previous post to say "it's w...
- Fri Aug 11, 2017 5:20 am
- Forum: Mods
- Topic: [MOD 1.1.x|1.0.x]Recycling Machines
- Replies: 187
- Views: 69886
Re: [MOD 0.15.x|0.14.x]Recycling Machines
I never do creative mode, new game is just on "normal". As soon as I know if it's the same I'll let you know.
Edit:
So, I removed the mod, loaded my save, saved again, re-added the mod, and the reloaded the save with the "new" mod and now it's working correctly.
Edit:
So, I removed the mod, loaded my save, saved again, re-added the mod, and the reloaded the save with the "new" mod and now it's working correctly.
- Thu Aug 10, 2017 11:25 pm
- Forum: Mods
- Topic: [MOD 1.1.x|1.0.x]Recycling Machines
- Replies: 187
- Views: 69886
Re: [MOD 0.15.x|0.14.x]Recycling Machines
Screenshot attached. I don't have much playtime, but the moment I get recycling in the new test game I'll let you know if it's working.
- Thu Aug 10, 2017 9:10 pm
- Forum: Mods
- Topic: [MOD 1.1.x|1.0.x]Recycling Machines
- Replies: 187
- Views: 69886
Re: [MOD 0.15.x|0.14.x]Recycling Machines
Recently migrated to Linux. This is one of my "must have" mods--sadly, and this mod doesn't seem to be working. The machines build, but the recipes are empty--there's just a gray "search" box, no recipes. Worth mentioning, this is on a save I copied from my old OS. I have recentl...
- Sat Aug 15, 2015 6:41 am
- Forum: Mods
- Topic: [MOD 0.12.11+] Security Cameras
- Replies: 13
- Views: 27177
Re: [0.12.x] Security Cameras
I love the idea of this.
I'd use it, except for the funky graphic...
Any chance somebody could donate an awesome graphic to use for this?
I'd use it, except for the funky graphic...
Any chance somebody could donate an awesome graphic to use for this?
- Sat Aug 15, 2015 6:39 am
- Forum: Mods
- Topic: [MOD 0.18.X] Air Filtering
- Replies: 134
- Views: 171238
Re: [MOD 0.12.X] Air Filtering
Any chance of getting these to burn thru filters at a rate commensurate to the pollution level?
E.G. - In a heavily polluted area, it will use up a filter *very* quickly,
And if placed in an area with no pollution, it'll just not use up the filter at all.
E.G. - In a heavily polluted area, it will use up a filter *very* quickly,
And if placed in an area with no pollution, it'll just not use up the filter at all.
- Fri Jul 31, 2015 1:21 pm
- Forum: Mods
- Topic: [MOD 0.17.xx] TimeButtons v0.3.7
- Replies: 101
- Views: 114173
Re: [MOD 0.11.x] TimeButtons v0.2.1
Thank you for the unofficial update to the mod.
- Mon Dec 01, 2014 5:01 am
- Forum: Mods
- Topic: [0.11.13] RoadWorks 2.0.0
- Replies: 126
- Views: 130736
Re: [0.10.3] RoadWorks 1.06 + Soundless version
Super looking forward to the 0.11.x update.
Thank you for the awesome mod.
Thank you for the awesome mod.