Did you try "DRI_PRIME=1" ? That's the standard solution I saw for this problem. I don't know why my case required me to set it to 0, since DRI_PRIME=0 should be the default.
I'm on an AMD card and you're on an NVIDIA card(?), which might be the difference.
(Now on Factorio 2.0.12)
Tried it, no ...
Search found 11 matches
- Tue Oct 29, 2024 1:49 pm
- Forum: Technical Help
- Topic: [2.0.8 Linux x64] not using dedicated GPU - ubuntu 24.04
- Replies: 8
- Views: 1895
- Sat Oct 26, 2024 4:27 am
- Forum: Technical Help
- Topic: [2.0.8 Linux x64] not using dedicated GPU - ubuntu 24.04
- Replies: 8
- Views: 1895
Re: [2.0.8 Linux x64] not using dedicated GPU - ubuntu 24.04
Having same issue. (Well, similar, nasty screen tearing, which shouldn't happen if vsync is enabled.)
Update to 'nvidia-driver-550' -- no go.
Added 'DRI_PRIME=0 in the launch options.' -- no go.
Started to experimentally sanity check by methodically disable-enable the various graphics options ...
Update to 'nvidia-driver-550' -- no go.
Added 'DRI_PRIME=0 in the launch options.' -- no go.
Started to experimentally sanity check by methodically disable-enable the various graphics options ...
- Fri Aug 11, 2017 5:58 am
- Forum: Mods
- Topic: [MOD 1.1.x|1.0.x]Recycling Machines
- Replies: 195
- Views: 98259
Re: [MOD 0.15.x|0.14.x]Recycling Machines
Screenshot attached. I don't have much playtime, but the moment I get recycling in the new test game I'll let you know if it's working.
The screenshot tells me that, for some reason, the Recycling Machines recipes are either missing completely, or haven't been enabled correctly. (Each Recycling ...
The screenshot tells me that, for some reason, the Recycling Machines recipes are either missing completely, or haven't been enabled correctly. (Each Recycling ...
- Fri Aug 11, 2017 5:35 am
- Forum: Mods
- Topic: [MOD 1.1.x|1.0.x]Recycling Machines
- Replies: 195
- Views: 98259
Re: [MOD 0.15.x|0.14.x]Recycling Machines
Hmm. I only asked because the robots in that screenshot are very purple. CM uses purple for a lot of its special super-powered versions of things.
They're from "FactorioExtended-Logistics" (and they're stupid expensive but rather fast).
Anyway, edited the previous post to say "it's working now ...
They're from "FactorioExtended-Logistics" (and they're stupid expensive but rather fast).
Anyway, edited the previous post to say "it's working now ...
- Fri Aug 11, 2017 5:20 am
- Forum: Mods
- Topic: [MOD 1.1.x|1.0.x]Recycling Machines
- Replies: 195
- Views: 98259
Re: [MOD 0.15.x|0.14.x]Recycling Machines
I never do creative mode, new game is just on "normal". As soon as I know if it's the same I'll let you know.
Edit:
So, I removed the mod, loaded my save, saved again, re-added the mod, and the reloaded the save with the "new" mod and now it's working correctly.
Edit:
So, I removed the mod, loaded my save, saved again, re-added the mod, and the reloaded the save with the "new" mod and now it's working correctly.
- Thu Aug 10, 2017 11:25 pm
- Forum: Mods
- Topic: [MOD 1.1.x|1.0.x]Recycling Machines
- Replies: 195
- Views: 98259
Re: [MOD 0.15.x|0.14.x]Recycling Machines
Screenshot attached. I don't have much playtime, but the moment I get recycling in the new test game I'll let you know if it's working.
- Thu Aug 10, 2017 9:10 pm
- Forum: Mods
- Topic: [MOD 1.1.x|1.0.x]Recycling Machines
- Replies: 195
- Views: 98259
Re: [MOD 0.15.x|0.14.x]Recycling Machines
Recently migrated to Linux. This is one of my "must have" mods--sadly, and this mod doesn't seem to be working.
The machines build, but the recipes are empty--there's just a gray "search" box, no recipes.
Worth mentioning, this is on a save I copied from my old OS. I have recently started a new ...
The machines build, but the recipes are empty--there's just a gray "search" box, no recipes.
Worth mentioning, this is on a save I copied from my old OS. I have recently started a new ...
- Sat Aug 15, 2015 6:41 am
- Forum: Mods
- Topic: [MOD 0.12.11+] Security Cameras
- Replies: 13
- Views: 28895
Re: [0.12.x] Security Cameras
I love the idea of this.
I'd use it, except for the funky graphic...
Any chance somebody could donate an awesome graphic to use for this?
I'd use it, except for the funky graphic...
Any chance somebody could donate an awesome graphic to use for this?
- Sat Aug 15, 2015 6:39 am
- Forum: Mods
- Topic: [MOD 0.18.X] Air Filtering
- Replies: 134
- Views: 191416
Re: [MOD 0.12.X] Air Filtering
Any chance of getting these to burn thru filters at a rate commensurate to the pollution level?
E.G. - In a heavily polluted area, it will use up a filter *very* quickly,
And if placed in an area with no pollution, it'll just not use up the filter at all.
E.G. - In a heavily polluted area, it will use up a filter *very* quickly,
And if placed in an area with no pollution, it'll just not use up the filter at all.
- Fri Jul 31, 2015 1:21 pm
- Forum: Mods
- Topic: [MOD 0.17.xx] TimeButtons v0.3.7
- Replies: 101
- Views: 128002
Re: [MOD 0.11.x] TimeButtons v0.2.1
Thank you for the unofficial update to the mod.
- Mon Dec 01, 2014 5:01 am
- Forum: Mods
- Topic: [0.11.13] RoadWorks 2.0.0
- Replies: 126
- Views: 147292
Re: [0.10.3] RoadWorks 1.06 + Soundless version
Super looking forward to the 0.11.x update.
Thank you for the awesome mod.
Thank you for the awesome mod.