Search found 4 matches

by zoolie
Mon Aug 28, 2017 10:54 am
Forum: Mods
Topic: [MOD 1.1] Natural Evolution - All things Alien!
Replies: 851
Views: 425049

Re: [MOD 0.15.x] Natural Evolution - All things Alien!

You have a couple of choices. Either start using nukes or use console commands to a) stop expansion and b) destroy all biters plus nests on the map. The console is no fun! I'm determined to beat it without resorting to that. Thought about nukes but I'd need to expand to some more uranium first and ...
by zoolie
Mon Aug 28, 2017 10:22 am
Forum: Mods
Topic: MOD [ 0.18.x / 1.1 ] Bio-Industries
Replies: 592
Views: 311812

Re: MOD [ 0.15.x] Bio-Industries 1.8.7

TheSAguy wrote: Can you load a save before the update and mine the Cannons? Maybe download 1.8.2 and load, mine the cannons and then update.
That worked. After upgrading and replacing everything seems to work. Thanks for the tip.
by zoolie
Thu Aug 24, 2017 8:47 am
Forum: Mods
Topic: [MOD 1.1] Natural Evolution - All things Alien!
Replies: 851
Views: 425049

Re: [MOD 0.15.x] Natural Evolution - All things Alien!

Hey, I'm 127 hours into a game with your mod and while I'm still enjoying it, it's feeling like a little bit of a grind. I think to an extent thats probably my fault; I didn't focus enough on limiting pollution early on but the result is now that anywhere outside my base walls is covered with xeno t...
by zoolie
Thu Aug 24, 2017 8:23 am
Forum: Mods
Topic: MOD [ 0.18.x / 1.1 ] Bio-Industries
Replies: 592
Views: 311812

Re: MOD [ 0.15.x] Bio-Industries 1.8.7

Hey Dude, Thanks for the mod. Just noticed that if I upgrade to mod version 1.8.7 (on Factorio 0.15.34) all the BioCannon ammo disappears and any cannons already placed become unminable and indestructible. Previously I was version 1.8.1 but I just tested on 1.8.5 and they seem to be working fine on ...

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