Search found 138 matches

by Pascali
Wed Oct 17, 2018 8:19 am
Forum: Ideas and Suggestions
Topic: Food
Replies: 10
Views: 914

Re: Food

so you are able to work, to get the food-problem solved. You can automate it more an more.
by Pascali
Tue Oct 16, 2018 9:38 am
Forum: Ideas and Suggestions
Topic: Food
Replies: 10
Views: 914

Re: Food

it´s fun for the endgame-feeling and before. In early game you have to eat quite often. In Midgame you produce better food. Combine food out of fish-fabrics and trees. And be able to get food out of the biter colonies in chance with the suitable technic. Later you don´t need that anymore and your be...
by Pascali
Wed Sep 19, 2018 4:35 am
Forum: News
Topic: Friday Facts #247 - Pricing and its exploits
Replies: 141
Views: 24175

Re: Friday Facts #247 - Pricing and its exploits

Oktokolo wrote:
Tue Sep 18, 2018 11:59 pm
So it would be an option to disable importing of blueprints from clipboard or inter-game player libraries (including their own player library)?
That would be nice.
by Pascali
Tue Sep 18, 2018 5:43 pm
Forum: News
Topic: Friday Facts #247 - Pricing and its exploits
Replies: 141
Views: 24175

Re: Friday Facts #247 - Pricing and its exploits

It´s made by the game - by the blueprints. The problem is not made by them. The programmer has to lead to the right way to play. And an option to forbit blueprints you didn´t made in a game by yourself. While I wouldn't be against an option to automatically do this, you do realize you could actually...
by Pascali
Thu Sep 13, 2018 2:06 pm
Forum: News
Topic: Friday Facts #247 - Pricing and its exploits
Replies: 141
Views: 24175

Re: Friday Facts #247 - Pricing and its exploits

a prefix? I would habe an option where no multiplayer player could use prints. And of course it is a culture thing, too.

By the way I know 2 guys, who don´t think anymore about their setups, they copy blueprints and know they are the best ones. I see them loosing fun at the game more and more.
by Pascali
Wed Sep 12, 2018 10:05 pm
Forum: News
Topic: Friday Facts #247 - Pricing and its exploits
Replies: 141
Views: 24175

Re: Friday Facts #247 - Pricing and its exploits

robots can fly over cliffs. And i have seen fabrics which can get ore without any user-click anymore. And option would be nice. And an option to forbit blueprints you didn´t made in a game by yourself. If you only have to get more ore or kill biters - the games gets more time into this - and not int...
by Pascali
Mon Sep 03, 2018 8:59 am
Forum: News
Topic: Friday Facts #247 - Pricing and its exploits
Replies: 141
Views: 24175

Re: Friday Facts #247 - Pricing and its exploits

yes, but for multiplayer rule-settings would be very good. And for yourself, too - to escape the tamptation.
by Pascali
Mon Aug 13, 2018 7:24 pm
Forum: News
Topic: Friday Facts #255 - Construction tools
Replies: 140
Views: 18213

Re: Friday Facts #255 - Construction tools

we both haven´t watched vids. Now we have, but we don´t play very aggressive. It´s more, who is quicker. But without blueprints and robots.
by Pascali
Mon Aug 13, 2018 3:52 pm
Forum: News
Topic: Friday Facts #255 - Construction tools
Replies: 140
Views: 18213

Re: Friday Facts #255 - Construction tools

You can just copy a blueprint from anywhere and it´s build. You only have to say build irgon-mine on this place and coal-mine on that place -> all done by robots and blueprints. Lean back and play another game. So all this comfort-things are competitors to your game-play-time. And you don´t have th...
by Pascali
Sun Aug 12, 2018 9:21 pm
Forum: News
Topic: Friday Facts #247 - Pricing and its exploits
Replies: 141
Views: 24175

Re: Friday Facts #247 - Pricing and its exploits

The game is playing itself more and more with all this blueprints, and copy and paste-things and upgrade-tools(yellow to red belts automatically). Like a puzzle, where you can press a button and it´s done. Yeah this game about automation offers far too much automation. Yes.. it´s still a GAME not a...
by Pascali
Sun Aug 12, 2018 9:07 pm
Forum: News
Topic: Friday Facts #255 - Construction tools
Replies: 140
Views: 18213

Re: Friday Facts #255 - Construction tools

Too many work done, without doing something. The game plays itself with all this contstructions tools and blueprints. Just like bying a puzzle and pressing 1 button and the puzzle is build -> next game. I got excited that I could win so easily with just these few changes so I loaded up a game, inst...
by Pascali
Sun Aug 12, 2018 11:47 am
Forum: News
Topic: Friday Facts #247 - Pricing and its exploits
Replies: 141
Views: 24175

Re: Friday Facts #247 - Pricing and its exploits

The game is playing itself more and more with all this blueprints, and copy and paste-things and upgrade-tools(yellow to red belts automatically). Like a puzzle, where you can press a button and it´s done.
by Pascali
Sun Aug 12, 2018 11:17 am
Forum: News
Topic: Friday Facts #255 - Construction tools
Replies: 140
Views: 18213

Re: Friday Facts #255 - Construction tools

Too many work done, without doing something. The game plays itself with all this contstructions tools and blueprints.

Just like bying a puzzle and pressing 1 button and the puzzle is build -> next game.
by Pascali
Thu Jul 26, 2018 8:56 pm
Forum: Modding help
Topic: Custom Ambient Music
Replies: 0
Views: 137

Custom Ambient Music

hi guys, i am using this mod: http://db48x.net/factorio/original-musi ... _1.0.0.zip

i addet some music, some is played - some not. Is the amount of music-tracks limited by the game? Or does the ogg-files have some limits - like mono only?

thank you
by Pascali
Thu Jun 28, 2018 12:55 pm
Forum: News
Topic: Friday Facts #247 - Pricing and its exploits
Replies: 141
Views: 24175

Re: Friday Facts #247 - Pricing and its exploits

the games are totally different. God-Feeling vs. Ego-perspective.
by Pascali
Fri Jun 22, 2018 8:51 am
Forum: News
Topic: Friday Facts #247 - Pricing and its exploits
Replies: 141
Views: 24175

Re: Friday Facts #247 - Pricing and its exploits

If there is some takeaway for us, than it is, that we shouldn't wait with finishing the game too much. I love games, which are updated years - like Minecraft. Why ending, if you are still selling copies? I love to see a few updates every year -> for 50 years. Better then 50 updates a year for 3 yea...
by Pascali
Mon Jun 04, 2018 6:18 pm
Forum: Ideas and Suggestions
Topic: Slow science
Replies: 2
Views: 353

Re: Slow science

Research can only be done if the environment is perfect. Scientists don´t work perfect, if the environment isn´t perfect. Science alsways keeps an eye on the environment and tops research and helping environment first. Labs cause environment-pullution-factor and if the environment is pulluted the fa...
by Pascali
Sun Jun 03, 2018 9:07 pm
Forum: Ideas and Suggestions
Topic: Fire
Replies: 0
Views: 152

Fire

You have to build some Firepreventers to be able to kill fires. If you have a bad bots-transported-units vs. belttransportet-units factor - you will have bots who are falling down and cause a fire. You have to prevent the player from putting somethin on belts and filling it in fosses only to do it v...
by Pascali
Sun Jun 03, 2018 9:02 pm
Forum: Ideas and Suggestions
Topic: Slow science
Replies: 2
Views: 353

Slow science

hi, it woul be a nice feeling, if the science would be slowed if the environment gets to dirty. Another good feeling would come up, if the biters could fear the science labs or whatever. So if the biters do to much damage, the science is done heaviely slower. And in both cases you can loose already ...
by Pascali
Sun Jun 03, 2018 8:51 pm
Forum: News
Topic: Friday Facts #245 - Campaign concept
Replies: 167
Views: 22174

Re: Friday Facts #245 - Campaign concept

I never played the campagin and i never launched the rocket. I have hundrets of hours in the game. I didn´t spend 1 minute in the campaing. I only play multiplayer. I wonder if there are stats how many percent of the players play the campain(longer then 10 minutes) and how many percent do play singl...

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