Search found 170 matches

by Pascali
Tue Apr 26, 2022 12:25 pm
Forum: General discussion
Topic: Accumulator / Solar panel ratio
Replies: 168
Views: 459479

Re: Accumulator / Solar panel ratio

Thank you Koub!
by Pascali
Sun Apr 24, 2022 3:19 pm
Forum: General discussion
Topic: Accumulator / Solar panel ratio
Replies: 168
Views: 459479

Re: Accumulator / Solar panel ratio

So with 24 Solarpanels + 21 accumulators i have enough energy for 1 megawatt fabric for day and night?
by Pascali
Mon Mar 28, 2022 10:04 pm
Forum: Gameplay Help
Topic: low energy -> activate steam engine
Replies: 12
Views: 890

Re: low energy -> activate steam engine

It´s working now. Thank you all!
by Pascali
Mon Mar 28, 2022 5:15 pm
Forum: Gameplay Help
Topic: low energy -> activate steam engine
Replies: 12
Views: 890

Re: low energy -> activate steam engine

Thank you! So the 1 accumulator in the blueprint has to be connected to all of my accumulators with the powernetwork, right?
by Pascali
Mon Mar 28, 2022 12:25 pm
Forum: Gameplay Help
Topic: low energy -> activate steam engine
Replies: 12
Views: 890

Re: low energy -> activate steam engine

I tried this, but i can´t get it to work.

The accumulator has no connection to the energy-net. Is that correct?

And how can i connect the power-switch to the right electicity mast?
https://i.imgur.com/lweNT69.png
by Pascali
Sun Mar 27, 2022 9:04 pm
Forum: Combinator Creations
Topic: Empty mining outpost alarm
Replies: 7
Views: 3393

Re: Empty mining outpost alarm

Nice, thanks!
by Pascali
Sun Mar 27, 2022 9:02 pm
Forum: Gameplay Help
Topic: low energy -> activate steam engine
Replies: 12
Views: 890

Re: low energy -> activate steam engine

Thank you both!
by Pascali
Sun Mar 27, 2022 11:31 am
Forum: Gameplay Help
Topic: low energy -> activate steam engine
Replies: 12
Views: 890

low energy -> activate steam engine

hi, i am bad - no - very bad at this wire things. Does anyone has a blueprint or is it possible to set on the steamengine automatically, if the energy is low?
by Pascali
Sun Mar 27, 2022 11:23 am
Forum: Combinator Creations
Topic: Empty mining outpost alarm
Replies: 7
Views: 3393

Re: Empty mining outpost alarm

both prins do not work.
by Pascali
Mon Feb 21, 2022 10:08 pm
Forum: Gameplay Help
Topic: Our 200-hours-base is overrunned - any ideas?
Replies: 21
Views: 2703

Re: Our 200-hours-base is overrunned - any ideas?

So - we are safe :) t h x all!

Build attilery and flame-towers. So after a lot of save-loading, we are safe now.

/evolution is 0,983 - 6% time - 71% environment p. - 23% nests.

So near the cap, that´s now a good news.

Better flame-tower only or flame + laser-turrets?
by Pascali
Mon Feb 21, 2022 11:49 am
Forum: Gameplay Help
Topic: Best oil for flame towers?
Replies: 16
Views: 1171

Re: Best oil for flame towers?

Yes, heavy oil gives the best damage per real cost. Isn´t it light oil? -> In practice light oil is the most efficient, but in fact you can get at most 0.901875 light oil per crude oil, using 3x productivity module 3 for advanced oil processing and heavy oil cracking (but you also get 0.715 petrole...
by Pascali
Sun Feb 20, 2022 10:13 am
Forum: Gameplay Help
Topic: Best oil for flame towers?
Replies: 16
Views: 1171

Re: Best oil for flame towers?

Isn´t heav oil more effective then light oil even if the damge would be same? Because you nee less crude oil for it?
by Pascali
Sat Feb 19, 2022 9:41 pm
Forum: Gameplay Help
Topic: Best oil for flame towers?
Replies: 16
Views: 1171

Best oil for flame towers?

hi, which is the best oil to be used in flame towers?
by Pascali
Tue Feb 15, 2022 12:38 pm
Forum: Combinator Creations
Topic: Movie Player
Replies: 83
Views: 423617

Re: Movie Player

thank you.
by Pascali
Tue Jan 04, 2022 3:06 am
Forum: Combinator Creations
Topic: High Quality Gif with Colors and Simple System
Replies: 1
Views: 780

Re: High Quality Gif with Colors and Simple System

How can i define, which lights do shine in the first frame, and so on?
by Pascali
Tue Jan 04, 2022 2:46 am
Forum: Combinator Creations
Topic: Movie Player
Replies: 83
Views: 423617

Re: Movie Player

can you change the used vid?
by Pascali
Tue Jan 04, 2022 2:22 am
Forum: Gameplay Help
Topic: Our 200-hours-base is overrunned - any ideas?
Replies: 21
Views: 2703

Re: Our 200-hours-base is overrunned - any ideas?

So better slopes walls instead of checkerboard-walls?
by Pascali
Wed Dec 29, 2021 12:29 am
Forum: Combinator Creations
Topic: All the zero drain laser walls
Replies: 17
Views: 2509

Re: All the zero drain laser walls

I have three lines of laser-turrets withouth any spaces between them - in the corners a lot more. But just 2 straight walls - and the biters are destroying this defense with every attack a little bit more.
by Pascali
Wed Dec 29, 2021 12:26 am
Forum: Gameplay Help
Topic: Our 200-hours-base is overrunned - any ideas?
Replies: 21
Views: 2703

Re: Our 200-hours-base is overrunned - any ideas?

behind the sloped walls the laser towers? Or just straight walls(behind them the turrets) and in front of them sloped walls.

They are attacking the walls, the towers, the belts, the energy-towers. All things around the turrets.
by Pascali
Mon Dec 27, 2021 2:55 am
Forum: Gameplay Help
Topic: best defense?
Replies: 11
Views: 1502

Re: best defense?

dragon teeth? Is there the best dragon theeth-way?

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