Search found 12 matches

by guy smiley
Fri Oct 04, 2019 2:32 pm
Forum: Modding help
Topic: Using prototype:Order to sort Blueprints in Inventory
Replies: 8
Views: 93

Re: Using prototype:Order to sort Blueprints in Inventory

That is what I ended up doing, yes. Yeah, I dunno how or when I'll edit that stuff in, now I get to learn how to edit a wiki as well I guess :p, but if I get my own stuff working it may or may not be soon. Edit: Oh, yep, worked like a charm, first time :) ty guys for all the help. And gals if approp...
by guy smiley
Fri Oct 04, 2019 2:09 pm
Forum: Modding help
Topic: Using prototype:Order to sort Blueprints in Inventory
Replies: 8
Views: 93

Re: Using prototype:Order to sort Blueprints in Inventory

items are first sorted by group (which are sorted by their order), then subgroup (which are sorted by their order), then order. Can anyone edit the wiki? Cos that kind of information would be great on the wiki page for order, that sort of specificity about the whole process is completely lacking.
by guy smiley
Fri Oct 04, 2019 2:06 pm
Forum: Modding help
Topic: Using prototype:Order to sort Blueprints in Inventory
Replies: 8
Views: 93

Re: Using prototype:Order to sort Blueprints in Inventory

Well, regarding them having the same string, as I said, no string I tried was doing anything yet. As in, they were not changing order relative to the rest of the inventory either. Once I got something working, then maybe I would have bothered sorting blueprints before reds. Maybe, but that was never...
by guy smiley
Fri Oct 04, 2019 9:24 am
Forum: Modding help
Topic: Using prototype:Order to sort Blueprints in Inventory
Replies: 8
Views: 93

Using prototype:Order to sort Blueprints in Inventory

Hi, so, I'm attempting to change the order of the blueprints and similar items in inventory. As in, how they are sorted within the player's inventory. Currently, I'm using lines like these below, but whilst they compile fine and the game loads them just fine, nothing about the ordering of the items ...
by guy smiley
Fri Oct 04, 2019 8:45 am
Forum: Modding help
Topic: Change drone speed/energy per tick/max payload size in mods
Replies: 2
Views: 73

Re: Change drone speed/energy per tick/max payload size in mods

Hi, I'm no expert on the mods in question, but the syntax you're using to modify entity properties seems wrong. Below is some lines from my own mod that alters the vanilla construction robots, so this may serve as a guideline at least, for the general syntax the line should follow, and possibly for ...
by guy smiley
Sat Jun 08, 2019 7:31 am
Forum: Ideas and Suggestions
Topic: Train station skipping conditions
Replies: 139
Views: 25984

Re: Train station skipping conditions

Add "Depot" station name with "iddle" condition. It means train should go to "Depot" station when no other valid destinations in list. Exit condition may be empty because nowhere to move anyway. But may be used for fuelling purpose for example. You don't even necessarily need an idle station, if al...
by guy smiley
Fri Feb 22, 2019 3:36 am
Forum: News
Topic: Friday Facts #279 - Train GUI & Modern Spitter
Replies: 208
Views: 22878

Re: Friday Facts #279 - Train GUI & Modern Spitter

Had a long spiel about train 'skipping stations' conditions. and trains fuel being a condition parameter we can use. forums logged me out before i could submit it, EVEN THOUGH I LOGGED IN JUST NOW SPECIFICALLY TO WRITE IT, so now my awesome reply is lost. thanks I'm not bitter, clearly. I spent 5 mi...
by guy smiley
Sat Sep 02, 2017 6:03 am
Forum: Ideas and Suggestions
Topic: More Pumpjack access points
Replies: 18
Views: 2279

Re: More Pumpjack access points

Don't forget that you can rotate pump-jacks. Yeah, that's why I specifically indicated on that image, the points you can't rotate to. Without some restrictions the game would be too easy To me, it's not about easy or hard. Right now, I am working on a massive train map. Space, is not a concern I ha...
by guy smiley
Fri Sep 01, 2017 1:11 pm
Forum: Ideas and Suggestions
Topic: More Pumpjack access points
Replies: 18
Views: 2279

More Pumpjack access points

Top left and bottom right corners are lacking pipe access points. If this is based on a non-arbitrary reason someone please tell me. To me, this is the single most annoying and frustrating part of the game, and why I give up on the game constantly. Setting up pipes in oil fiends is annoying enough, ...
by guy smiley
Fri Sep 01, 2017 12:42 pm
Forum: Ideas and Suggestions
Topic: Train station skipping conditions
Replies: 139
Views: 25984

Re: Train station skipping conditions

It's probably worth noting here, that the train system already does calculation on which station to visit next, at the time it is about to leave the station it's currently at. It's just that, at the moment, the only criteria it checks for is whether a station has the name it's looking for (any numbe...
by guy smiley
Mon Aug 21, 2017 7:45 am
Forum: Technical Help
Topic: How to DL Mods? Have bought game from GoG.com
Replies: 2
Views: 393

How to DL Mods? Have bought game from GoG.com

Have actual bought copy of game, buit when I try to DL a mod from your mod portal, I get told "This account doesn't have a sufficient membership. If you bought the game on Steam, you need to connect your Steam account to your factorio.com account." Did NOT buy on Steam. Bought on GoG.com. How do I D...

Go to advanced search