Search found 6 matches
- Mon Sep 11, 2023 6:39 pm
- Forum: Pending
- Topic: [1.1.87] Failure with SDL_DXGIGetOutputInfo when no display attached
- Replies: 1
- Views: 519
[1.1.87] Failure with SDL_DXGIGetOutputInfo when no display attached
I have a complicated setup with a headless remote machine where this error gets in the way very often. The easiest way to reproduce is using Remote Desktop to connect to a machine with Factorio (it can have displays), launching it, and immediately closing Remote Desktop session. Might need to write ...
- Mon Aug 28, 2023 3:42 am
- Forum: Technical Help
- Topic: Unable to start Demo
- Replies: 3
- Views: 657
Re: Unable to start Demo
As a developer with long Windows experience I can assure you that is not a system file, and it is not present in fresh installations of Windows. Factorio seems to be built using MSVC compiler with an option that links to the C (or C++) runtime library dynamically. When you do that, your installer ha...
- Fri Aug 25, 2023 12:12 am
- Forum: Technical Help
- Topic: Unable to start Demo
- Replies: 3
- Views: 657
Unable to start Demo
factorio.exe - System Error
The program can't start because VCRUNTIME140.dll is missing from your computer.
I suspect the installer does not include necessary components.
The program can't start because VCRUNTIME140.dll is missing from your computer.
I suspect the installer does not include necessary components.
- Tue Feb 08, 2022 7:44 pm
- Forum: General discussion
- Topic: How's the pvp in the game?
- Replies: 9
- Views: 7081
Re: How's the pvp in the game?
You can simply put the starting bases far enough so that discovering them in the early game would be impractical. A mod, that would make automobile a late game only item would go a long way to give and require participants to do base building.
- Fri Nov 24, 2017 1:09 am
- Forum: Mods
- Topic: [MOD 0.15] Computer Mods
- Replies: 7
- Views: 5716
Re: [MOD 0.15] Computer Mods
Hi Relik I might be interested to work on your computer modes in Github. I can fork both repos, but it might be more convenient for me to have write access to the existing one. What do you think? My GitHub is lostmsu. My final goal is making a self-expanding factory. I'd be interested in a more dire...
- Sat Aug 19, 2017 3:32 pm
- Forum: General discussion
- Topic: Factorio performance hashlife
- Replies: 2
- Views: 1869
Factorio performance hashlife
This is primarily for Factorio developers. I've noticed guys you are actively working on performance of very large maps, and wanted to check if you heard about https://en.wikipedia.org/wiki/Hashlife ? I bet all of you are familiar with Conway's game of life, and, thinking about it, Factorio in many ...