Search found 26 matches
- Sun Jan 04, 2015 9:36 pm
- Forum: Mods
- Topic: Silica v 0.1.5 [0.11.x][WIP]
- Replies: 54
- Views: 28378
Re: Silica v 0.1.5 [0.11.x][WIP]
Alright, I have released a patch that will fix that item conflict, I am going to work on a more long term method.
- Fri Jan 02, 2015 12:16 am
- Forum: Mods
- Topic: Silica v 0.1.5 [0.11.x][WIP]
- Replies: 54
- Views: 28378
Re: Silica v 0.1.5 [0.11.x][WIP]
It wont be that fast, I am out of town until the weekend.Airat9000 wrote:wait new version in test
- Wed Dec 31, 2014 10:10 pm
- Forum: Mods
- Topic: Silica v 0.1.5 [0.11.x][WIP]
- Replies: 54
- Views: 28378
Re: Silica v 0.1.5 [0.11.x][WIP]
That is your technology, but there seems to be a conflict, I will have to look at bob's ores.
- Wed Dec 31, 2014 10:04 pm
- Forum: Mods
- Topic: Silica v 0.1.5 [0.11.x][WIP]
- Replies: 54
- Views: 28378
Re: Silica v 0.1.5 [0.11.x][WIP]
I do not see it in recipes can be because there is a bean Ore mod? where it is located, this silicone Wafer[/quote]Airat9000 wrote:
Can you show me pictures of your recipe screens.
- Wed Dec 31, 2014 9:17 pm
- Forum: Mods
- Topic: Silica v 0.1.5 [0.11.x][WIP]
- Replies: 54
- Views: 28378
Re: Silica v 0.1.5 [0.11.x][WIP]
Take the Silica ore that is mined and then the two recipes are the first two listed on this page Recipes Click HereAirat9000 wrote:
I do not understand how, you can show on the pictures how to make the process for this kind of electronics\?
- Wed Dec 31, 2014 9:11 pm
- Forum: Mods
- Topic: Silica v 0.1.5 [0.11.x][WIP]
- Replies: 54
- Views: 28378
Re: Silica v 0.1.5 [0.11.x][WIP]
I have released a version that should fix that, I am also working on a way for other mods to add fluid barrels, not finished yet however.
I noticed a bug, as I have to get silicon? I can get and how do I get it? conflict with another mod bob Ore.
that is, I can not get it without examining ...
- Tue Dec 30, 2014 6:13 pm
- Forum: Mods
- Topic: Silica v 0.1.5 [0.11.x][WIP]
- Replies: 54
- Views: 28378
Re: Silica v 0.1.5 [0.11.x][WIP]
:( :(
Heh, I know what is causing that, I create the barrels using code, it just creates barrels for every fluid, but I don't have graphics for any fluids add with other mods.
I will work on a quick fix for that, should be able to release it tomorrow.
What other mods do you have?
more
screen
I ...
Heh, I know what is causing that, I create the barrels using code, it just creates barrels for every fluid, but I don't have graphics for any fluids add with other mods.
I will work on a quick fix for that, should be able to release it tomorrow.
What other mods do you have?
more
screen
I ...
- Tue Dec 30, 2014 12:40 am
- Forum: Mods
- Topic: Silica v 0.1.5 [0.11.x][WIP]
- Replies: 54
- Views: 28378
Re: Silica v 0.1.5 [0.11.x][WIP]
:( :( http://i64.fastpic.ru/big/2014/1230/e8/268701170d0b6c09d4ec71c1aafd1ce8.png
Heh, I know what is causing that, I create the barrels using code, it just creates barrels for every fluid, but I don't have graphics for any fluids add with other mods.
I will work on a quick fix for that, should ...
Heh, I know what is causing that, I create the barrels using code, it just creates barrels for every fluid, but I don't have graphics for any fluids add with other mods.
I will work on a quick fix for that, should ...
- Mon Dec 29, 2014 5:36 pm
- Forum: Mods
- Topic: Silica v 0.1.5 [0.11.x][WIP]
- Replies: 54
- Views: 28378
Re: Silica v 0.1.5 [0.11.x][WIP]
I have updated the first page with some planned features that I am going to be working on this week.
It includes
Laser Gun and Upgrade techs for it.
Alien Armour Level.
Additional Floor types, looking for suggestions of patterns.
Carbon Sequestration that will remove some pollution from a ...
It includes
Laser Gun and Upgrade techs for it.
Alien Armour Level.
Additional Floor types, looking for suggestions of patterns.
Carbon Sequestration that will remove some pollution from a ...
- Sat Dec 27, 2014 3:55 pm
- Forum: Mods
- Topic: Silica v 0.1.5 [0.11.x][WIP]
- Replies: 54
- Views: 28378
Re: Silica v 0.1.5 [0.11.x][WIP]
I only added the image after you asked, there was something under notes.YuokiTani wrote:ohoh, i should learn to readchriscisco wrote:Added;
It is not red, but there is a warning before the download section.![]()
(for my personal use, i removed this specific recipe ^^ - so all it's fine again)
- Fri Dec 26, 2014 3:05 pm
- Forum: Mods
- Topic: Silica v 0.1.5 [0.11.x][WIP]
- Replies: 54
- Views: 28378
Re: Silica v 0.1.5 [0.11.x][WIP]
Added;
It is not red, but there is a warning before the download section.
It is not red, but there is a warning before the download section.
- Thu Dec 25, 2014 4:49 pm
- Forum: Mods
- Topic: Silica v 0.1.5 [0.11.x][WIP]
- Replies: 54
- Views: 28378
Re: Silica v 0.1.5 [0.11.x][WIP]
Please, make the concrete "spameable" because now if you hold place you will loose 3/9 of tiles of concrete. :(
Unfortunately that is because they are not entities and the entity is just used for placement. if you overlap the existing tiles, I can check for that, but I cannot refund a partial ...
Unfortunately that is because they are not entities and the entity is just used for placement. if you overlap the existing tiles, I can check for that, but I cannot refund a partial ...
- Thu Dec 25, 2014 2:09 pm
- Forum: Mods
- Topic: Silica v 0.1.5 [0.11.x][WIP]
- Replies: 54
- Views: 28378
Re: Silica v 0.1.5 [0.11.x][WIP]
Yes, I am working on figuring out what other floor types I want. After Christmas is over I am going to post some new plans.YuokiTani wrote:Work's fine - the only thing i need is 1 or 2 more different looking concrete- (maybe only coloring ?)
- Mon Dec 22, 2014 1:40 am
- Forum: Mods
- Topic: Silica v 0.1.5 [0.11.x][WIP]
- Replies: 54
- Views: 28378
Re: Silica v 0.1.5 [0.11.x][WIP]
Bug report: if concrete water pit is replaced with concrete any pumps that were sucking from the pit will still work. ;)
http://i.imgur.com/7EY0DaN.png
I came across that yesterday, it is because pumps always pump water, and they are controlled by the placement, I am going to work on a fix were ...
http://i.imgur.com/7EY0DaN.png
I came across that yesterday, it is because pumps always pump water, and they are controlled by the placement, I am going to work on a fix were ...
- Sat Dec 20, 2014 10:28 pm
- Forum: Mods
- Topic: Silica v 0.1.5 [0.11.x][WIP]
- Replies: 54
- Views: 28378
Re: Silica v 0.1.4 [0.11.x][WIP]
It was around 1000 concrete water pits(25000 silica), it will be harder to fill it up with concrete floor and idk how long the salt will last (used for science packs 3 in Cartmen's complete overhaul) and there is some 2 second freezes due to lua limitantions, but still better then constant worry of ...
- Sat Dec 20, 2014 9:37 pm
- Forum: Mods
- Topic: Silica v 0.1.5 [0.11.x][WIP]
- Replies: 54
- Views: 28378
Re: Silica v 0.1.4 [0.11.x][WIP]
That is pretty impressive.G_glop wrote:Well that was easier then i thought!
- Fri Dec 19, 2014 8:15 pm
- Forum: Mods
- Topic: Silica v 0.1.5 [0.11.x][WIP]
- Replies: 54
- Views: 28378
Re: Silica v 0.1.2 [0.11.x][WIP]
Sorry for that i didn't mention how much resources(enough to make a shaped compression bomb from landfill), and lot of players go for maps with "almost" an island that woud require much less resources to cut off completely, about the resources running out, they coud be transported ower the gap ...
- Fri Dec 19, 2014 7:35 pm
- Forum: Mods
- Topic: Silica v 0.1.5 [0.11.x][WIP]
- Replies: 54
- Views: 28378
Re: Silica v 0.1.2 [0.11.x][WIP]
Please make it so biters can walk ower concrete water pit, because its wery simple to create an "island" that biters/spitters can't get on.
Well is is somewhat easy, it would take quite a bit of time to actually make a large island for a base that can win the game, I may tweak the recipe, but I ...
Well is is somewhat easy, it would take quite a bit of time to actually make a large island for a base that can win the game, I may tweak the recipe, but I ...
- Fri Dec 19, 2014 2:27 am
- Forum: Modding help
- Topic: Migrating Entity Types
- Replies: 3
- Views: 1700
Re: Migrating Entity Types
Alright, since I am not renaming the entity I will just leave it as is and break old save games, luckily my mod is in very early development so this is a risk people will take, in the future I will not change the type of entity unless I am either renaming the entity or there is a way to do it.
I do ...
I do ...
- Thu Dec 18, 2014 8:49 pm
- Forum: Mods
- Topic: Silica v 0.1.5 [0.11.x][WIP]
- Replies: 54
- Views: 28378
Re: Silica v 0.1.1 [0.11.x][WIP]
I am definitely going to moving some data creation to more generic systems like that so thanks.L0771 wrote:I can suggest more generic barrels with compatibility.
Is only a idea.