Search found 53 matches

by Gecko
Fri Jan 24, 2020 5:29 pm
Forum: Combinator Creations
Topic: Simple 3-combinator memory cell - handles bursts+negatives
Replies: 5
Views: 25307

Re: Simple 3-combinator memory cell - handles bursts+negatives

The case I was using this for is the cell only accepting values that are bigger than the already saved value and forwarding the value. But never accepting values lower than the stored one. I tried some different approaches but never got a satisfying result. I think a (this) cell would be my best sho...
by Gecko
Fri Mar 15, 2019 8:48 am
Forum: F.A.R.L
Topic: Configuration & usage
Replies: 112
Views: 145205

Re: Configuration & usage

I'm using F.A.R.L. since my early Factorio days. I know how to lay Solar farms and bot-based factory strips with it. So i thought I know my way around. Right now, I think my F.A.R.L. got a little confused. As you do, I was loading the blueprint for 4L (two in same direction on one side of the pole) ...
by Gecko
Fri Sep 21, 2018 6:27 pm
Forum: News
Topic: Friday Facts #261 - Performance + New player interaction
Replies: 94
Views: 44581

Re: Friday Facts #261 - Performance + New player interaction

I'm using a UWQHD. I have this screen for a reason: > no. endless. scrolling. Extremely convenient in text writing/editing! I'd appreciate having the width scale automatically to the max possible. Thanks! Oh, and... The windows power state options are rather intriguing, have been playing around with...
by Gecko
Sun Jul 08, 2018 7:32 am
Forum: News
Topic: Friday Facts #250 - Dead end conclusion
Replies: 142
Views: 61494

Re: Friday Facts #250 - Dead end conclusion

First of all, yet another great addition to come. At least as a concept. It definitely needs some thinking. A lot of good ideas already have been given by the community. But especially two are very concerning to me! The blueprint library button will be disabled until bots are researched[...] What th...
by Gecko
Mon Jun 11, 2018 9:09 am
Forum: News
Topic: Friday Facts #246 - The GUI update (Part 3)
Replies: 161
Views: 67814

Re: Friday Facts #246 - The GUI update (Part 3)

OH MY GOD! I'm so excited! The GUI looks amazing with the 'directional flowing buttons'! I got to admit... I let the game rest for quite some time. I even stopped(!!) reading the FFF. And all this while wearing my Factorio T-shirt... Right now? I'm hyped. I'm sooooo hyped. The dark grey, the nice s...
by Gecko
Sat Apr 14, 2018 2:26 am
Forum: News
Topic: Friday Facts #238 - The GUI update (Part II)
Replies: 143
Views: 61270

Re: Friday Facts #238 - The GUI update (Part II)

This new design looks amazing! it's so pleasing to the eye. The colors clearly say what is what and the intensity and vibrant look adds so mutch to the research GUI. Also the descriptions are way better now. Man... sometimes with those updates... I remeber the old days. I would say all in all Factor...
by Gecko
Sat Oct 14, 2017 1:01 pm
Forum: News
Topic: Friday Facts #212 - The GUI update (Part 1)
Replies: 151
Views: 69965

Re: Friday Facts #212 - The GUI update (Part 1)

I really like the way the GUI is developing. The preview looks promising!!! As you rework the looks anyways, can we request also additions? I got one on my mind I'd really love to see. I'd like to be able to view the content of the wagons in an additional tab on the train screen. like the fuel-tab a...
by Gecko
Sat Oct 14, 2017 12:33 pm
Forum: Mods
Topic: [MOD 0.12.x] Compression Chests: virtually unlimited storage
Replies: 93
Views: 96586

Re: [MOD 0.12.x] Compression Chests: virtually unlimited storage

Yes I know this thread is over 3 month old still I would like to push it. Can we please have a port to .15 and as it is almost 'round the corner one for .16, too? I used this mod a lot with other mods, pre-mining ores and taping the box when I need additional ores. Also a great storage for wood. Ple...
by Gecko
Wed Jun 28, 2017 7:13 pm
Forum: Mods
Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Replies: 322
Views: 171428

Re: [MOD 0.15.x]Helmod: Assistant to plan its base.

@gecko: now it's ok Thanks a lot! I feel kind of guilty that you had to address me in person so I would recognize... Well, here is my next problem. I already invested 2h (it was actual 2 hours, not figurative ones) to figure out the balancing of the problem pictured below. Technically I know where ...
by Gecko
Thu Jun 08, 2017 6:10 am
Forum: Mods
Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Replies: 322
Views: 171428

Re: [MOD 0.15.x]Helmod: Assistant to plan its base.

It looks like a bug. [...] I found a little work around to calculate what you need. [...] Thanks! Appreciate that! Though, it seems unnecessary complicated. I was thinking about this approach not saying I tried it (couldn't be bothered). I guess it works best if you open up a new page for the produ...
by Gecko
Wed Jun 07, 2017 10:26 am
Forum: Mods
Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Replies: 322
Views: 171428

Re: [MOD 0.15.x]Helmod: Assistant to plan its base.

This balancing thing always gets me.... Take a look at the picture, dear Helfima. At blue (1) I tried to balance my lube production with what 8 refineries with adv. oil cracking. It's 48 heavy what i get. As lube to heavy is 1:1 i get 48 lube as output. Step 1 done! At red (2) there are left overs f...
by Gecko
Wed Jun 07, 2017 10:05 am
Forum: Mods
Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Replies: 322
Views: 171428

Re: [MOD 0.15.x]Helmod: Assistant to plan its base.

Is there any way to start from an input instead of an output? Say, as an example, I have 100 crude/s. I want to know how many red chips I can make with that, and what other raw materials I'll need. There is now way to do that right now. You have to balance your red chips production (or rather the p...
by Gecko
Fri Jun 02, 2017 6:48 am
Forum: Energy Production
Topic: [0.15] SolarFarm -> perfect ratio + tileable + robo port
Replies: 5
Views: 6167

Re: [0.15] SolarFarm -> perfect ratio + tileable + robo port

With your 14 substations, you could cover 14x18x18=4536 tiles. Your blueprint contains 196 solar panels (9 tiles) + 165 accus (4 tiles) + 14 substations (4 tiles) + one roboport (9 tiles). Total : 2489 (I purposefully didn't count the big power pole) You have too many substations for the area you'r...
by Gecko
Fri Jun 02, 2017 6:31 am
Forum: Energy Production
Topic: [0.15] SolarFarm -> perfect ratio + tileable + robo port
Replies: 5
Views: 6167

Re: [0.15] SolarFarm -> perfect ratio + tileable + robo port

DaveMcW wrote:The traditional way to calculate space efficiency is to ignore anything that is not a solar panel or accumulator.
Fair enough, I will adopt accordingly.
by Gecko
Thu Jun 01, 2017 11:01 am
Forum: Energy Production
Topic: [0.15] SolarFarm -> perfect ratio + tileable + robo port
Replies: 5
Views: 6167

[0.15] SolarFarm -> perfect ratio + tileable + robo port

Hi guys, after some fiddling I want to show of my design for a Solar Farm for version 0.15.X. Although solar might be out of date because of the recent addition of Nuclear Power to the game, for sure there are some people out there still using solar for remote mining (like me) or early replacement o...
by Gecko
Wed May 31, 2017 10:24 pm
Forum: Gameplay Help
Topic: 0.15 - solar panels & accumulators
Replies: 34
Views: 35601

Re: 0.15 - solar panels & accumulators

As I got annoyed by the fact that I had to place all the solar panels on my own, I tried to design a solar farm with robo-port integration. Here is what I came up with. For sure not optimal space use and also not hitting the ratio (0.86 instead of 0.84) but quite good for a start. Please go ahead an...
by Gecko
Wed May 24, 2017 5:31 pm
Forum: Mods
Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Replies: 322
Views: 171428

Re: [MOD 0.15.x]Helmod: Assistant to plan its base.

Hi, it's me again. Yes, I'm still using your mod, yes I still think it's awesome and yes I still don't get it! (*disturbed silence* ... "HEY! Who said that?") Anyways, can you, good Sir Helfima, please help me out here: At the orange circles (1): Why do I (and can I) add the miners when th...
by Gecko
Wed May 24, 2017 1:01 pm
Forum: Gameplay Help
Topic: 0.15 - solar panels & accumulators
Replies: 34
Views: 35601

Re: 0.15 - solar panels & accumulators

After not so long of a fiddling, IMHO this is a fair solution. Without the robo-port integration but two robo-ports in your power armor (one is not enough as shown), you can comfortably walk next to the blueprint and all tiles will be reached. Replace one accumulator near the edge with a big pole an...
by Gecko
Fri Apr 21, 2017 5:44 pm
Forum: News
Topic: Friday Facts #187 - Space science & 0.15 graphics
Replies: 362
Views: 155718

Re: Friday Facts #187 - Space science & 0.15 graphics

O H M Y G O D I am so excited!! I only launched a rocket once and it was without the satellite... you know, you should always bring a towel ;) Starting a new map always gets me emotional. I still remember around three years ago... starting up a map without knowing anything... and getting crushed by...
by Gecko
Sun Dec 25, 2016 10:01 am
Forum: Mods
Topic: [MOD 0.12.26] Laser Beam Turret
Replies: 99
Views: 60195

Re: [MOD 0.12.26] Laser Beam Turret

I'm using the endless research mod on vanilla, for turret damage I'm at lvl 12 and the turrets are still red :(
I guess bob's turrets come with other colors...

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