I've seen some great new mods recently for new planets you can go to. I'd love to take some existing scenario maps and convert them to new planets, but I can't find any guides/tools or instructions online.
The basic scenario editor will allow me to generate surfaces and things for the normal list ...
Search found 5 matches
- Sat Mar 08, 2025 8:13 pm
- Forum: Modding help
- Topic: How can I convert an existing scenario map to be a new planet/destination?
- Replies: 0
- Views: 226
- Wed Feb 12, 2025 1:17 am
- Forum: Technical Help
- Topic: Headless server on Windows starts Space Age even if a 3 mods for it disabled.
- Replies: 3
- Views: 285
Re: Headless server on Windows starts Space Age even if a 3 mods for it disabled.
Bingo! Thanks Muche, you had the right idea.
I double-checked the data paths, and for some reason it's trying to use configs in appdata instead of the installed directory. Not sure why, but I should be able to fix the issue now.
Thanks a ton!
I double-checked the data paths, and for some reason it's trying to use configs in appdata instead of the installed directory. Not sure why, but I should be able to fix the issue now.
Thanks a ton!
- Tue Feb 11, 2025 9:00 pm
- Forum: Technical Help
- Topic: Headless server on Windows starts Space Age even if a 3 mods for it disabled.
- Replies: 3
- Views: 285
Re: Headless server on Windows starts Space Age even if a 3 mods for it disabled.
Oh! And let me add the map I am loading was created with the "Base" mod only, and loads find on my PC without Space Age enabled or asking to be enabled.
- Tue Feb 11, 2025 8:53 pm
- Forum: Technical Help
- Topic: Headless server on Windows starts Space Age even if a 3 mods for it disabled.
- Replies: 3
- Views: 285
Headless server on Windows starts Space Age even if a 3 mods for it disabled.
Hey all. I'm running the latest headless server version from steamcmd. I was trying to run a game WITHOUT Space Age, so I disabled all my mods, all 3 Space Age mods, and it still starts the game with it enabled.
I've tried several different configurations, and right now the only "mod" I have listed ...
I've tried several different configurations, and right now the only "mod" I have listed ...
- Thu Aug 17, 2017 6:14 pm
- Forum: Mods
- Topic: MOD [ 0.18.x / 1.1 ] Bio-Industries
- Replies: 592
- Views: 376479
Re: MOD [ 0.15.x] Bio-Industries 1.8.4
Hi TheSAguy/all. I'm loving the mod, but I have a crazy question.
Is it possible to edit a file in the mod and increase the range on the Bio Cannon? I'm fine with editing a file myself if someone can tell me where to change the value. I tried making some changes myself, but all I'm ending up doing ...
Is it possible to edit a file in the mod and increase the range on the Bio Cannon? I'm fine with editing a file myself if someone can tell me where to change the value. I tried making some changes myself, but all I'm ending up doing ...