Search found 3 matches
- Sun Dec 31, 2017 2:50 am
- Forum: Not a bug
- Topic: [16.11] Solar (Under)Powered Miners
- Replies: 1
- Views: 860
[16.11] Solar (Under)Powered Miners
I built some miners over a remote coal patch. I built a few solar panels and accumulators to power them instead of hooking them up to the main grid. I started out with 32 panels, and a dozen or so miners. Only the first couple miners were operating at full capacity, so I doubled the amount of panels...
- Sat Nov 29, 2014 5:52 pm
- Forum: Gameplay Help
- Topic: Planning mode?
- Replies: 12
- Views: 8592
Re: Planning mode?
So you want to plan with technology you haven't even discovered yet? Interesting. Does that seem strange? Is that your point? I'm not sure why. For instance, you set up labs pretty early in the game, but don't start feeding blue and alien research until far along. but if you don't leave space or pl...
- Sat Nov 29, 2014 4:56 pm
- Forum: Gameplay Help
- Topic: Burner Inserters: Less polluting than non-burning!?
- Replies: 5
- Views: 9508
Re: Burner Inserters: Less polluting than non-burning!?
Burner inserter burns 2.63 coal to move 100 items. Basic inserter burns 1110 kJ (0.14 coal) to move 100 items. 1110 kJ produces 17.1 pollution in a boiler. To mine the extra 2.49 coal (= 2.63 - 0.14), an electric miner burns 427 kJ and produces 42.7 pollution. 427 kJ produces 6.6 pollution in a boi...