Search found 5 matches
- Fri Jan 04, 2019 6:24 pm
- Forum: Not a bug
- Topic: [0.16.51] Train trying to go through busy track despite free tracks available
- Replies: 4
- Views: 1425
Re: [0.16.51] Train trying to go through busy track despite free tracks available
There is no advantage for the train to take the southern route. NaB. Ok, so why did it work for the third train, i.e. the one on the southernmost occupied waiting track? To expand on that: The bottom two trains are blocking the rail going from the stacker to the station. These two trains add more p...
- Fri Jan 04, 2019 4:27 pm
- Forum: Not a bug
- Topic: [0.16.51] Train trying to go through busy track despite free tracks available
- Replies: 4
- Views: 1425
[0.16.51] Train trying to go through busy track despite free tracks available
What did you do? I built the attached track layout. The west stop (not visible in the screenshot) is called Load and the two stops in the screenshot are called Unload. Just before the Unload station, I have a six-track train stacker. All trains go to Load and Unload with a circuit condition as a wa...
- Fri Dec 28, 2018 3:09 am
- Forum: Not a bug
- Topic: [0.16.51] Bots take ammo out of weapon inventory
- Replies: 4
- Views: 1406
[0.16.51] Bots take ammo out of weapon inventory
What did you do? I placed a blueprint with some turrets in it. What happened? Since I didn't have any ammunition in my main inventory, my construction bots took the ammunition from my personal weapons to fill the placed turrets, leaving my personal weapons empty. What did you expect to happen inste...
- Sun Sep 10, 2017 7:21 am
- Forum: Pending
- Topic: [Dominik] [0.15.34] Ghost-placed rail signals sometimes do not connect
- Replies: 6
- Views: 2278
[Dominik] [0.15.34] Ghost-placed rail signals sometimes do not connect
When placing rail signals along a rail track using shift-click to clear out trees in the way, the signal is sometimes not connected to the rail, and shows the rolling light pattern (red-yellow-green-etc). Removing the signal and placing it again works fine. Shift-click when there is no tree in the w...
- Wed Aug 16, 2017 5:46 pm
- Forum: Ideas and Suggestions
- Topic: Please allow a different mining pattern
- Replies: 8
- Views: 2387
Please allow a different mining pattern
TL;DR It would be nice to allow the player to change the order the mining drill consumes the ore tiles. What ? Currently, the game seems to mine the ore tiles starting at the outside of its mining area and moving inwards. When the ore field is drying up, this causes each mining drill to sit on a st...