Search found 3 matches
- Mon Jan 22, 2018 3:53 am
- Forum: Duplicates
- Topic: [16.16] Desync on Will's Megabase
- Replies: 3
- Views: 1921
Re: Desync on Will's Megabase
For what it's worth, this appears to be a problem with the Linux client. I booted into my Windows partition and I've been stable for a few hours.
- Mon Jan 22, 2018 1:43 am
- Forum: Duplicates
- Topic: [16.16] Desync on Will's Megabase
- Replies: 3
- Views: 1921
[16.16] Desync on Will's Megabase
Playing on Fedora 27 4.14.13-300.fc27.x86_64.
I joined will's original Megabase map (generated in 0.11? 0.12? and converted to 0.16) and have gotten two desyncs. I'm not sure what triggered the first, but on the second I was merely placing map markers.
The desync report is 1.1GB, so I'm not going ...
I joined will's original Megabase map (generated in 0.11? 0.12? and converted to 0.16) and have gotten two desyncs. I'm not sure what triggered the first, but on the second I was merely placing map markers.
The desync report is 1.1GB, so I'm not going ...
- Wed Aug 16, 2017 5:16 am
- Forum: Resolved Problems and Bugs
- Topic: [0.15.33] Unable to load specific multiplayer game [w mods]
- Replies: 3
- Views: 4249
[0.15.33] Unable to load specific multiplayer game [w mods]
We appear to have a broken save, caused by a bad blueprint. Playing on ColonelWill's latest MP map (WillSubHype). I took a save while the game was still running a few minutes before we paused it, and I also have the save on the server from a few minutes ago. Both crash the game on load. I can't post ...