Hi all,
You know that with the blueprints that there is also a timer, something like 5min, that gives the bots that much time to put down the parts. Is there a way to cheat in additional time to give the bots more time than normal to put down the blueprints? Say a day?
Search found 6 matches
- Sat Jan 24, 2015 9:01 pm
- Forum: Gameplay Help
- Topic: Blueprint timer. Add additional time?
- Replies: 2
- Views: 1967
- Mon Dec 15, 2014 2:30 am
- Forum: Gameplay Help
- Topic: Making destroyed buildings 'n stuff repairable.
- Replies: 5
- Views: 6318
Re: Making destroyed buildings 'n stuff repairable.
I didn't know that about the shift click. Thanks!
- Sun Dec 14, 2014 7:47 pm
- Forum: Gameplay Help
- Topic: Making destroyed buildings 'n stuff repairable.
- Replies: 5
- Views: 6318
Re: Making destroyed buildings 'n stuff repairable.
Does the blueprint stay on the ground indefinitely or is it for 5min like the blueprints I put down?
Edit: I mean ghost. I don't know where I read blueprints from. Do the ghosts stay on the ground so for example if I don't have a surplus of that building made but I plan to make them in the future ...
Edit: I mean ghost. I don't know where I read blueprints from. Do the ghosts stay on the ground so for example if I don't have a surplus of that building made but I plan to make them in the future ...
- Sun Dec 14, 2014 7:37 pm
- Forum: Gameplay Help
- Topic: Making destroyed buildings 'n stuff repairable.
- Replies: 5
- Views: 6318
Making destroyed buildings 'n stuff repairable.
Hi,
I want to start going after these bug creatures (sorry I don't know their name) but before I do, I want to make sure that if they come in and destroy a bunch of my stuff that my bots will be able to go back in and fix them even if the creatures totally destroy the structure. I've seen in lets ...
I want to start going after these bug creatures (sorry I don't know their name) but before I do, I want to make sure that if they come in and destroy a bunch of my stuff that my bots will be able to go back in and fix them even if the creatures totally destroy the structure. I've seen in lets ...
- Mon Dec 01, 2014 12:35 am
- Forum: Gameplay Help
- Topic: Map Exchange String - What does that do?
- Replies: 6
- Views: 10185
Map Exchange String - What does that do?
Hi everyone,
I'm a bit new to the game. I noticed that my game has a button called map exchange string and when I click it on one of my save games it says,
>>>AAAKAAwAAAADAgYAAAAEAAAAY29hbAMFBAoAAABjb3BwZXItb3Jl
AwUECQAAAGNydWRlLW9pbAMFBAoAAABlbmVteS1iYXNlAwUCCAAAAGl ...
I'm a bit new to the game. I noticed that my game has a button called map exchange string and when I click it on one of my save games it says,
>>>AAAKAAwAAAADAgYAAAAEAAAAY29hbAMFBAoAAABjb3BwZXItb3Jl
AwUECQAAAGNydWRlLW9pbAMFBAoAAABlbmVteS1iYXNlAwUCCAAAAGl ...
- Sat Nov 29, 2014 6:17 am
- Forum: General discussion
- Topic: Thank you (Make the dev-team happy today!)
- Replies: 606
- Views: 348240
Thanks
Hi all,
I really don't know where to put this but I just want to say that this game is amazing! Truly amazing and something that I've been looking for a long time. The first game that I've played that kinda had some level of automation was Tribes. The turrets gave the game something to do which ...
I really don't know where to put this but I just want to say that this game is amazing! Truly amazing and something that I've been looking for a long time. The first game that I've played that kinda had some level of automation was Tribes. The turrets gave the game something to do which ...