Search found 223 matches
- Fri Dec 29, 2023 3:40 pm
- Forum: News
- Topic: Friday Facts #391 - 2023 recap
- Replies: 60
- Views: 11075
Re: Friday Facts #391 - 2023 recap
Just in case this is a good time to mention it, my #1 wish for the mod manager is an easy way to update currently enabled mods only. Over the years I've downloaded a lot of mods and "mod packs", but of course I only use a limited set of them at any one time. e.g. maybe right now I'm runnin...
- Sat Dec 23, 2023 9:10 pm
- Forum: General discussion
- Topic: Train 2.0 question
- Replies: 22
- Views: 2689
Re: Train 2.0 question
I think what you do is make sure you have enough trains to saturate all producer stops. If you have more (for example) copper ore than you need right now, that just means every copper mine will have a full train waiting for a place to deliver it. Trains are not expensive, so this is fine. Remember t...
- Sat Dec 23, 2023 8:55 pm
- Forum: General discussion
- Topic: The big question: Are you going to try v2?
- Replies: 30
- Views: 4791
Re: The big question: Are you going to try v2?
Hell yes! I might not buy the expansion on release day, just because I basically never do that, but barring severe launch issues which I don't expect to occur, I would get it within a week at most. If I do hold off for a little bit, I'll probably hold off on starting a serious game in 2.0 as well, j...
- Tue Dec 19, 2023 10:57 pm
- Forum: General discussion
- Topic: Quality level names poll
- Replies: 70
- Views: 7344
Re: Quality level names poll
So based on current votes, it looks like a popular scale would be something like:
- Normal
- Improved
- Superior
- Exceptional
- Perfect
- Thu Nov 09, 2023 5:08 am
- Forum: Ideas and Suggestions
- Topic: Radar Research
- Replies: 1
- Views: 330
Radar Research
TL;DR I think it would be cool to have research that increased the effectiveness of radars. What ? A new infinite research branching off of radar technology. Mostly this would increase the scan speed, but perhaps the final non-infinite level could increased the always-revealed radius by one as well...
- Fri Nov 03, 2023 4:04 pm
- Forum: News
- Topic: Friday Facts #383 - Super force building
- Replies: 172
- Views: 29672
Re: Friday Facts #383 - Super force building
I have one request though: now that you have super force building. Maybe it is a good idea to move cliff deconstruction to super force building instead of regular force building? That would be nice. I too have had situations where I destroy cliffs when I didn't mean to and it can be frustrating. If...
- Sat Oct 14, 2023 2:55 am
- Forum: News
- Topic: Friday Facts #380 - Remote view
- Replies: 181
- Views: 30261
Re: Friday Facts #380 - Remote view
At first I was like "Wait, it can read THAT?". But then I realized that the entries don't even match the length of the blurred bits, so it just read the "Space map" headline and hallucinated fitting names. Classic large language model :lol: Someone on Reddit attempted it with a ...
- Fri Sep 15, 2023 12:50 pm
- Forum: News
- Topic: Friday Facts #376 - Research and Technology
- Replies: 364
- Views: 56651
Re: Friday Facts #376 - Research and Technology
Regarding quality names (yes I'm still stuck on that), I'd just like something fairly simple and neutral, like: Standard, Good, Fine, Exceptional, Perfect I've noticed a lot of the player suggestions have had a negative term (such as "rough") for the lowest, but that seems misleading. On t...
- Sat Sep 09, 2023 6:00 am
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 805
- Views: 128925
Re: Friday Facts #375 - Quality
It would be more intuitive if the first tier of quality just had no symbol/dot at all, meaning " no particular quality". The dots can be viewed rather as badges this way. Also there is no need to explain/argue why the dots of Q1 items are not visible in the world and why the symbols you'r...
- Wed Apr 14, 2021 11:06 am
- Forum: Ideas and Suggestions
- Topic: Prompt to sync mods when hosting saved game
- Replies: 0
- Views: 578
Prompt to sync mods when hosting saved game
Is there any good reason why the "Host saved game" option doesn't prompt you to sync mods with the save like the single player "Load game" menu does? I'm almost tempted to call this a bug, but perhaps there's some logic that escapes me. None the less I suggest that when selecting...
- Sun Jan 24, 2021 7:58 am
- Forum: Ideas and Suggestions
- Topic: Option to update loaded mods only
- Replies: 4
- Views: 1275
Re: Option to update loaded mods only
That sounds good too, but I'm not sure I understand exactly how it relates. I guess the same sort of "playstyle" selector could be included on the Update tab, but even if it were I'd still like "currently loaded mods" to be included as an option as well.
- Sat Jan 23, 2021 6:23 am
- Forum: Ideas and Suggestions
- Topic: Option to update loaded mods only
- Replies: 4
- Views: 1275
Option to update loaded mods only
TL;DR It would be nice to have a quick way to update only the currently loaded mods in the build-in mod manager. What ? I'd like to have either a button to select only the mods currently loaded, or just have only the loaded mods checked by default when you first go to the update tab. Why ? If you h...
- Thu Jan 14, 2021 5:15 pm
- Forum: Releases
- Topic: Version 1.1.10
- Replies: 13
- Views: 10923
- Fri Oct 30, 2020 9:00 am
- Forum: News
- Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
- Replies: 141
- Views: 79324
Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
Only bit I'm a little skeptical about is ghosts replacing physical buildings. Guess I'll have to wait and see how I like it, but I wonder if an option to enable or disable this would be good.
- Fri Oct 09, 2020 7:03 am
- Forum: News
- Topic: Friday Facts #361 - Train stop limit, Tips and tricks
- Replies: 163
- Views: 83030
Re: Friday Facts #361 - Train stop limit, Tips and tricks
Nice. Just yesterday I was thinking about how I miss getting updates on what you guys are up to. I understand if every week was too much, but I'm glad to hear we'll be getting occasionally updates again. As for the content, the train limit sounds great. I don't often reach a scale where this is a bi...
- Sat Aug 22, 2020 7:55 am
- Forum: Ideas and Suggestions
- Topic: Manual inventory sorting please!!
- Replies: 15
- Views: 11128
Re: Sorting button
I'm used to the auto sort now, but I definitely would have preferred this when I started playing.
A similar button to sort chests and other containers would be nice too.
A similar button to sort chests and other containers would be nice too.
- Fri Aug 21, 2020 6:59 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.0.0] Can't easily swap spidertron remotes
- Replies: 2
- Views: 1317
[1.0.0] Can't easily swap spidertron remotes
Specifically, with a spidertron remote in your cursor, you can't pick up a different one from your inventory. Works from the quick bar though.
I mean, yeah, you could just press Q first, but it's still unexpected behavior (to me anyway).
I mean, yeah, you could just press Q first, but it's still unexpected behavior (to me anyway).
- Mon Aug 17, 2020 7:50 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.0.0] In-Game EULA opens in window much wider than the screen
- Replies: 1
- Views: 1070
[1.0.0] In-Game EULA opens in window much wider than the screen
I know you don't really expect anyone to read that... but you know, to keep up appearances it should probably be fixed.
- Mon Aug 17, 2020 7:44 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding] [1.0.0] With map zoomed to "radar level" you can hear things in unrevealed chunks
- Replies: 4
- Views: 3809
Re: [1.0.0] With map zoomed to "radar level" you can hear things in unrevealed chunks
I would argue that in real life too you can hear things further than you can see sometimes Well sure, I kind of anticipated that comment, but the thing is this has unlimited range. You can hear any generated chunk, no matter how far it is from you or a radar, which doesn't really seem reasonable or...
- Mon Aug 17, 2020 6:56 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding] [1.0.0] With map zoomed to "radar level" you can hear things in unrevealed chunks
- Replies: 4
- Views: 3809
[Rseding] [1.0.0] With map zoomed to "radar level" you can hear things in unrevealed chunks
So in the map, if you zoom in to the level where visible areas become a live picture, you can hear sounds from any part of the map, even if not visible, or never revealed (black). Because spawners regularly emit a gross burbling sound, means you can locate them past the edge of the visible map or ot...