Search found 12 matches
- Fri Jun 19, 2020 4:40 pm
- Forum: Questions, reviews and ratings
- Topic: Migration script for a mod disabling technologies
- Replies: 0
- Views: 819
Migration script for a mod disabling technologies
Hi, I don't know programming but love the game and tried to do some little mods by finding mods doing sufficiently similar things and adapting it for me with the (huge) help of the Factorio wiki and I usually get to where I want. My issue is with a mod that disable military technologies (for alienle...
- Wed Jun 17, 2020 7:52 pm
- Forum: Releases
- Topic: Version 0.18.32
- Replies: 36
- Views: 26578
Re: Version 0.18.32
I like the new beacon but you forgot to change the icon of the beacon technology which still depicts an old beacon!
- Wed Mar 25, 2020 8:15 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1405687
Re: Bugs & FAQ
In that post I linked you, there were answers to 2 bug reports, you took the wrong one ;) add in the line data.raw["assembling-machine"]["oil-refinery"].fast_replaceable_group = "oil-refinery" in prototypes/buildings/oil-refinery.lua next to the next_upgrade Woops, sor...
- Wed Mar 25, 2020 5:13 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1405687
Re: Bugs & FAQ
Hi, Angel's Petro Chemical Processing returns an error when only Angel's Refining, Angel's Smelting and Angel's Petro Chemical Processing are on: "fast_replaceable_group must be set when next_upgrade is set". I don't seem to be missing any mandatory dependencies so I don't really know wha...
- Wed Mar 25, 2020 1:28 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1405687
Re: Bugs & FAQ
Hi, Angel's Petro Chemical Processing returns an error when only Angel's Refining, Angel's Smelting and Angel's Petro Chemical Processing are on: "fast_replaceable_group must be set when next_upgrade is set". I don't seem to be missing any mandatory dependencies so I don't really know what...
- Wed Dec 20, 2017 7:45 am
- Forum: Ideas and Suggestions
- Topic: Recipe tooltip time accounting machine crafting speed
- Replies: 10
- Views: 4003
Re: [UI] Crafting time relative to crafting speed
It would make it easier but less precise since the result wont always be a rational. The crafting time and crafting speed are always rationals so you can read their exact value but that wouldn't be true if the result were shown and since the adjusted crafting time is just crafting time/crafting spee...
- Tue Dec 19, 2017 5:45 pm
- Forum: Mods
- Topic: [MOD 0.16] Compact Power
- Replies: 43
- Views: 50980
Re: [MOD 0.16] Compact Power
That was quick, thanks a lot! I haven't tested it thoroughly but after loading my .15 save the mk4 panels and accus are still there and providing power, so far so good ^^
- Mon Dec 18, 2017 7:47 pm
- Forum: Duplicates
- Topic: [0.16.5] Crash when constructing using a blueprint
- Replies: 2
- Views: 1190
Re: [0.16.5] Crash when constructing using a blueprint
Yeah it was most likely that, the blueprint works fine now with 16.6. That's some nice dedication!
- Mon Dec 18, 2017 9:55 am
- Forum: Duplicates
- Topic: [0.16.5] Crash when constructing using a blueprint
- Replies: 2
- Views: 1190
[0.16.5] Crash when constructing using a blueprint
Hi, I feel like it's linked to crashes when deconstructing but I don't know much so better posting it I guess. I have a crash when I try to plant my blueprint of blue circuits, but when I tried other blueprints of the same book they worked well. The diffenence I spotted is that the blue circuis layo...
- Sun Dec 17, 2017 1:48 pm
- Forum: Mods
- Topic: [MOD 0.16] Compact Power
- Replies: 43
- Views: 50980
Re: [MOD 0.15] Compact Power
Hey could we expect an update for 0.16 please? This mod is really convenient!
- Fri Oct 13, 2017 2:16 pm
- Forum: Mods
- Topic: [0.15] Side Inserters & Long Inserters
- Replies: 24
- Views: 10772
Re: [0.15] Side Inserters & Long Inserters
Welp, that's too bad.
- Thu Oct 12, 2017 5:06 pm
- Forum: Mods
- Topic: [0.15] Side Inserters & Long Inserters
- Replies: 24
- Views: 10772
Re: [0.15] Side Inserters & Long Inserters
Thanks for this mod, quite useful to say the least! What about being able to toggle picking items on near/far side of a transport belt? Currently inserters always pick up items from the closest lane on the belt. It would be nice for lane balance to have the possibility of making it so that the inser...