Search found 223 matches
- Sun May 01, 2016 1:25 am
- Forum: Mods
- Topic: [MOD 0.12.19] PersonalRoboportFix (0.3.2)
- Replies: 32
- Views: 43830
Re: [MOD 0.12.19] PersonalRoboportFix (0.3.2)
I was getting an attempt to index a nil value on line 82 of control.lua. I may have had this mod in the save before and later removed or disabled it. Don't recall 100%. Seemed to work fine in other saves, so I added this check before 82 to re-initialize: -- Swap items and properties if global.robopo...
- Sun May 01, 2016 12:59 am
- Forum: General discussion
- Topic: Trainnetwork; Left Handed Driving Or Right Handed Driving.
- Replies: 24
- Views: 29052
Re: Trainnetwork; Left Handed Driving Or Right Handed Driving.
I originally used the right-side variant without even giving it much thought, due to that being my country's convention on the road. But at one point I discovered that my T-junctions could be more compact and have all the proper chain and normal signal placements if I did left-side driving instead,...
- Sat Apr 30, 2016 4:59 pm
- Forum: Mods
- Topic: [MOD 0.12.11+] EvoGUI (Evolution Factor Indicator) v0.4.16
- Replies: 177
- Views: 166910
Re: [MOD 0.12.11+] EvoGUI (Evolution Factor Indicator) v0.4.15
What do you think about adding another timer for session time? Then maybe have an optional/customization setting to popup how long you have been going? Like every hour popup and let me know the sun might be coming up soon. Or if there is no way to detect a new session just an option to have the popu...
- Fri Apr 29, 2016 11:09 pm
- Forum: Mods
- Topic: [MOD 0.12.20+] Logistics Mining 1.0.1 - Mining With Robots
- Replies: 78
- Views: 37854
Re: [MOD 0.12.20+] Logistics Mining 1.0.0 - Mining With Robots
Cool mod. Ran it in a test world and seems to be in a good state. Initially was concerned with the charging mechanic, but it actually plays pretty well. Thought it was only giving back batteries, but it was just my personal roboport getting the miner first :) It is better than placing miners yoursel...
- Wed Apr 27, 2016 1:56 pm
- Forum: Mods
- Topic: [MOD 0.13.x] Interface Chest - 1.13.2
- Replies: 49
- Views: 26794
Re: [MOD 0.12.x] Interface Chest - 1.0.9
Is it possible for this mod to be able to insert items into assemblers? 1.0.8 updated to support anything with an inventory.... report bugs. Loads modules too... But download link folows only to the 1.07 wersion.. :? And thanks for mod. :) Looks like I tagged the release in git out of order. Should...
- Wed Apr 27, 2016 1:01 am
- Forum: Mods
- Topic: [MOD 0.13.x] Interface Chest - 1.13.2
- Replies: 49
- Views: 26794
Re: [MOD 0.12.x] Interface Chest - 1.0.8
1.0.8 updated to support anything with an inventory.... report bugs.Malryn wrote:Is it possible for this mod to be able to insert items into assemblers?
Loads modules too...
- Tue Apr 26, 2016 1:00 am
- Forum: Mods
- Topic: [MOD 0.13.x] Interface Chest - 1.13.2
- Replies: 49
- Views: 26794
Re: [MOD 0.12.x] Interface Chest - 1.0.7
Is it possible for this mod to be able to insert items into assemblers? I think assemblers expose some inventory slots, so yes it would be possible. With out any changes you can belt into the interface chest and using an inserter would get the stack bonus from chest to assembly machine. A blue inse...
- Fri Apr 22, 2016 4:28 pm
- Forum: Mods
- Topic: [MOD 0.13.x] Interface Chest - 1.13.2
- Replies: 49
- Views: 26794
Re: [MOD 0.12.x] Interface Chest - 1.0.7
Can you add like different types of chest that inputs/outputs at different speed or have it include 2-4 slots (increases every research) for speed modules. :mrgreen: Did a performance and speed pass. Trippled the speed at the cost of about 1.5 performance. Each side can now input/output compressed ...
- Fri Apr 22, 2016 12:56 am
- Forum: Ideas and Requests For Mods
- Topic: [DONE] Belt-Load balancer
- Replies: 4
- Views: 2860
Re: [Request] Belt-Load balancer
Per your request... added to my interface chest mod:
viewtopic.php?f=93&t=22955
If you would like to break it out into it's own mini mod feel free.
viewtopic.php?f=93&t=22955
If you would like to break it out into it's own mini mod feel free.
- Fri Apr 22, 2016 12:52 am
- Forum: Mods
- Topic: [MOD 0.13.x] Interface Chest - 1.13.2
- Replies: 49
- Views: 26794
Re: [MOD 0.12.x] Interface Chest - 1.0.6
@TheSAguy
Requested an in line belt balancer. Proof of concept added in 1.0.6.
Test it out and let me know if it has any issues. I did not have a lot of time to test it and about 0 time on the graphics...
Requested an in line belt balancer. Proof of concept added in 1.0.6.
Test it out and let me know if it has any issues. I did not have a lot of time to test it and about 0 time on the graphics...
- Fri Apr 22, 2016 12:51 am
- Forum: Mods
- Topic: [MOD 0.13.x] Interface Chest - 1.13.2
- Replies: 49
- Views: 26794
Re: [MOD 0.12.x] Interface Chest - 1.0.5
Can you add like different types of chest that inputs/outputs at different speed or have it include 2-4 slots (increases every research) for speed modules. :mrgreen: I'll do some performance tests and see if a faster chest would work after the optimizations i did. Initially the chests were tuned to...
- Sun Apr 17, 2016 6:04 pm
- Forum: General discussion
- Topic: Mission
- Replies: 3
- Views: 1701
Re: Mission
Coal would have to be inserted into the locomotive. If it went into the wagon you inserted it in the wrong location. You can control click to place it in a locomotive, or to view the locomotive inventory click it once to open the schedule window and then click the circle arrow in the upper left of t...
- Sat Apr 16, 2016 2:00 am
- Forum: Mods
- Topic: [MOD 0.13.x] Interface Chest - 1.13.2
- Replies: 49
- Views: 26794
Re: [MOD 0.12.x] Interface Chest - 1.0.5
Released, 1.0.5 (2016-04-15): Night time power fix
Just noticed in a test game that the interface chests shutoff their power draw at night since their power was based off an accumulator.
Switched the power to be based of a laser turret. So far no issues.
Just noticed in a test game that the interface chests shutoff their power draw at night since their power was based off an accumulator.
Switched the power to be based of a laser turret. So far no issues.
- Sat Apr 16, 2016 12:30 am
- Forum: Mods
- Topic: [MOD 0.13.x] Interface Chest - 1.13.2
- Replies: 49
- Views: 26794
Re: [MOD 0.12.x] Interface Chest - 1.0.4
Sure. Anyone can use it/distribute fork however they see fit.gaza9422 wrote:This is great. I was waiting for the slipstream chest mod to update but this looks like an improved version. If this mod works with my mod pack, which I will test at a later date, may I have permission to add it to my pack?
- Wed Apr 06, 2016 12:34 am
- Forum: Implemented mod requests
- Topic: Way to set Quickbar filters
- Replies: 0
- Views: 812
Way to set Quickbar filters
I went through the API and did not see it. I imagine a mod where you can save quickbar load-outs like AutoTrash where you can save and load from a list of requestor slot load-outs. Would be nice to have the same functionality for the quickbar slots. Be able to load a builder set of filters, then swi...
- Tue Apr 05, 2016 5:03 pm
- Forum: Mods
- Topic: [MOD 0.13.x] Interface Chest - 1.13.2
- Replies: 49
- Views: 26794
Re: [MOD 0.12.x] Interface Chest - 1.0.2
I'm very excited to use this mod. I'm downloading it right now. Does it cost any energy to use it balance wise? If it's going to compress a full yellow belt maybe consider making it cost the energy equivalent of 6 fast inserter or, if possible, make extracting an item cost the kJ/item equivalent of...
- Mon Apr 04, 2016 8:36 pm
- Forum: Multiplayer
- Topic: Looking for train lovers
- Replies: 21
- Views: 8917
Re: Looking train lovers
Thought the server died. Looks like you just moved it to LA. Can you send me the updated IP and catch up with what you guys have been doing.
- Mon Apr 04, 2016 6:09 pm
- Forum: Mods
- Topic: [MOD 0.13.x] Interface Chest - 1.13.2
- Replies: 49
- Views: 26794
Re: [MOD 0.12.x] Interface Chest - 1.0.2
1.0.2 Seperated out the trash can functionality into it's own item. Should work with blueprints/bots better now and avoid accidents... Tried to add any missing ".valid" checks before doing anything with a chest. Could occur in 1.0.1 when removing the chest with an update scheduled. Not sur...
- Sun Apr 03, 2016 10:35 pm
- Forum: Mods
- Topic: [MOD 0.13.x] Interface Chest - 1.13.2
- Replies: 49
- Views: 26794
Re: [MOD 0.12.x] Interface Chest - 1.0.1
Updated the mod. Should upgrade from 1.0.0 if anyone is using it. Some chests in 1.0.0 might lose their entry in the master list and need to be replaced. Dug in the world of lua optimization.... refactored most of the mod to focus on performance and slowed the output rate down a hair (6 times a seco...
- Sat Apr 02, 2016 9:34 pm
- Forum: Mods
- Topic: [MOD 0.13.x] Interface Chest - 1.13.2
- Replies: 49
- Views: 26794
Re: [MOD 0.12.x] Interface Chest - 1.0.0
Without having used it, i can maybe give some hints: You seem to use LuaSurface:find_entities_filtered up to 24 times per chest per tick (12 times for getInputBelts, 12 times for getOutputBelts) in the worst case, i guess you could save a lot of time if you do this in the various events related to ...