Search found 223 matches
- Mon Jun 06, 2016 6:24 pm
- Forum: Modding discussion
- Topic: Mod Compatibilty for 0.13
- Replies: 53
- Views: 13993
Re: Mod Compatibilty for 0.13
So the other day i had a nice idea to test mods for 0.13, to see which will break, I asked for people to post mods and i would check them, But i deleted that thread due to a realization i had, and i thought keeping the thread around would lead to an ambiguous message In my testing i found that 0.13...
- Mon Jun 06, 2016 6:05 pm
- Forum: Mods
- Topic: [MOD 0.12] Default request amount change
- Replies: 18
- Views: 25062
Re: [MOD 0.12] Default request amount change
Interesting, why I don't know about this feature :). Anyway I did some test and this feature seems to be not affected by my mod at all. I tried find something to mod this, but I didn't find anything. I will ask in modding forum, thank you for suggestion. Looks like this will be an event in .13: htt...
- Fri Jun 03, 2016 11:00 pm
- Forum: Mods
- Topic: [MOD 0.13.x] Interface Chest - 1.13.2
- Replies: 49
- Views: 26792
Re: [MOD 0.12.x] Interface Chest - 1.0.12
Hello, I love your mod, but I guess I found the bottleneck of interface chests: too much chests and items will crush your UPS! Do you plan to make some optimisations? image: imgur.com/HvU6mH0 (can't post url since it's my first post..) I don't think there is much more I can do. At some point it is ...
- Fri May 20, 2016 2:20 pm
- Forum: General discussion
- Topic: Belt Corner Speed or .12 got it wrong
- Replies: 71
- Views: 28996
Re: Belt Corner Speed or .12 got it wrong
If you want to get technical, "throughput" is the amount of items passing through the belt per unit time. . Exactly what I said. This entire argument is moot in a compressed belt with Adequate supply that will never fall behind. Hence the On Demand conversation. And since items on the out...
- Mon May 16, 2016 7:35 pm
- Forum: General discussion
- Topic: What's your favorite play challenge?
- Replies: 13
- Views: 6839
Re: What's your favorite play challenge?
Most of my games I never build defense. I clear out biters to the edge my pollution and then continue to push them back as needed. They never are even near my pollution and never move back because of a simple chest/victory pole. I don't like major mods that totally rework vanilla, but I am planning ...
- Sun May 15, 2016 5:03 pm
- Forum: Mods
- Topic: [MOD 0.13.x] Interface Chest - 1.13.2
- Replies: 49
- Views: 26792
Re: [MOD 0.12.x] Interface Chest - 1.0.12
1.0.12, Minor cleanup/performance tweak on balancer and recipe change to steel chest in prep for .13.
- Sat May 14, 2016 7:38 pm
- Forum: General discussion
- Topic: Are compressed belts really good?
- Replies: 24
- Views: 10336
Re: Are compressed belts really good?
I thought underground belts accept input/compress belt when a plain belt normally would not -- not sure if it reaches "full" compression.ssilk wrote:Since v0.12 fully compressed belts are only possible with joining splitters.
- Sat May 14, 2016 7:26 pm
- Forum: General discussion
- Topic: Blue Belt to Furnace Ratio
- Replies: 8
- Views: 27195
Re: Blue Belt to Furnace Ratio
I could never find the perfect Blue Belt/Elsectric Furnace ratio, so I tested it. It requires 61 Electric/Steal Furnaces (or 122 Stone Furnaces), to completly smelt all the ore on a completly saturated blue belt. If you are only getting 61 you probably have a bottle neck somewhere in your system or...
- Thu May 12, 2016 1:52 am
- Forum: Modding help
- Topic: Crash when too many attackers?
- Replies: 1
- Views: 753
Crash when too many attackers?
So I am trying to trigger an attack whenever I launch a rocket. My test was just to find enemies around the launch area and set them to attack: rocket.surface.find_enemy_units(rocket.position, 500*score) I tell each one find the rocket and attack with minor ADD: set_command({type = defines.command.a...
- Wed May 11, 2016 12:28 am
- Forum: General discussion
- Topic: Belt Corner Speed or .12 got it wrong
- Replies: 71
- Views: 28996
Re: Belt Corner Speed or .12 got it wrong
To add to the variables. If you use blue belt the route with turns in it finishes first... Red/Yellow belt and this item spacing has the inserter on the turn route idle during the offset item portion, so it delays the finish. With blue even through the offset an item arrives in time for inserter two...
- Mon May 09, 2016 6:05 pm
- Forum: General discussion
- Topic: Belt Corner Speed or .12 got it wrong
- Replies: 71
- Views: 28996
Re: Belt Corner Speed or .12 got it wrong
There is still an inserter facing north in that test, so the inserter loading the inside lane will fall behind all on it's own -- indeed you show it having two items on the belt at the end, when there should only be one. Try your test length/size with all straight track one east/west one north/sout...
- Sun May 08, 2016 7:07 pm
- Forum: General discussion
- Topic: Belt Corner Speed or .12 got it wrong
- Replies: 71
- Views: 28996
Re: Belt Corner Speed or .12 got it wrong
Don't inserters facing north run slower than other directions? I think that is what you are seeing as it looks the last single items arrives the same time as the straight set but an inserter is not available to pick it up. Maybe do two turns and have all inserters face east/West. I tried it both di...
- Sun May 08, 2016 3:14 am
- Forum: General discussion
- Topic: Belt Corner Speed or .12 got it wrong
- Replies: 71
- Views: 28996
Re: Belt Corner Speed or .12 got it wrong
Don't inserters facing north run slower than other directions? I think that is what you are seeing as it looks the last single items arrives the same time as the straight set but an inserter is not available to pick it up.
Maybe do two turns and have all inserters face east/West.
Maybe do two turns and have all inserters face east/West.
- Sat May 07, 2016 10:23 pm
- Forum: Mods
- Topic: [Mod 0.13.0+] Compound Splitters 0.2.1
- Replies: 16
- Views: 17040
Re: [Mod 0.12.24] Compound Splitters
I'm using this mod, and it works great! some suggestions: Recipes. Maybe use a splitter in each compound splitter piece recipe. In/out belt speeds. Can you make three speeds to the input/output belts? It's really annoying to see express belt speeds with yellow belts, leading to not entirely expecte...
- Sat May 07, 2016 9:46 pm
- Forum: General discussion
- Topic: Belt Corner Speed or .12 got it wrong
- Replies: 71
- Views: 28996
Re: Belt Corner Speed or .12 got it wrong
Your photo clearly shows one additional tile that must clear to complete the delivery. What if it is 2 items from the inner lane first, and 48 even and 2 items on the outerlane to finish at the same time as straight? 2+48+2 = 52 ticks. You are costing the delivery with every turn. The extra tile ar...
- Sat May 07, 2016 2:18 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Non-throughput-limited 8+ belt balancers?
- Replies: 65
- Views: 75882
Re: Non-throughput-limited 8+ belt balancers?
Won't they all drive full throughput if you plug at least one belt into each input splitter? So instead of input on lane 1-4, do 1, 3, 5 , 7?
Not sure this requires new designs... Just knowledge that each splitter on the input side in a balancer should get input.
Not sure this requires new designs... Just knowledge that each splitter on the input side in a balancer should get input.
- Fri May 06, 2016 11:56 pm
- Forum: General discussion
- Topic: Belt Corner Speed or .12 got it wrong
- Replies: 71
- Views: 28996
Re: Belt Corner Speed or .12 got it wrong
againey thank you for the nice sum up. Graphically I agree it poses a challenge. The reality is the real world you would have a corner more like train tracks in Factorio (Sweeping) and not a 90% belt but nobody here wants that. I feel there should be no difference between the throughput of a curved...
- Tue May 03, 2016 2:05 pm
- Forum: Mods
- Topic: [MOD 0.13.x] Interface Chest - 1.13.2
- Replies: 49
- Views: 26792
Re: [MOD 0.12.x] Interface Chest - 1.0.11
So for some reason i only get the trash chest, but not the interface chest. is it hidden behind a special research, because I cant find it in my research tab either. I'm might just be blind or something tho. ;) Trash chest unlocks with steel furnaces tech. Interface chest unlocks with red circuits ...
- Tue May 03, 2016 11:34 am
- Forum: Mods
- Topic: [MOD 0.13.x] Interface Chest - 1.13.2
- Replies: 49
- Views: 26792
Re: [MOD 0.12.x] Interface Chest - 1.0.11
So for some reason i only get the trash chest, but not the interface chest. is it hidden behind a special research, because I cant find it in my research tab either. I'm might just be blind or something tho. ;) Trash chest unlocks with steel furnaces tech. Interface chest unlocks with red circuits ...
- Sun May 01, 2016 4:00 am
- Forum: Technical Help
- Topic: Opening port in uTorrent?
- Replies: 24
- Views: 9353
Re: Opening port in uTorrent?
I suspect if uTorrent was setting your port forwarding for you using uPnP then it probably was doing it just for TCP port, which may work for the other games you listed, but factorio uses UDP ports. Maybe try an app like this? http://www.howtogeek.com/122227/how-to-quickly-forward-ports-on-your-rout...