Screenshot command:
/c game.take_screenshot
http://lua-api.factorio.com/0.13.6/LuaG ... screenshot
https://wiki.factorio.com/index.php?tit ... screenshot
Search found 223 matches
- Fri Jul 08, 2016 1:34 pm
- Forum: Tools
- Topic: automatic map generation
- Replies: 2
- Views: 4976
- Fri Jul 08, 2016 12:45 pm
- Forum: Mods
- Topic: [MOD 0.13.x] Interface Chest - 1.13.2
- Replies: 49
- Views: 25798
Re: [MOD 0.13.x] Interface Chest - 1.13.0
Thank you for working on this mod and keeping it updated. I really enjoy it! I am currently running v1.13.1 with Factorio 0.13.6 It seems that the interface chest can destroy around 25% of the items it places onto a belt. It doesn't seem to affect an interface chest that picks up from a belt, but I...
- Thu Jul 07, 2016 7:59 pm
- Forum: Mods
- Topic: [MOD 0.13.x] Interface Chest - 1.13.2
- Replies: 49
- Views: 25798
Re: [MOD 0.13.x] Interface Chest - 1.13.0
I'm having an issue with this mod. Crafting, placing and using the chest works fine, but after saving my map and loading it again, the Interface chest disappears. No other item from this mod (or other mods as far as I noticed) seem to disappear. Only the interface chest. Anyone else having this pro...
- Wed Jul 06, 2016 3:37 pm
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Addon Engines 0.4.20 (0.14.X)
- Replies: 173
- Views: 139001
Re: Yuoki Industries - Addon Engines 0.3.12 (0.13)
i have tested, current version and looks working now, also with minimum_temperature. the only thing is you need a bypass pump to get water/steam under minimum_temperature out of the system. i suggest 2 different turbines, maybe SS-800 to keep the heat http://johnsmith.ktec.de/factorio/mods/screens/...
- Wed Jul 06, 2016 3:06 pm
- Forum: Mods
- Topic: [MOD 0.13.x] Interface Chest - 1.13.2
- Replies: 49
- Views: 25798
Re: [MOD 0.13.x] Interface Chest - 1.13.0
If there is a both an input belt and an output belt it will not connect to any adjacent inventories.Grimshad wrote:Is there a version of this that only works with belts? It connecting to any inventory completely eliminates the need for inserters. I just want to use it as a buffer inline with the belt.
- Tue Jul 05, 2016 2:55 pm
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Addon Engines 0.4.20 (0.14.X)
- Replies: 173
- Views: 139001
Re: Yuoki Industries - Addon Engines 0.3.11 (f0.13)
let's wait some days - if the devs have a solution or not. otherwise it's no problem to change recipes or the overheater back to electric-consumption. Also affects pocket sterling engine and solid fuel engine. okay, broken is broken ... i have uploaded a different-version, all MF-outputs have a tem...
- Mon Jul 04, 2016 6:44 pm
- Forum: Mods
- Topic: [MOD 0.13.x] Interface Chest - 1.13.2
- Replies: 49
- Views: 25798
Re: [MOD 0.13.x] Interface Chest - 1.13.0
Brot Zockt wrote:Is it also available in 0.12?
All the releases are here:
https://github.com/Peppe-KSP/InterfaceChest/releases
Anything not 1.13.x is for .12.
- Mon Jul 04, 2016 5:28 pm
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Addon Engines 0.4.20 (0.14.X)
- Replies: 173
- Views: 139001
Re: Yuoki Industries - Addon Engines 0.3.11 (f0.13)
Also affects pocket sterling engine and solid fuel engine.YuokiTani wrote:let's wait some days - if the devs have a solution or not.
otherwise it's no problem to change recipes or the overheater back to electric-consumption.
- Mon Jul 04, 2016 7:41 am
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Addon Engines 0.4.20 (0.14.X)
- Replies: 173
- Views: 139001
Re: Yuoki Industries - Addon Engines 0.3.11 (f0.13)
Thank you for your help. I've been testing with a toy mod that replicates this issue. A pattern of behavior is emerging but I am still testing to make sure. To be sure, this does look like a bug in Factorio's code and not anything the mod introduced. There is a work around however I would prefer no...
- Mon Jul 04, 2016 4:47 am
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Addon Engines 0.4.20 (0.14.X)
- Replies: 173
- Views: 139001
Re: Yuoki Industries - Addon Engines 0.3.11 (f0.13)
New map probably created today with 13.4, but may be 13.3. I can post the save game later if it will help. If you don't mind, download Factorio 12.35, yi_engine 0.1.10, yuoki 0.2.46. Make the exact same setup and watch for dubious behavior. You can use /c game.speed=X, where X is an interger, to sp...
- Mon Jul 04, 2016 2:46 am
- Forum: Mods
- Topic: [MOD 0.12] Default request amount change
- Replies: 18
- Views: 24535
Re: [MOD 0.12] Default request amount change
It's now an option directly in the game. Menu options other? Somewhere in there.johntarmac wrote:Hi Martc, will you be updating this for 0.13?
Cheers
- Mon Jul 04, 2016 1:39 am
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Addon Engines 0.4.20 (0.14.X)
- Replies: 173
- Views: 139001
Re: Yuoki Industries - Addon Engines 0.3.11 (f0.13)
Weird Bug: Inserters won't add fuel to Overheater. I give it the 3 GJ unicom 2 fuel, and it has a slow moving bar. Using my same 159mw setup as above, but with chests for fuel. I setup a basic inserter to pull from a chest and add unicom 2 and if I manually empty the fuel it doesn't instantly add f...
- Mon Jul 04, 2016 12:38 am
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Addon Engines 0.4.20 (0.14.X)
- Replies: 173
- Views: 139001
Re: Yuoki Industries - Addon Engines 0.3.11 (f0.13)
Weird Bug: Inserters won't add fuel to Overheater. I give it the 3 GJ unicom 2 fuel, and it has a slow moving bar. Using my same 159mw setup as above, but with chests for fuel. I setup a basic inserter to pull from a chest and add unicom 2 and if I manually empty the fuel it doesn't instantly add fu...
- Sun Jul 03, 2016 7:51 pm
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Addon Engines 0.4.20 (0.14.X)
- Replies: 173
- Views: 139001
Re: Yuoki Industries - Addon Engines 0.3.11 (f0.13)
On the TMFW Engine + Steam turbine. Am I missing something -- if I let the turbine get to max and then connect the engine it works fine 100% load. If the turbine ever stops / MF goes to zero it can never re-start the engine. Is there something that goes between them that would control the startup ? ...
- Fri Jul 01, 2016 3:08 pm
- Forum: Mods
- Topic: [MOD 0.14] Nucular 1.0.4 - Nuclear Reactors and Weapons
- Replies: 115
- Views: 92740
Re: [MOD 0.12.29] Nucular 0.2.0 - Nuclear Reactors and Weapons
Unofficial .13 version attached.
Surprisingly simple conversion -- expected a bunch of circuit prototype issues.
I don't have a good test base to test with yet, so let me know if any issues in actual use.
Surprisingly simple conversion -- expected a bunch of circuit prototype issues.
I don't have a good test base to test with yet, so let me know if any issues in actual use.
- Fri Jul 01, 2016 12:13 am
- Forum: Resource Spawner Overhaul
- Topic: Bug reports
- Replies: 125
- Views: 52463
Re: Bug reports
Not sure if this has already been posted, but the newest update (2.0.4) causes existing maps to exit to the main menu a few seconds after loading, with the error message, "No entity prototypes are available for this building." This error seems to be caused by these lines: If I comment out...
- Thu Jun 30, 2016 10:33 pm
- Forum: Mods
- Topic: [MOD 0.15] Satellite Uplink Station 1.1.1
- Replies: 106
- Views: 98226
- Thu Jun 30, 2016 10:32 pm
- Forum: Mods
- Topic: [MOD 0.18] Orbital Ion Cannon 1.8.2
- Replies: 502
- Views: 327354
- Mon Jun 27, 2016 7:20 pm
- Forum: Mods
- Topic: [MOD 0.13.x] Interface Chest - 1.13.2
- Replies: 49
- Views: 25798
Re: [MOD 0.13.x] Interface Chest - 1.13.0
Updated for .13.
Barebones testing while I wait for other mods to update.
Barebones testing while I wait for other mods to update.
- Thu Jun 23, 2016 2:05 pm
- Forum: Cheatsheets / Calculators / Viewers
- Topic: Excel Spreadsheet for Oil production planning
- Replies: 2
- Views: 3573
Re: Excel Spreadsheet for Oil production planning
Cracking section should use 4 second recipe times instead of 5 to account for the chemical plant crafting speed.