Search found 10 matches
- Sun Nov 24, 2024 5:54 pm
- Forum: Duplicates
- Topic: [2.0.20] Desync while robo-constructing rails
- Replies: 5
- Views: 966
Re: [2.0.20] Desync while robo-constructing rails
I don't have accounts for Dropbox or Google Drive, but maybe I'll get around to throwing it on a webserver somewhere.
- Thu Nov 21, 2024 8:43 am
- Forum: This Forum
- Topic: Attaching ZIP files >100MB fails silently
- Replies: 0
- Views: 706
Attaching ZIP files >100MB fails silently
The attachment dialog says that the maximum size per attachment is 1GB, but when adding a zip file >100MB, it just never finishes - there's no error message, so if this is the only file you're adding, it's easy to miss that something went wrong at all.
11-21-2024, 08-39-40.png
The following ...
11-21-2024, 08-39-40.png
The following ...
- Wed Nov 20, 2024 9:22 pm
- Forum: Duplicates
- Topic: [2.0.20] Desync while robo-constructing rails
- Replies: 5
- Views: 966
Re: [2.0.20] Desync while robo-constructing rails
The file upload doesn't seem to work (getting "Uncaught TypeError: Cannot read properties of undefined (reading 'find')" in my browser console), I'll try a different browser.
Edit: Firefox doesn't work either, with a slightly different error ("Uncaught TypeError: images is undefined"), any ideas ...
Edit: Firefox doesn't work either, with a slightly different error ("Uncaught TypeError: images is undefined"), any ideas ...
- Wed Nov 20, 2024 9:18 pm
- Forum: Duplicates
- Topic: [2.0.20] Desync while robo-constructing rails
- Replies: 5
- Views: 966
[2.0.20] Desync while robo-constructing rails
Not entirely sure if it had something to do with it, but I was in the process of building elevated rails on Fulgora using my personal roboport while riding a train on the same tracks. It may have had something to do with cliff deconstruction or force-placing a rail ramp ghost over an elevated rail ...
- Thu Feb 28, 2019 6:12 pm
- Forum: Duplicates
- Topic: [0.17.2] System-wide rebound escape key doesn't exit menus
- Replies: 2
- Views: 1278
Re: [0.17.2] System-wide rebound escape key doesn't exit menus
I was just about to say it's probably a dupe of viewtopic.php?t=65402 that exact second, sorry ;)
- Thu Feb 28, 2019 5:21 pm
- Forum: Duplicates
- Topic: [0.17.2] System-wide rebound escape key doesn't exit menus
- Replies: 2
- Views: 1278
[0.17.2] System-wide rebound escape key doesn't exit menus
I use the "caps:swapescape" Xkb option, which basically switches the functions of the capslock and escape keys system-wide (well, in the X session). This is quite useful in a lot of applications that require frequent escape key presses (like vim or factorio) because it makes it much easier to reach ...
- Sat Feb 10, 2018 10:06 pm
- Forum: Duplicates
- Topic: [0.16.22] Desync report
- Replies: 4
- Views: 2137
Re: [0.16.22] Desync report
No, at the time of all those desyncs, it was completely vanilla.
- Sat Feb 10, 2018 8:50 pm
- Forum: Duplicates
- Topic: [0.16.22] Desync report
- Replies: 4
- Views: 2137
Re: [0.16.22] Desync report
Two more possibly related desyncs: the first one when the small 1-1-1 train arrived at "PQ Smelter" and the second one when it was changed from automatic to manual mode (wasn't there for that one, so not much more info)
- Sat Feb 10, 2018 4:36 pm
- Forum: Duplicates
- Topic: [0.16.22] Desync report
- Replies: 4
- Views: 2137
[0.16.22] Desync report
The desync probably happened when player kaytzo (north-west on the map) ordered the train with locomotive "Anthony Griffiths" to station "Copper 1" (next to the player) with wait condition "Inventory full" using the "Go to the station" button. Apparently it happened a short time after the button was ...
- Sat Apr 29, 2017 9:19 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.4] Map editor crashes when right clicking tree
- Replies: 1
- Views: 2498
[0.15.4] Map editor crashes when right clicking tree
The game crashes every time you right click a tree entity with any entity in "cursor" mode. Normally this changes the graphics variation, and it works fine with rocks (those are the only ones I've tested).
Log:
0.001 2017-04-29 22:57:09; Factorio 0.15.4 (build 29262, win64, steam)
0.001 Operating ...
Log:
0.001 2017-04-29 22:57:09; Factorio 0.15.4 (build 29262, win64, steam)
0.001 Operating ...