Search found 6 matches

by DarkArchitect
Sat Jun 20, 2026 7:53 am
Forum: News
Topic: Friday Facts #443 - More Planet Deliveries
Replies: 175
Views: 26993

Re: Friday Facts #443 - More Planet Deliveries

Release date! Hooray! :D

Also:

Release date, no more FFF :(

Probably the best community interaction of my gaming life. What an amazing journey this has been.

I wish Wube the best of lucks in all the projects they embark.
by DarkArchitect
Sat Jun 13, 2026 9:21 am
Forum: Mods
Topic: [MOD 2.1] Asteriod quality reprocessing - Bring Space Casinos back to 2.1
Replies: 0
Views: 256

[MOD 2.1] Asteriod quality reprocessing - Bring Space Casinos back to 2.1

Mod portal URL: https://mods.factorio.com/mod/asteroid-quality-reprocessing

Description:
A simple mod to bring back Quality Modules to asteroid reprocessing
The mod is designed to work with 2.0 (but it's redundant right now) and will be checked and updated if needed on experimental 2.1 release day ...
by DarkArchitect
Sat Jun 13, 2026 6:10 am
Forum: News
Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
Replies: 382
Views: 43348

Re: Friday Facts #442 - Flip, Flow, and Fresh Paint

Bye bye vanilla casinos.

I think they were quite a fun way to break the late game, but we all expected this. What I hope is we get another way of obtaining quality materials, because upcycling feels tedious and too "grindy".

A common ground of a difficult but rewarding puzzle to obtain quality ...
by DarkArchitect
Sat Jun 06, 2026 5:46 am
Forum: News
Topic: Friday Facts #441 - Space logistics improvements
Replies: 126
Views: 21090

Re: Friday Facts #441 - Space logistics improvements

I was waiting for some motivation to start a new run after 100% the game.

There goes my summer :space-age:
by DarkArchitect
Tue Jan 16, 2018 5:56 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 714867

Re: Friday Facts #225 - Bots versus belts (part 2)

Just my two cents on the belts vs bots issue. I'm not going to discuss throughput or power, but some other details.

One thing that I think would make belts better are tools to ease the construction of complex buses, for example lane management.

If inserters could be configured to take or leave ...
by DarkArchitect
Wed Aug 09, 2017 10:46 am
Forum: Ideas and Suggestions
Topic: Lock the rotation of belts
Replies: 1
Views: 1633

Re: Lock the rotation of belts

I like this idea.

Everything that helps reduce the artificial complex constructions (like the ones in pipes) would be great.

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