Search found 101 matches

by Unknow0059
Thu Nov 21, 2024 5:01 am
Forum: Questions, reviews and ratings
Topic: Unexpected behavior with UtilitySprites::fuel_icon
Replies: 2
Views: 264

Re: Unexpected behavior with UtilitySprites::fuel_icon


You're probably being bitten with the same problem I was with No Power Icons - the fuel-icon utility sprite doesn't seem to be used by anything anymore. You need to replace the ["burner-usage"]["fuel"]["icon"] instead.

There are separate icons for items which burn fuel, food, or nutrients ...
by Unknow0059
Wed Nov 20, 2024 7:15 am
Forum: Questions, reviews and ratings
Topic: Unexpected behavior with UtilitySprites::fuel_icon
Replies: 2
Views: 264

Unexpected behavior with UtilitySprites::fuel_icon

Hi. I'm making a mod to replace some sprites, and conducting simple tests to that end.

I've found that I can replace most of the sprites from UtilitySprites, except for fuel_icon.

data.raw['utility-sprites']['default']["fuel_icon"].filename = "__your-mod-folder__/your-subfolder/your-custom-64x64 ...
by Unknow0059
Tue Oct 15, 2024 3:07 am
Forum: News
Topic: Friday Facts #432 - Aquilo
Replies: 187
Views: 45006

Re: Friday Facts #432 - Aquilo

The write-up preceding the video was awesome.
This is my favorite planet, for sure.
It's not clear if the machines become slow continuously, or discretely.
I hope it's the former.
by Unknow0059
Sun Sep 29, 2024 4:27 am
Forum: News
Topic: Friday Facts #429 - Vulcanus Demolisher Enemies
Replies: 167
Views: 39791

Re: Friday Facts #429 - Vulcanus Demolisher Enemies

"The implementation for this in the prototype was basically a conga line of tanks with some clever code to make them follow-the-leader while adding some sinusoidal movement. The leader was a giant biter."
I love this prototype, it's so playful and whimsy.

In the Offences section, a mockup of ...
by Unknow0059
Fri Jun 07, 2024 8:40 am
Forum: News
Topic: Friday Facts #412 - Undo/Redo improvements & Car Latency driving
Replies: 62
Views: 14854

Re: Friday Facts #412 - Undo/Redo improvements & Car Latency driving

Whatever this input display is, I like it. I don't need it as a player, ¿but for visualization purposes? it's peak.
by Unknow0059
Sat Mar 30, 2024 2:28 am
Forum: News
Topic: Friday Facts #404 - Frustration not found
Replies: 115
Views: 27650

Re: Friday Facts #404 - Frustration not found

Someone said QOLs aren't exciting. They are the most exciting thing. I really don't think factorio needed rts whatever for spidertrons, but that's where we're at.

"Can you think of any other places pipette would make sense?"

Pipetting assembly machines alongside their recipes, instead of being ...
by Unknow0059
Sat Mar 23, 2024 12:03 am
Forum: News
Topic: Friday Facts #403 - Train stops 2.0
Replies: 132
Views: 33963

Re: Friday Facts #403 - Train stops 2.0

If I am in the minimap, and I enter the Locomotive Station list window, and I close this window (which itself shows me where I am), I return to the minimap.

Instead, I should return to the ordinary game. Please fix this as well
by Unknow0059
Sun Mar 17, 2024 4:36 pm
Forum: News
Topic: Friday Facts #402 - Lightspeed circuits
Replies: 170
Views: 40604

Re: Friday Facts #402 - Lightspeed circuits

Finally the circuit wires get copypasted. Took long enough. These quality of life changes seem very random compared to how other kinds of decisions are made.

"It was affecting me rather than the entirety of the playerbase that has been using this, so I decided to finally fix it"

In the end it's a ...
by Unknow0059
Sun Mar 10, 2024 1:02 am
Forum: News
Topic: Friday Facts #401 - New terrain, new planet
Replies: 105
Views: 35204

Re: Friday Facts #401 - New terrain, new planet

I wasn't a fan of the grassy desert so I enquired about changing it, but it seemed like this was an uncomfortable topic that no one really wanted to get into.
Many such cases.
by Unknow0059
Mon Mar 04, 2024 9:14 am
Forum: News
Topic: Friday Facts #400 - Chart search and Pins
Replies: 73
Views: 20692

Re: Friday Facts #400 - Chart search and Pins

Finally.

The game desperately needed arrows that pointed to tags (or tag-behaving things) years ago.

But this could have been less intrusive. Engineer could, instead of HUD arrows, have gotten a radio antenna-like device, that bends towards his set direction. Taking clues from the stranding of ...
by Unknow0059
Sun Feb 11, 2024 1:12 am
Forum: News
Topic: Friday Facts #397 - Factoriopedia
Replies: 122
Views: 30747

Re: Friday Facts #397 - Factoriopedia

This is very cool. I shouldn't have to open an external resource to learn about items.

This is a good opportunity to finally stop showing the player the rotational speed of an inserter (or of anything else similar) instead of items per second like in the belt.
by Unknow0059
Tue Jan 16, 2024 2:39 pm
Forum: News
Topic: Friday Facts #393 - Putting things on top of other things
Replies: 235
Views: 74050

Re: Friday Facts #393 - Putting things on top of other things

This is cool, but someone bothered to add colors to items in belts so their movement is easier to see, but no one stopped the belts from animating for stopped belts?

One of those is harder to do than the other.
by Unknow0059
Tue Jan 16, 2024 2:31 pm
Forum: News
Topic: Friday Facts #392 - Parametrised blueprints
Replies: 142
Views: 42972

Re: Friday Facts #392 - Parametrised blueprints

I wasn't clamoring for this but it's useful to have.
by Unknow0059
Mon Dec 18, 2023 4:26 am
Forum: News
Topic: Friday Facts #388 - Smaller things for 2.0
Replies: 151
Views: 39196

Re: Friday Facts #388 - Smaller things for 2.0

"your personal requests are disabled" I assume the body recovery process itself is unchanged.

"Max range indicator" since you bothered doing this, did you also make underground pipes automatically place themselves like underground belts when you hold LMB?

"Chart tags improvements" it seems that ...
by Unknow0059
Mon Dec 18, 2023 3:59 am
Forum: News
Topic: Friday Facts #387 - Swimming in lava
Replies: 172
Views: 60432

Re: Friday Facts #387 - Swimming in lava

And because we want to make specifically the rocket part production easier, the Foundry can also craft the normal recipe of Low density structures.
This is very arbitrary. At least make this recipe need lava.
It's bizarre being able to craft this one normal item but nothing else.
by Unknow0059
Fri Dec 15, 2023 9:48 pm
Forum: News
Topic: Friday Facts #389 - Train control improvements
Replies: 153
Views: 40646

Re: Friday Facts #389 - Train control improvements

Would be nice to finally get semi-automatic trains, and/or trains that automatically switch to manual if they have no stops.
by Unknow0059
Fri Dec 01, 2023 4:44 pm
Forum: News
Topic: Friday Facts #387 - Swimming in lava
Replies: 172
Views: 60432

Re: Friday Facts #387 - Swimming in lava

Melting is cool but I can already tell I won't be able to cast or recycle everything I should, for no good reason. Like how I can't autoplace underground pipes like how underground belts are placed.

The animation for the new drill looks a little still. It should shake when it moves like the ...
by Unknow0059
Mon Nov 06, 2023 8:42 am
Forum: News
Topic: Friday Facts #383 - Super force building
Replies: 175
Views: 47004

Re: Friday Facts #383 - Super force building

I don't need to "super force" the ground into water so that I can place pipes anywhere I want.
Having to place pumps in lakes I don't control is one of the few believable things about Factorio's world.

(two different people corrected me, thankfully this is not the case!!)
by Unknow0059
Sat Oct 21, 2023 3:43 am
Forum: News
Topic: Friday Facts #381 - Space Platforms
Replies: 209
Views: 66174

Re: Friday Facts #381 - Space Platforms

Space platforms cannot have holes in tiles, and their surface must be contiguous. If a tile that bridges two sections is destroyed, the section without connection to the hub is destroyed as well.
I don't understand this. Why, what's the point? And, the video shows a hole that gets warning signs on ...
by Unknow0059
Fri Oct 06, 2023 10:52 pm
Forum: News
Topic: Friday Facts #379 - Abstract rewiring
Replies: 153
Views: 40832

Re: Friday Facts #379 - Abstract rewiring

These QOL changes are always my favorite. I never could say why the wires were so weird and hard to see, but it was both the sagging and the weird shadows. So nice seeing it be fixed.

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