TL;DR
Show me how many items/belts an assembler can produce/fill per second so I can calculate things easier without tabbing out of the game and losing immersion
What ?
A UI indicator in the assembler which shows me both, how long it will take the assembler to produce one item and how many ...
Search found 5 matches
- Fri Dec 20, 2019 2:44 pm
- Forum: Ideas and Suggestions
- Topic: Ratio Indicators for Assemblers
- Replies: 1
- Views: 732
- Tue Dec 17, 2019 5:07 pm
- Forum: Modding help
- Topic: How would one add new sound effects?
- Replies: 4
- Views: 5107
Re: How would one add new sound effects?
Works!
This is something I should have definitely stumbled upon sooner, but hopefully this thread will be insightful for other aspiring modders
This is something I should have definitely stumbled upon sooner, but hopefully this thread will be insightful for other aspiring modders

- Tue Dec 17, 2019 4:50 pm
- Forum: Modding help
- Topic: How would one add new sound effects?
- Replies: 4
- Views: 5107
Re: How would one add new sound effects?
So, I felt a littly guilty that I didn't look everywhere for a solution and took a look at the data repo of the game.
The game adds sounds in the following way (at the moment / 0.17):
data:extend
{
{
type = "sound",
name = "worm-sends-biters",
variations = { filename = "__base__/sound ...
The game adds sounds in the following way (at the moment / 0.17):
data:extend
{
{
type = "sound",
name = "worm-sends-biters",
variations = { filename = "__base__/sound ...
- Tue Dec 17, 2019 4:29 pm
- Forum: Modding help
- Topic: How would one add new sound effects?
- Replies: 4
- Views: 5107
Re: How would one add new sound effects?
Heya, thanks for the help!
What is now unclear for me is whether, and if so, where to add the newly created prototype.
I am not sure whether the pure creation of a prototype is sufficient or whether storing the prototype somewhere in some table during data phase is required.
To give more context ...
What is now unclear for me is whether, and if so, where to add the newly created prototype.
I am not sure whether the pure creation of a prototype is sufficient or whether storing the prototype somewhere in some table during data phase is required.
To give more context ...
- Tue Dec 17, 2019 10:43 am
- Forum: Modding help
- Topic: How would one add new sound effects?
- Replies: 4
- Views: 5107
How would one add new sound effects?
I hope this hasn't been posted before, but I'm wondering what the best and easiest way of adding your own SFX is.
Judging from what I have read through so far during the past week, there is not too much documentation present regarding the sound system of Factorio and for me, who wants to add new SFX ...
Judging from what I have read through so far during the past week, there is not too much documentation present regarding the sound system of Factorio and for me, who wants to add new SFX ...