Search found 15 matches

by AndrewGeil
Wed Jun 10, 2015 3:24 pm
Forum: Ideas and Suggestions
Topic: An Additional Statistic Needed
Replies: 5
Views: 2794

Re: An Additional Statistic Needed

DanGio wrote: "this is what you do/this is what you could do if you didn't suck".
HAHAHA, I think I might make this my personal quote...
by AndrewGeil
Wed Jun 03, 2015 5:31 am
Forum: General discussion
Topic: Cost of Production
Replies: 6
Views: 6024

Cost of Production

I'm sure everyone has noticed that 1.0k ore doesn't cost a single dollar. So what is the cost of producing ore, copper plates, green circuits, laser turrets? Power production seems to be the answer I came to. For ever resource, you can figure out the amount of power it took to produce it. You start ...
by AndrewGeil
Wed Jun 03, 2015 5:10 am
Forum: Ideas and Suggestions
Topic: An Additional Statistic Needed
Replies: 5
Views: 2794

An Additional Statistic Needed

I would like to know what my current production capacity is for my resources/items along with current production. Ex. Copper wire. 2.5k/3.2 From this I would know I am producing 2.5k wires and have a production capacity to produce .7k more without building any more assemblers. It would be equally h...
by AndrewGeil
Mon Jan 26, 2015 2:52 pm
Forum: Ideas and Suggestions
Topic: Biter Attack Patterns
Replies: 8
Views: 3214

Re: Biter Attack Patterns

Zenith wrote:How about having a biter that can tunnel under your defense. This may lead to a new type of defensive weapon to help protect against it.
Or make radar necessary for base defense?
by AndrewGeil
Mon Jan 26, 2015 4:41 am
Forum: Ideas and Suggestions
Topic: Biter Attack Patterns
Replies: 8
Views: 3214

Re: Biter Attack Patterns

Yeah if you've ever played a hard mode map you'd know this kind of behaviour isn't that much harder. :p If you can't draw a straight line from a biter base to yours, how is that not more difficult? I understand when you change your setting to murder-town, completely encircled by massive biter bases...
by AndrewGeil
Mon Jan 26, 2015 4:36 am
Forum: Ideas and Suggestions
Topic: Biter Attack Patterns
Replies: 8
Views: 3214

Re: Biter Attack Patterns

I like the idea, but it also means that attack are more spread out. This makes more turrets able to fire, resulting in easier defense in the later game. This idea would make it harder to set up a single defense point, but make it easier to defend once the entire base is encircled. I don't think I c...
by AndrewGeil
Fri Jan 23, 2015 4:01 pm
Forum: Ideas and Suggestions
Topic: Change to Biters, Biter Bases, Pollution, Resources
Replies: 7
Views: 4389

Re: Change to Biters, Biter Bases, Pollution, Resources

Well, you want resources to diminish the further away from the starting area you go. I want it to be exactly the oposite :) . Keep in mind, the OBJECTIVE of these changes was to make Trains a necessity instead of just something we do because they are cool. That said, I think adding this to map edit...
by AndrewGeil
Fri Jan 23, 2015 3:31 pm
Forum: Ideas and Suggestions
Topic: Major Train Improvements
Replies: 8
Views: 2865

Re: Major Train Improvements

[quote="MMMGames"]Hello, I don't know if this post will be greatly accepted, as this is my first post, but I have a few suggestions to make to the trains: Allow Reversal to stop at a Train Stop(say you wanted it to pass it and back down a sideline with no obvious entrance other then to rev...
by AndrewGeil
Fri Jan 23, 2015 3:02 pm
Forum: Resolved Problems and Bugs
Topic: [All versions] [kovarex] Removing walls above resources
Replies: 50
Views: 35361

Re: Removing walls above resources

DaveMcW wrote:+1, chopping trees above resources is what annoys me.
say hello to my little friend (shotgun)

Yeah, trees are pointless after about 2mins of gameplay.
by AndrewGeil
Fri Jan 23, 2015 1:54 am
Forum: Ideas and Suggestions
Topic: Biter Attack Patterns
Replies: 8
Views: 3214

Biter Attack Patterns

Biters attack in a straight line. This makes defending your base very simple. All you have to do is plop down a few turrets in the biters path and your whole base is defended. I propose a change to biter attacks to make it more "random" where the attacks come from. Biters, when aggravated ...
by AndrewGeil
Thu Jan 22, 2015 7:52 pm
Forum: Ideas and Suggestions
Topic: Change to Biters, Biter Bases, Pollution, Resources
Replies: 7
Views: 4389

Re: Change to Biters, Biter Bases, Pollution, Resources

For the biters, well, ideas for major changes to an almost complete game tend not to go down well.. :p Yeah, I am under no delusions about my ideas getting implemented. Biters are a joke once you have destroyer capsules and there are no repercussions to slaughtering Biters in the late game because ...
by AndrewGeil
Thu Jan 22, 2015 7:43 pm
Forum: Ideas and Suggestions
Topic: Change to Biters, Biter Bases, Pollution, Resources
Replies: 7
Views: 4389

Re: Change to Biters, Biter Bases, Pollution, Resources

The resource generator as part of the map generator is weight based, increasing the frequency or size slider will also increase richness to an extent, likewise increasing richness will increase size and frequency. so if you want large deposits, but few and far between, you need to use map settings ...
by AndrewGeil
Thu Jan 22, 2015 3:22 am
Forum: Ideas and Suggestions
Topic: Change to Biters, Biter Bases, Pollution, Resources
Replies: 7
Views: 4389

Change to Biters, Biter Bases, Pollution, Resources

I want to see large rail networks as a staple of the game. -Large Train networks are not needed because of resource abundance. I would like to see the likelihood of resource node spawning during map creation diminish in relation to it's distance from your starting point. (You start with enough reso...
by AndrewGeil
Fri Nov 28, 2014 2:29 pm
Forum: Ideas and Suggestions
Topic: Visual Laser Range Interface
Replies: 4
Views: 2632

Re: Visual Laser Range Interface

I did do a couple of searches with "laser" "turret" and then refined "range" from there and this topic didn't come up when I looked originally. Not sure what the missing search word was needed to find the others.
by AndrewGeil
Fri Nov 28, 2014 7:46 am
Forum: Ideas and Suggestions
Topic: Visual Laser Range Interface
Replies: 4
Views: 2632

Visual Laser Range Interface

I would like to see a simple visual representation of range for laser turrets. The game currently has visual display for range of things like electrical poles and transistors. I would like to see the same concept applied to laser turrets and gun turrets. I think this would be helpful when placing yo...

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