HAHAHA, I think I might make this my personal quote...DanGio wrote: "this is what you do/this is what you could do if you didn't suck".
Search found 15 matches
- Wed Jun 10, 2015 3:24 pm
- Forum: Ideas and Suggestions
- Topic: An Additional Statistic Needed
- Replies: 5
- Views: 2794
Re: An Additional Statistic Needed
- Wed Jun 03, 2015 5:31 am
- Forum: General discussion
- Topic: Cost of Production
- Replies: 6
- Views: 6024
Cost of Production
I'm sure everyone has noticed that 1.0k ore doesn't cost a single dollar. So what is the cost of producing ore, copper plates, green circuits, laser turrets? Power production seems to be the answer I came to. For ever resource, you can figure out the amount of power it took to produce it. You start ...
- Wed Jun 03, 2015 5:10 am
- Forum: Ideas and Suggestions
- Topic: An Additional Statistic Needed
- Replies: 5
- Views: 2794
An Additional Statistic Needed
I would like to know what my current production capacity is for my resources/items along with current production. Ex. Copper wire. 2.5k/3.2 From this I would know I am producing 2.5k wires and have a production capacity to produce .7k more without building any more assemblers. It would be equally h...
- Mon Jan 26, 2015 2:52 pm
- Forum: Ideas and Suggestions
- Topic: Biter Attack Patterns
- Replies: 8
- Views: 3214
Re: Biter Attack Patterns
Or make radar necessary for base defense?Zenith wrote:How about having a biter that can tunnel under your defense. This may lead to a new type of defensive weapon to help protect against it.
- Mon Jan 26, 2015 4:41 am
- Forum: Ideas and Suggestions
- Topic: Biter Attack Patterns
- Replies: 8
- Views: 3214
Re: Biter Attack Patterns
Yeah if you've ever played a hard mode map you'd know this kind of behaviour isn't that much harder. :p If you can't draw a straight line from a biter base to yours, how is that not more difficult? I understand when you change your setting to murder-town, completely encircled by massive biter bases...
- Mon Jan 26, 2015 4:36 am
- Forum: Ideas and Suggestions
- Topic: Biter Attack Patterns
- Replies: 8
- Views: 3214
Re: Biter Attack Patterns
I like the idea, but it also means that attack are more spread out. This makes more turrets able to fire, resulting in easier defense in the later game. This idea would make it harder to set up a single defense point, but make it easier to defend once the entire base is encircled. I don't think I c...
- Fri Jan 23, 2015 4:01 pm
- Forum: Ideas and Suggestions
- Topic: Change to Biters, Biter Bases, Pollution, Resources
- Replies: 7
- Views: 4389
Re: Change to Biters, Biter Bases, Pollution, Resources
Well, you want resources to diminish the further away from the starting area you go. I want it to be exactly the oposite :) . Keep in mind, the OBJECTIVE of these changes was to make Trains a necessity instead of just something we do because they are cool. That said, I think adding this to map edit...
- Fri Jan 23, 2015 3:31 pm
- Forum: Ideas and Suggestions
- Topic: Major Train Improvements
- Replies: 8
- Views: 2865
Re: Major Train Improvements
[quote="MMMGames"]Hello, I don't know if this post will be greatly accepted, as this is my first post, but I have a few suggestions to make to the trains: Allow Reversal to stop at a Train Stop(say you wanted it to pass it and back down a sideline with no obvious entrance other then to rev...
- Fri Jan 23, 2015 3:02 pm
- Forum: Resolved Problems and Bugs
- Topic: [All versions] [kovarex] Removing walls above resources
- Replies: 50
- Views: 35361
Re: Removing walls above resources
say hello to my little friend (shotgun)DaveMcW wrote:+1, chopping trees above resources is what annoys me.
Yeah, trees are pointless after about 2mins of gameplay.
- Fri Jan 23, 2015 1:54 am
- Forum: Ideas and Suggestions
- Topic: Biter Attack Patterns
- Replies: 8
- Views: 3214
Biter Attack Patterns
Biters attack in a straight line. This makes defending your base very simple. All you have to do is plop down a few turrets in the biters path and your whole base is defended. I propose a change to biter attacks to make it more "random" where the attacks come from. Biters, when aggravated ...
- Thu Jan 22, 2015 7:52 pm
- Forum: Ideas and Suggestions
- Topic: Change to Biters, Biter Bases, Pollution, Resources
- Replies: 7
- Views: 4389
Re: Change to Biters, Biter Bases, Pollution, Resources
For the biters, well, ideas for major changes to an almost complete game tend not to go down well.. :p Yeah, I am under no delusions about my ideas getting implemented. Biters are a joke once you have destroyer capsules and there are no repercussions to slaughtering Biters in the late game because ...
- Thu Jan 22, 2015 7:43 pm
- Forum: Ideas and Suggestions
- Topic: Change to Biters, Biter Bases, Pollution, Resources
- Replies: 7
- Views: 4389
Re: Change to Biters, Biter Bases, Pollution, Resources
The resource generator as part of the map generator is weight based, increasing the frequency or size slider will also increase richness to an extent, likewise increasing richness will increase size and frequency. so if you want large deposits, but few and far between, you need to use map settings ...
- Thu Jan 22, 2015 3:22 am
- Forum: Ideas and Suggestions
- Topic: Change to Biters, Biter Bases, Pollution, Resources
- Replies: 7
- Views: 4389
Change to Biters, Biter Bases, Pollution, Resources
I want to see large rail networks as a staple of the game. -Large Train networks are not needed because of resource abundance. I would like to see the likelihood of resource node spawning during map creation diminish in relation to it's distance from your starting point. (You start with enough reso...
- Fri Nov 28, 2014 2:29 pm
- Forum: Ideas and Suggestions
- Topic: Visual Laser Range Interface
- Replies: 4
- Views: 2632
Re: Visual Laser Range Interface
I did do a couple of searches with "laser" "turret" and then refined "range" from there and this topic didn't come up when I looked originally. Not sure what the missing search word was needed to find the others.
- Fri Nov 28, 2014 7:46 am
- Forum: Ideas and Suggestions
- Topic: Visual Laser Range Interface
- Replies: 4
- Views: 2632
Visual Laser Range Interface
I would like to see a simple visual representation of range for laser turrets. The game currently has visual display for range of things like electrical poles and transistors. I would like to see the same concept applied to laser turrets and gun turrets. I think this would be helpful when placing yo...