Search found 11 matches
- Mon Feb 03, 2020 7:56 pm
- Forum: General discussion
- Topic: Question: what settings are used to start game to make mega base?
- Replies: 25
- Views: 15725
Re: Question: what settings are used to start game to make mega base?
What I use for large bases Biters off Pollution off Evolution off Expansion off Railworld settings - Frequency low but with larger, richer deposits Water turned down, and larger scale. Much less water. Cliffs off Trees off (Yes, it's possible now that you start with one wood and can make two power p...
- Mon Feb 03, 2020 7:44 pm
- Forum: Duplicates
- Topic: [0.18.3] crash when firing atomic bombs
- Replies: 3
- Views: 1755
Re: [0.18.3] crash when firing atomic bombs
Very possible. And yes, also crashes after having launched nuke and going back into tank.
- Mon Feb 03, 2020 7:33 pm
- Forum: Duplicates
- Topic: [0.18.3] crash when firing atomic bombs
- Replies: 3
- Views: 1755
[0.18.3] crash when firing atomic bombs
I have been cleaning up the surroundings lately, using nukes. But the game crashes when I fire two at a time. I think the exact moment is when one bomb is rendering the explosion, while the other is still in the air. Or vice versa, if you fire a rocket while the first one is animating the explosion....
- Fri May 11, 2018 6:42 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.36]Freeze on Ubuntu when in fullscrean
- Replies: 3
- Views: 2047
Re: [0.16.36]Freeze on Ubuntu when in fullscrean
I had similar problems too a while ago, which I think were related to Steam updates, but possibly also other pop-up windows taking focus. At any time, Steam could decide to do an update and lock the screen, and there were lots of updates. The dialog window (if any) would be hidden behind the full sc...
- Sun May 06, 2018 8:21 pm
- Forum: Gameplay Help
- Topic: On the capacity of trains
- Replies: 31
- Views: 12621
Re: On the capacity of trains
jcramner, this is brilliant stuff. I have observed and thought the same, so trying to limit the speeds of the trains, and also keeping the trains to the same fuel and size. Because maximum throughput also requires trains to have same speed and braking distance ideally. Add to that that I like trains...
- Sun May 06, 2018 7:33 pm
- Forum: Pending
- Topic: [Rseding91] [0.16.34] Inserter not moving barrelsfrom chest to assembler
- Replies: 2
- Views: 2285
Re: [Rseding91] [0.16.34] Inserter not moving barrelsfrom chest to assembler
I have the exact same problem but it's very rare. It originates from the logistic network optimisations release (0.15.something?), which was then improved several times. Even the 16.37 or .38 had an improvement that fixed the issue, temporarily. But now it got back again. It happens only in my plast...
- Sun Sep 10, 2017 9:19 am
- Forum: Gameplay Help
- Topic: Belt scanner with speaker
- Replies: 3
- Views: 3634
Re: Belt scanner with speaker
A simple approach is to wire a longer stretch of belts together instead of just one. Same conditions as you used, the wires will sum the ore on all belts.
- Thu Sep 07, 2017 10:26 am
- Forum: Technical Help
- Topic: [15.34] factorio doesnt utilize gpu - low ups/fps
- Replies: 7
- Views: 2754
Re: [15.34] factorio doesnt utilize gpu - low ups/fps
so what is my problem my cpu using is about %60 at one core rest of all sits about %30-40 There is no problem, you are just experiencing the limits of Factorio and your hardware. We are all seeing the same thing, I have 12 virtual cores with around 15% load each. The reason you don't see higher loa...
- Thu Sep 07, 2017 10:00 am
- Forum: Technical Help
- Topic: help to increase FPS/UPS in my factory
- Replies: 18
- Views: 7667
Re: help to increase FPS/UPS in my factory
The one thing that reduced load/increased UPS for me the most is to disable biters, expansion, evolution and pollution. Note that disabling biters can only be done at the start of a new map, after that they can only be removed - using commands or mods - but they will continue spawning around the edg...
- Mon Aug 21, 2017 1:43 pm
- Forum: News
- Topic: Friday Facts #204 - Another day, another optimisation
- Replies: 93
- Views: 43843
Re: Friday Facts #204 - Another day, another optimisation
Hmmmm. So the code has gradually moved away from accessing and manipulating the data in the form of double-linked lists, for performance reasons. Part of the code, I'm guessing save/load and drawing/zooming maybe, are still browsing through the lists node by node. The code doing most of the work is ...
- Mon Aug 21, 2017 9:07 am
- Forum: News
- Topic: Friday Facts #204 - Another day, another optimisation
- Replies: 93
- Views: 43843
Re: Friday Facts #204 - Another day, another optimisation
Since we are still on the subject of linked lists (with full address to neighbours stored in the objects), an advantage is that it allows entities to be moved in memory, with small (or no) changes to the simulation code. So if the problem is that entitiies are misaligned and randomly scattered in me...