Search found 4 matches
- Mon Apr 24, 2017 7:39 pm
- Forum: Not a bug
- Topic: [0.15] RAM hogging with large sprites
- Replies: 6
- Views: 1830
[0.15] RAM hogging with large sprites
My system isn't at the top end but it's certainly above the minimum requirements and almost on par with the recommended specs. The game loaded just fine via Steam after updating and disabling cloud sync. I went to the options and set the sprite resolution to large and then resterted the game. The cl...
- Fri Jul 08, 2016 9:10 am
- Forum: Ideas and Suggestions
- Topic: Customize your map (M/minimap, not map generation)
- Replies: 7
- Views: 3938
Customize your map (M/minimap, not map generation)
The M-map and the minimap show quite a lot of features like buildings, ores, forests, and ground types. They all have a fixed colour coding, intensities, etc. In some instances it can be really tedious to find stuff. For example, my current map has a LOT of deserty tiles sprinkled among grass and di...
- Mon Jul 27, 2015 3:26 pm
- Forum: Duplicates
- Topic: [0.12.1] Burner Inserter fuel grabbing flawed
- Replies: 3
- Views: 5961
Re: [0.12.1] Burner Inserter fuel grabbing flawed
Wonderful. Can be moved then. And that's the subforum I didn't check obviously.
- Mon Jul 27, 2015 12:01 pm
- Forum: Duplicates
- Topic: [0.12.1] Burner Inserter fuel grabbing flawed
- Replies: 3
- Views: 5961
[0.12.1] Burner Inserter fuel grabbing flawed
To make it short: The initial energy provided to a burner inserter does not suffice in 100% of the cases if they have to grab from the far side of a belt. It seems energy consumption of inserters is actually based on the grabber movement and not a flat amount per item grabbed. The energy provided se...