Search found 4 matches

by Nowhere
Mon Apr 24, 2017 7:39 pm
Forum: Not a bug
Topic: [0.15] RAM hogging with large sprites
Replies: 6
Views: 1830

[0.15] RAM hogging with large sprites

My system isn't at the top end but it's certainly above the minimum requirements and almost on par with the recommended specs. The game loaded just fine via Steam after updating and disabling cloud sync. I went to the options and set the sprite resolution to large and then resterted the game. The cl...
by Nowhere
Fri Jul 08, 2016 9:10 am
Forum: Ideas and Suggestions
Topic: Customize your map (M/minimap, not map generation)
Replies: 7
Views: 3938

Customize your map (M/minimap, not map generation)

The M-map and the minimap show quite a lot of features like buildings, ores, forests, and ground types. They all have a fixed colour coding, intensities, etc. In some instances it can be really tedious to find stuff. For example, my current map has a LOT of deserty tiles sprinkled among grass and di...
by Nowhere
Mon Jul 27, 2015 3:26 pm
Forum: Duplicates
Topic: [0.12.1] Burner Inserter fuel grabbing flawed
Replies: 3
Views: 5961

Re: [0.12.1] Burner Inserter fuel grabbing flawed

Wonderful. Can be moved then. And that's the subforum I didn't check obviously.
by Nowhere
Mon Jul 27, 2015 12:01 pm
Forum: Duplicates
Topic: [0.12.1] Burner Inserter fuel grabbing flawed
Replies: 3
Views: 5961

[0.12.1] Burner Inserter fuel grabbing flawed

To make it short: The initial energy provided to a burner inserter does not suffice in 100% of the cases if they have to grab from the far side of a belt. It seems energy consumption of inserters is actually based on the grabber movement and not a flat amount per item grabbed. The energy provided se...

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