Search found 6 matches
- Sun Apr 08, 2018 9:21 pm
- Forum: News
- Topic: Friday Facts #237 - Rich & interactive text
- Replies: 72
- Views: 41687
Re: Friday Facts #237 - Rich & interactive text
Is there a planned ETA for 0.17? Not asking for a date, more a "we think maybe June/July" or something vague, just to have an idea. The developers generally know a about a month or so in advance that a (new) experimental release will be out. Since they haven't discussed a feature list for...
- Sun Jan 14, 2018 5:14 am
- Forum: Ideas and Suggestions
- Topic: nerf bots with additional maintenance costs
- Replies: 12
- Views: 5230
Re: nerf bots with additional maintenance costs
Would making robots expire (like combat bots) be game breaking?
- Sat Jan 13, 2018 2:52 am
- Forum: Ideas and Suggestions
- Topic: Nerf bots with transfer times
- Replies: 4
- Views: 1859
Nerf bots with transfer times
Right now, bots transfer items to logistic chests very quickly (it seems to be as fast as a single update). Just like bots need a moment to charge, maybe they need a moment to transfer items into (or out of) a chest? This would be a flat latency increase of bot logistics that more bots can't really ...
- Wed Aug 23, 2017 12:43 am
- Forum: Pending
- Topic: [0.15.32] Train fusion (in a bad way)
- Replies: 5
- Views: 2673
Re: [0.15.32] Train fusion (in a bad way)
Did you destroy one of the trains and then re-build it? Sorry, I haven't been on the boards for a bit. I ended up destructing one of the engines, manually backing the rest of the train up, added the missing train signals, put the engine back on, and proceeded. No worries there. Is this something wo...
- Mon Aug 07, 2017 12:30 pm
- Forum: Pending
- Topic: [0.15.32] Train fusion (in a bad way)
- Replies: 5
- Views: 2673
Re: [0.15.32] Train fusion (in a bad way)
Added save file.
- Sat Aug 05, 2017 7:43 pm
- Forum: Pending
- Topic: [0.15.32] Train fusion (in a bad way)
- Replies: 5
- Views: 2673
[0.15.32] Train fusion (in a bad way)
I somehow managed to fuse my trains when trying to fix a traffic jam.
It happened when the existing lights were rendered useless (flashing green, blue, red) after I added a rail segment, but before I added signals.
It happened when the existing lights were rendered useless (flashing green, blue, red) after I added a rail segment, but before I added signals.