Search found 15 matches
- Sat Mar 03, 2018 4:21 am
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1787
- Views: 667964
Re: [MOD 0.16.x] pY Coal Processing
Found a strange thing in the newest version of factorio. T2 electric generator product much more pollution than the previous version about more than 100 times? Is it normal with 5000+ popution around the generator ? Generator will now produce pollution if emissions is specified on the energy source...
- Fri Mar 02, 2018 11:44 am
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1787
- Views: 667964
Re: [MOD 0.16.x] pY Coal Processing
Found a strange thing in the newest version of factorio. T2 electric generator product much more pollution than the previous version about more than 100 times? Is it normal with 5000+ popution around the generator ? Generator will now produce pollution if emissions is specified on the energy source...
- Wed Feb 28, 2018 6:11 am
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1787
- Views: 667964
Re: [MOD 0.16.x] pY Coal Processing
Found a strange thing in the newest version of factorio. T2 electric generator product much more pollution than the previous version about more than 100 times? Is it normal with 5000+ popution around the generator ? Generator will now produce pollution if emissions is specified on the energy source...
- Wed Feb 28, 2018 6:00 am
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1787
- Views: 667964
Re: [MOD 0.16.x] pY Coal Processing
Found a strange thing in the newest version of factorio. T2 electric generator product much more pollution than the previous version about more than 100 times? Is it normal with 5000+ popution around the generator ?
- Tue Jan 23, 2018 12:54 am
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1787
- Views: 667964
Re: [MOD 0.16.x] pY Coal Processing
Always consume 5 charred coals to generate electricity will cause I will need to product it by coal additionally. I think it's not very good. How about reduce the need of charred coals? what a charred coal is? Sorry I'm not use the english version of the game. I mean coking coal? The coal product a...
- Mon Jan 22, 2018 2:38 pm
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1787
- Views: 667964
Re: [MOD 0.16.x] pY Coal Processing
Always consume 5 charred coals to generate electricity will cause I will need to product it by coal additionally. I think it's not very good. How about reduce the need of charred coals?
- Thu Jan 18, 2018 1:28 am
- Forum: Mods
- Topic: [MOD 1.1] Natural Evolution - All things Alien!
- Replies: 851
- Views: 466671
Re: [MOD 0.16.x] Natural Evolution - All things Alien!
Wow, the bug fix finally. Although I always use the two together anyway. _(:Π·γβ )_
- Mon Sep 11, 2017 1:40 pm
- Forum: Mods
- Topic: [MOD 1.1] Natural Evolution - All things Alien!
- Replies: 851
- Views: 466671
Re: [MOD 0.15.x] Natural Evolution - All things Alien!
I found a problem. When the game normally run I feel the fps very low and I find this. ... This will be normal when another mod named "Alien Loot Economy" trigger a level up event. And become this. ... This is not his problem I think because if don't have his mod the problem will never re...
- Sun Sep 10, 2017 6:05 am
- Forum: Mods
- Topic: [MOD 1.1] Natural Evolution - All things Alien!
- Replies: 851
- Views: 466671
Re: [MOD 0.15.x] Natural Evolution - All things Alien!
I found a problem. When the game normally run I feel the fps very low and I find this. http://chuantu.biz/t6/43/1505023150x2918527152.png This will be normal when another mod named "Alien Loot Economy" trigger a level up event. And become this. http://chuantu.biz/t6/43/1505023388x291852715...
- Thu Aug 17, 2017 10:14 am
- Forum: Mods
- Topic: [MOD 1.1] Natural Evolution - All things Alien!
- Replies: 851
- Views: 466671
Re: [MOD 0.15.x] Natural Evolution - All things Alien!
I have been 2 weeks don't play this game. And then I update the mods and delete the Endgamecombat. And when I begin walking around my home, Booom by save crashed. It's the same problem I post 2 week before. How can I save my saves. :cry: Just sent you a fixed Save. Let me know if you have a later o...
- Wed Aug 16, 2017 12:09 pm
- Forum: Mods
- Topic: [MOD 1.1] Natural Evolution - All things Alien!
- Replies: 851
- Views: 466671
Re: [MOD 0.15.x] Natural Evolution - All things Alien!
I have been 2 weeks don't play this game. And then I update the mods and delete the Endgamecombat. And when I begin walking around my home, Booom by save crashed. It's the same problem I post 2 week before. How can I save my saves.
- Sun Aug 06, 2017 4:05 am
- Forum: Mods
- Topic: [MOD 1.1] Natural Evolution - All things Alien!
- Replies: 851
- Views: 466671
Re: [MOD 0.15.x] Natural Evolution - All things Alien!
Have you post issue to reika(the author of EndgameCombat,etc)?
His github issue page is
https://github.com/ReikaKalseki/Reika_F ... ues/issues
It might not easily be found.
His github issue page is
https://github.com/ReikaKalseki/Reika_F ... ues/issues
It might not easily be found.
- Fri Aug 04, 2017 2:50 am
- Forum: Mods
- Topic: [MOD 1.1] Natural Evolution - All things Alien!
- Replies: 851
- Views: 466671
Re: [MOD 0.15.x] Natural Evolution - All things Alien!
The TerraformingStation can't be removed normally. It remain a station can't be clicked and cause the game crash a moment later. Thanks for the report. Please revert to the previous version on the Mod portal. I'll work on a fix. If you can, could I get a save? Thanks Here's the save and mod https:/...
- Thu Aug 03, 2017 8:14 am
- Forum: Mods
- Topic: [MOD 1.1] Natural Evolution - All things Alien!
- Replies: 851
- Views: 466671
Re: [MOD 0.15.x] Natural Evolution - All things Alien!
The TerraformingStation can't be removed normally. It remain a station can't be clicked and cause the game crash a moment later. Thanks for the report. Please revert to the previous version on the Mod portal. I'll work on a fix. If you can, could I get a save? Thanks Here's the save and mod https:/...
- Thu Aug 03, 2017 4:32 am
- Forum: Mods
- Topic: [MOD 1.1] Natural Evolution - All things Alien!
- Replies: 851
- Views: 466671
Re: [MOD 0.15.x] Natural Evolution - All things Alien!
The TerraformingStation can't be removed normally. It remain a station can't be clicked and cause the game crash a moment later.
Here's the screenshots.
Here's the screenshots.