Search found 5 matches
- Fri Feb 22, 2019 10:53 pm
- Forum: News
- Topic: Friday Facts #283 - Prepare to Launch
- Replies: 341
- Views: 154776
Re: Friday Facts #283 - Prepare to Launch
Looks great! I have one question though, will the pipes and tankers assigned to one type of content be unassigned once it completely runs out of contents? I want to be able to change the type of oil used for flamethrower turrets without tearing down all the pipes and rebuilding them, especially when...
- Fri Dec 28, 2018 10:59 pm
- Forum: News
- Topic: Friday Facts #275 - 0.17 Science changes
- Replies: 480
- Views: 153212
Re: Friday Facts #275 - 0.17 Science changes
If you need an idea for a research that requires ALL science packs, make it a 'map reveal' module. You research it, you gain access to a single item that will reveal a part of the map on demand. It will satisfy people needing stressed science pack consumption. Imaging satellites, they could reduce ...
- Mon Oct 29, 2018 6:42 pm
- Forum: News
- Topic: Friday Facts #266 - Cleanup of mechanics
- Replies: 583
- Views: 209289
Re: Friday Facts #266 - Cleanup of mechanics
With how heated this discussion currently is in regards to the change in AMs, has anyone tried a mod where this is implemented and is able to give their verdict after actually spending some hours with the change? I have a feeling it'll be more or less negligible once you get into it no matter what y...
- Tue Oct 23, 2018 1:28 pm
- Forum: Gameplay Help
- Topic: Marking inputs in blueprints
- Replies: 7
- Views: 4337
Re: Marking inputs in blueprints
Filter inserters. I've come to use this method, it's a bit annoying with the blinking "power off" sign or running pointless poles to them but it works well enough. There are also mods to have player placable signs. Maybe adapt on of them for marking inputs. I see this as the ideal solutio...
- Sun Oct 21, 2018 8:21 pm
- Forum: Gameplay Help
- Topic: Marking inputs in blueprints
- Replies: 7
- Views: 4337
Marking inputs in blueprints
I've been running into an annoying issue lately. I have made all these blueprints that I want to reuse in new maps, factories, simply moving around or whatever. But every time I have to ask myself what the 4-8 or more different resource inputs are supposed to be and where exactly on which belt or ha...