Search found 4 matches

by Orborde
Tue Apr 28, 2026 11:27 pm
Forum: Tools
Topic: Factory Factory: Generate blueprints for entire production chains
Replies: 1
Views: 319

Factory Factory: Generate blueprints for entire production chains

https://factoriofactoryfactory.com/

Tired of building multilayer production chains from scratch? Factory Factory generates a blueprint string for a whole factory at once. Put in a FactorioLab spec, get out a correctly scaled factory that you can paste straight into the game.


Automatically ...
by Orborde
Thu Nov 27, 2014 5:51 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.3] Incorrect train signal behavior
Replies: 13
Views: 11493

Re: [0.11.3] Incorrect train signal behavior

Here's a better illustration of what I think was the problem (at least, cleaning up my layout to remove this track configuration fixed it): https://www.dropbox.com/s/2midtn6gtvkpdui/NoReallyWhyIsThisSignalGreen.zip?dl=0

http://i.imgur.com/MFGgdL4.jpg

The northeast-bound signal here definitely ...
by Orborde
Thu Nov 27, 2014 4:32 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.3] Incorrect train signal behavior
Replies: 13
Views: 11493

Re: [0.11.3] Incorrect train signal behavior

Oh, it's definitely a mess :) . But messiness notwithstanding, if there is a train (or 3!) on the block, the signal leading to that block definitely shouldn't be green.
by Orborde
Thu Nov 27, 2014 6:38 am
Forum: Resolved Problems and Bugs
Topic: [0.11.3] Incorrect train signal behavior
Replies: 13
Views: 11493

[0.11.3] Incorrect train signal behavior

Take a look at this savegame: https://www.dropbox.com/s/560nfi9xs4qnk2d/WhyIsThisSignalGreen.zip?dl=0

The northbound signal I'm standing by is green, but there is a train sitting on the tracks to the north. Why is this signal green instead of red?

I have tried deconstructing and reconstructing the ...

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