Search found 8 matches

by owl91
Wed Jun 17, 2020 5:00 pm
Forum: Modding help
Topic: map_color discrepancies?
Replies: 7
Views: 1238

Re: map_color discrepancies?

FYI, the code above is incorrect for cliffs:

input: RGB(144, 119, 87)

incorrect: RGB(148, 117, 82)
correct: RGB(140, 117, 82)
by owl91
Tue Jun 16, 2020 10:10 am
Forum: Modding help
Topic: map_color discrepancies?
Replies: 7
Views: 1238

Re: map_color discrepancies?

I ripped off the code from another forum, but this implementation seems a little less magical and gives identical results:

Pixel8 red = (5bitRedChannel * 255 + 15) / 31
Pixel8 green = (6bitGreenChannel * 255 + 31) / 63
Pixel8 blue = (5bitBlueChannel * 255 + 15) / 31

https://developer.apple.com ...
by owl91
Tue Jun 16, 2020 9:30 am
Forum: Modding help
Topic: map_color discrepancies?
Replies: 7
Views: 1238

Re: map_color discrepancies?

r 33 g 65 b 74 = deepwater (38, 64, 73)
r 49 g 53 b 8 = grass_1 (55, 53, 11)
r 49 g 81 b 90 = water (51, 83, 95)
r 58 g 40 b 16 = grass_4 (59, 40, 18)
r 66 g 53 b 25 = grass_3 (65, 52, 28)
r 66 g 57 b 8 = grass_2 (66, 57, 15)
r 82 g 53 b 25 = dirt_6 (80, 55, 31) or dirt_7 (80, 54, 28)
r 90 g 61 b ...
by owl91
Tue Jun 16, 2020 9:15 am
Forum: Modding help
Topic: map_color discrepancies?
Replies: 7
Views: 1238

Re: map_color discrepancies?

Awesome! Thank you, that was it.

Looks like if I do a round trip from rgb888 to rgb565 to rgb888 with this code it recovers the colors I actually see in the game.


RGB = collections.namedtuple("RGB", ["red", "green", "blue"])

def tuple_to_rgb565(val):
return (((val.red & 0b11111000) << 8 ...
by owl91
Tue Jun 16, 2020 4:12 am
Forum: Modding help
Topic: map_color discrepancies?
Replies: 7
Views: 1238

Re: map_color discrepancies?

Just to confirm, the colors I listed are the same ones you see in the screenshots at:

https://www.factorio.com/blog/post/fff-320
https://cdn.factorio.com/assets/img/blog/fff-320-map-corrected.png

There the terrain the player is standing on is:

r 58 g 40 b 16

which I guess is pretty close to ...
by owl91
Tue Jun 16, 2020 2:09 am
Forum: Modding help
Topic: map_color discrepancies?
Replies: 7
Views: 1238

map_color discrepancies?

Could anyone help me understand why the values for "map_color" that I see in the data files at places like:

https://github.com/wube/factorio-data/blob/e5b95dad434c12ea74e8461310f900ce9e989e20/base/prototypes/tile/tiles.lua#L1685

are different from the map colors I actually see in the game?

When I ...
by owl91
Mon Aug 07, 2017 10:07 pm
Forum: 1 / 0 magic
Topic: [Oxyd] [0.15.31] Keyboard and mouse "hold" issues on Ubuntu Linux
Replies: 1
Views: 1471

Re: [Oxyd] [0.15.31] Keyboard and mouse "hold" issues on Ubuntu Linux

I still don't know what is causing this problem, and I haven't experienced issues in other applications, but I suspect there may be something wrong with my system rather than Factorio. Unless there have been other similar reports, let's close this.
by owl91
Tue Aug 01, 2017 10:40 pm
Forum: 1 / 0 magic
Topic: [Oxyd] [0.15.31] Keyboard and mouse "hold" issues on Ubuntu Linux
Replies: 1
Views: 1471

[Oxyd] [0.15.31] Keyboard and mouse "hold" issues on Ubuntu Linux

Hi,

I play Factorio on Ubuntu Linux (16.04.2 LTS) and use the default version installed from Steam ("none - opt out of all beta programs") (steam api v017, built July 17 2017). Since the update to 0.15 on 7/27/2017, I've been having strange keyboard issues in Factorio (but not in other applications ...

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