Search found 4 matches
- Mon Nov 30, 2020 3:15 am
- Forum: Duplicates
- Topic: [1.1.2]Map Screen Biter Bug
- Replies: 1
- Views: 834
[1.1.2]Map Screen Biter Bug
I've noticed that on the map screen; when viewing Biter bases on the edge a radar dishes range of visibility, all the Biters are stationary when they are idling around the base, the only ones that move are the ones that are preparing for an attack, or have just been spawned and run over to join the ...
- Fri Aug 18, 2017 8:27 am
- Forum: Implemented Suggestions
- Topic: "replacer" robots
- Replies: 2
- Views: 1478
"replacer" robots
My idea is something along the lines of a bot that will replace one object with another, such as yellow/red to red/blue transport belts etc, as on larger factories it is a hassle to replace all the belts, assembly machines, inserters etc on your own or using constructing robots to separately destroy...
- Mon Jul 31, 2017 7:23 am
- Forum: Outdated/Not implemented
- Topic: Short Handed Inserter
- Replies: 11
- Views: 4538
Re: Short-Handed Inserters
Th Bob's Adjustable Inserters allows modification of pickup/dropoff position. (after some research) That's all it does, is allows editing pickups (requires some researches to unlock full ability) Also requires bob's function library mod for common functions it uses I think their should also be an in...
- Sun Jul 30, 2017 8:01 pm
- Forum: Outdated/Not implemented
- Topic: Short Handed Inserter
- Replies: 11
- Views: 4538
Short-Handed Inserters
My idea is based on how it can be frustrating to have to correct the inserters only placing 'result' materials on one side of the conveyor belt, the furthest side. My idea would make a type of inserter that places the 'result' material on the inner most side of the belt. I have included a basic diag...