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by Silversen
Sat Jul 29, 2017 7:36 pm
Forum: Resolved Problems and Bugs
Topic: [Harkonnen] Bad underground belt direction with bot placement 0.15.31
Replies: 10
Views: 8646

Re: [Harkonnen] Bad underground belt direction with bot placement 0.15.31

Hmm, yeah, you're probably right. Shouldn't really break anything (happened to me, when I misplaced a BP by 1 Tile). Just found it odd. I thought ghosts would maybe logically "exist" on a different layer and shouldn't interfere with actual items. But I have to say your example makes sense ...
by Silversen
Sat Jul 29, 2017 7:23 pm
Forum: Resolved Problems and Bugs
Topic: [Harkonnen] Bad underground belt direction with bot placement 0.15.31
Replies: 10
Views: 8646

Re: [Harkonnen] Bad underground belt direction with bot placement 0.15.31

Hi, I'm not quite sure if this is the right place (and I surely don't want to hijack this post) but I think there is another bug concerning undergrounds and ghosts. If you place an underground belt and place a ghost image of the same type in between the input and output, the underground belt stops w...

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