Search found 2 matches
- Sat Jul 29, 2017 7:36 pm
- Forum: Resolved Problems and Bugs
- Topic: [Harkonnen] Bad underground belt direction with bot placement 0.15.31
- Replies: 10
- Views: 8646
Re: [Harkonnen] Bad underground belt direction with bot placement 0.15.31
Hmm, yeah, you're probably right. Shouldn't really break anything (happened to me, when I misplaced a BP by 1 Tile). Just found it odd. I thought ghosts would maybe logically "exist" on a different layer and shouldn't interfere with actual items. But I have to say your example makes sense ...
- Sat Jul 29, 2017 7:23 pm
- Forum: Resolved Problems and Bugs
- Topic: [Harkonnen] Bad underground belt direction with bot placement 0.15.31
- Replies: 10
- Views: 8646
Re: [Harkonnen] Bad underground belt direction with bot placement 0.15.31
Hi, I'm not quite sure if this is the right place (and I surely don't want to hijack this post) but I think there is another bug concerning undergrounds and ghosts. If you place an underground belt and place a ghost image of the same type in between the input and output, the underground belt stops w...