Hey everyone!
Is it possible to dynamically set train station names based on input signals? I have a concept for a generic unloading station that requests whatever the local circuit networks needs, but I can't figure out how to get the final signal to translate into a station name.
Search found 4 matches
- Tue Oct 22, 2024 10:22 pm
- Forum: Gameplay Help
- Topic: Dynamically setting train station names
- Replies: 6
- Views: 3098
- Mon Oct 21, 2024 8:50 pm
- Forum: Implemented Suggestions
- Topic: Option to disable no-power flashing / Remove potential epilepsy problem / Reduce distraction on power loss
- Replies: 72
- Views: 27968
Re: Option to disable no-power flashing / Remove potential epilepsy problem / Reduce distraction on power loss
A followup on this: I was just playing and got a nice headache out of nowhere as I was looking at my smelters at night. I don't have epilepsy, but I can easily see this causing issues to some people. And this was just the first one I managed to catch; it got way worse than this at times.
factorio ...
factorio ...
- Sun Jul 30, 2017 12:11 am
- Forum: Logistic Train Network
- Topic: Stations & other LTN based designs
- Replies: 229
- Views: 290199
Re: Stations & other LTN based designs
Perfect, thank you!
- Sat Jul 29, 2017 12:51 pm
- Forum: Logistic Train Network
- Topic: Stations & other LTN based designs
- Replies: 229
- Views: 290199
Depot For 3-10-3 Trains
I'm not entirely clear on how the encoded train positions work, especially above 10 cars. Can anyone put together a simple depot for a 3-10-3 train? Thanks!