Search found 14 matches

by infinitysimplex
Thu Jun 06, 2019 9:00 pm
Forum: Mods
Topic: [MOD 0.16] Charge Transmission - Wireless Bot Charging
Replies: 43
Views: 20389

Re: [MOD 0.16] Charge Transmission - Wireless Bot Charging


Having done my fair share of consulting on this i can say it was a pita to get it working in the first place. So good look to anyone who wants to try to get it to work again if the old methods don't work anymore. Some of my old posts may contain still unused hacks that may still work. Ordernig ...
by infinitysimplex
Thu Jun 06, 2019 1:08 am
Forum: Mods
Topic: [MOD 0.16] Charge Transmission - Wireless Bot Charging
Replies: 43
Views: 20389

Re: [MOD 0.16] Charge Transmission - Wireless Bot Charging

I've been "gone" from the forums for about one and a half years (life takes its taxes ._.) and a lot has been happening here, I see. First of all, I'm really glad that so much has been done and worked. Great! :)


(...)



(...)


For one, Dustine released the mod as essentially feature ...
by infinitysimplex
Tue Jun 04, 2019 9:49 pm
Forum: Not a bug
Topic: [0.17.45] Arithmetic Combinator: right-shift (>>) not working correctly on negative numbers
Replies: 6
Views: 3200

Re: [0.17.45] Arithmetic Combinator: right-shift (>>) not working correctly on negative numbers

Ah, I see. So It's indeed what your C/C++ implementation does. Thanks for the quick answers, that was basically all I wondered. :)
Actually, considering it's the arithmetic combinator, not the logical, I could have expected that it does arithmetic shift, not logical. It just never occurred to me ...
by infinitysimplex
Tue Jun 04, 2019 5:07 am
Forum: Not a bug
Topic: [0.17.45] Arithmetic Combinator: right-shift (>>) not working correctly on negative numbers
Replies: 6
Views: 3200

[0.17.45] Arithmetic Combinator: right-shift (>>) not working correctly on negative numbers

One of the combinator bugs that have been bugging me ( :mrgreen: :roll: ) for a long time now. Finally having the resolve to open a bug thread. I've been looking up and down the reports, known issues etc., apologies if it's already been reported.


Synopsis: Bitwise right-shift operation of ...
by infinitysimplex
Mon Aug 07, 2017 2:55 am
Forum: Mods
Topic: [MOD 0.15+] Automatic train deployment
Replies: 38
Views: 29880

Re: [MOD 0.15] Automatic train deployment

@Mobius1
Also note that this mod's de construction will conflict with the "Automatic Train Deconstruction" mod:
https://mods.factorio.com/mods/hopewelljnj/AutomaticTrainDeconstruction
Automatic Train Deployment (this thread's mod) both creates and deletes trains, "for free", without chests. The ...
by infinitysimplex
Thu Aug 03, 2017 1:12 am
Forum: Mods
Topic: [MOD 0.15+] Automatic train deployment
Replies: 38
Views: 29880

Re: [MOD 0.15] Automatic train deployment

I'm going to need a bit more information to help you with that. What are you trying to do? What result are you expecting? What happens instead? Does the save file attached in the OP work?

For the modded trains it would also be great to know in what way it does not work and what mod you're having ...
by infinitysimplex
Wed Aug 02, 2017 9:43 pm
Forum: Mods
Topic: [MOD 0.15] Circuit Network Switch
Replies: 17
Views: 10785

Re: [MOD 0.15] Circuit Network Switch


Actually I picked A because it's short for address, not because it's first. Each memory cell is then written to with the signals A=1, A=2, A=3 etc. (...) I will only make circuits with one specific goal until we get Programmable Controllers to a state where they can be used for real. I have high ...
by infinitysimplex
Wed Aug 02, 2017 8:35 pm
Forum: Mods
Topic: [MOD 0.16] Charge Transmission - Wireless Bot Charging
Replies: 43
Views: 20389

Re: [MOD 0.15] Charge Transmission - Wireless Bot Charging

Great, the forum just logged me out again, while i was writing, and the text is gone. Seems like I take too long to write a post. -_-"


Oh wow, this made my day today! I've been... busy with my meatshell being horrible to code anything, so I'm still glad to see this getting use even after long on ...
by infinitysimplex
Wed Aug 02, 2017 6:38 pm
Forum: Combinator Creations
Topic: Movie Player
Replies: 86
Views: 507239

Re: Movie Player

Now, the next question is, can we build a turing-complete computer in factorio? Should be possible.
Yes. It has been done, many times.

I have:
https://forums.factorio.com/viewtopic.php?f=193&t=28662

This looks great! I was about to try and make one, but your design looks nice and clean. And it ...
by infinitysimplex
Wed Aug 02, 2017 1:55 pm
Forum: Combinator Creations
Topic: Movie Player
Replies: 86
Views: 507239

Re: Movie Player

Next with sound.
https://www.youtube.com/watch?v=OE4-G8fwPGI
A few days too late. ^^

Actually, this speaker set-up seems a LOT more powerful, it just doesn't have the fancy colours:
https://youtu.be/tPeHFKOD6lc

What's the technique for loading the memory? Do you edit the save file with a script ...
by infinitysimplex
Tue Aug 01, 2017 5:36 pm
Forum: Mods
Topic: [MOD 0.15] Circuit Network Switch
Replies: 17
Views: 10785

Re: [MOD 0.15] Circuit Network Switch

Hey, thanks for answering, I appreciate it a lot. :) TBH, I expected no one would bother reading such an unnecessarily long post, let alone answer. ;)

So basically you are saying we should bug the developers to add better ghost entity support in blueprints?

I think we should bug them to add ...
by infinitysimplex
Tue Aug 01, 2017 4:01 pm
Forum: Mods
Topic: [MOD 0.16] Charge Transmission - Wireless Bot Charging
Replies: 43
Views: 20389

Re: [MOD 0.15] Charge Transmission - Wireless Bot Charging

Hi Dustine & community, thanks for this great and elaborated mod. :) In particular, thanks that it is so small! Great for people with slow internet connections. Some config-only-mods can be huge, but yours is just right. :)

However, with that large of a charging area, to me, the transmitter feels ...
by infinitysimplex
Tue Aug 01, 2017 2:23 pm
Forum: This Forum
Topic: Username change?
Replies: 0
Views: 1659

Username change?

Hey all,
hope this is the right place for "forum support" questions. :) I chose a pretty annoying-to-type username, since I hoped I could login with my email address, or choose separate display names and login names later on. But, well... You can't do that. :D So, is it allowed to change your ...
by infinitysimplex
Mon Jul 31, 2017 10:40 am
Forum: Mods
Topic: [MOD 0.15] Circuit Network Switch
Replies: 17
Views: 10785

Re: [MOD 0.15] Circuit Network Switch

Hi there :) /

I found one or two bugs related to blueprints.

I figured out a way to make a memory cell out of two switches and a decider combinator. After confirming that it works as intended in my setup (might need update signal to be present for more than one tick) I made a blueprint and ...

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