Hi,
Just want to say thank you Deadlock for your mod (i played 800hours of factorio before starting playing your mod).
Graphics are so good that i am exited to build new building each time and i like staring at them to see each details.
Sounds are good too (even if one specific sound per machine ...
Search found 30 matches
- Fri Nov 19, 2021 9:26 pm
- Forum: Mods
- Topic: Industrial Revolution 2 discussion
- Replies: 125
- Views: 64379
- Fri Feb 22, 2019 6:41 pm
- Forum: News
- Topic: Friday Facts #283 - Prepare to Launch
- Replies: 341
- Views: 188146
Re: Friday Facts #283 - Prepare to Launch
As you can see, there are a lot of things happening at the last moment, but it seems that there shouldn't be a big obstacle in the way of release next week.
What about the 65 unassigned bug reports?
I'm sure they're VERY thankful that you mentioned bug reports. I suspect they're so ...
- Fri Aug 03, 2018 3:22 pm
- Forum: News
- Topic: Friday Facts #254 - No research queue for you
- Replies: 223
- Views: 103037
Re: Friday Facts #254 - No research queue for you
Why don't add highlights to new items ?
Remove them when you stay 1 second over them.

Remove them when you stay 1 second over them.

- Fri Mar 30, 2018 8:36 pm
- Forum: News
- Topic: Friday Facts #236 - Building a rollup
- Replies: 63
- Views: 48693
Re: Friday Facts #236 - Building a rollup
My point of view.
A friend of mine, if he saw that, maybe he wouldn't buy the game.
2 reasons :
- It would look like too complicated for him.
- He like killing biters, destroying enemy bases, there you only show a big factory.
I think it's good for hardcore gamer, but for "normal gamer", it's too ...
A friend of mine, if he saw that, maybe he wouldn't buy the game.
2 reasons :
- It would look like too complicated for him.
- He like killing biters, destroying enemy bases, there you only show a big factory.
I think it's good for hardcore gamer, but for "normal gamer", it's too ...
- Sun Mar 25, 2018 7:05 pm
- Forum: Technical Help
- Topic: Bad connexion, difficult to join game sometimes
- Replies: 2
- Views: 1481
Re: Bad connexion, difficult to join game sometimes
He didn't played OpenTTD so we don't know. The thing is this look like a bug. It's downloading but at the same time, it's kicking for no response...
- Sun Mar 25, 2018 5:53 pm
- Forum: Technical Help
- Topic: Bad connexion, difficult to join game sometimes
- Replies: 2
- Views: 1481
Bad connexion, difficult to join game sometimes
Hi,
I'm hosting a private server, hosted on the same computer where i play.
I have a good connexion (1Gb/250Mb).
A friend can join without any problems (he have a good connexion too, 50Mb/5Mb)
But my brother have lot's of problems to join (he have a bad connexion, some jitter and max 3Mb/800Kb ...
I'm hosting a private server, hosted on the same computer where i play.
I have a good connexion (1Gb/250Mb).
A friend can join without any problems (he have a good connexion too, 50Mb/5Mb)
But my brother have lot's of problems to join (he have a bad connexion, some jitter and max 3Mb/800Kb ...
- Sat Mar 24, 2018 2:28 pm
- Forum: News
- Topic: Friday Facts #235 - 0.16 stable
- Replies: 122
- Views: 63359
Re: Friday Facts #235 - 0.16 stable
Great news, can't wait for the new GUI ! :)
But nothing about sound modifications ?
I mean, actually, sound could be wayyyy better.
You should work on the sound engine, for example, we should hear explosions or shot from far distance (less volume, less treble, low pitched, echoes, latency, etc ...
But nothing about sound modifications ?
I mean, actually, sound could be wayyyy better.
You should work on the sound engine, for example, we should hear explosions or shot from far distance (less volume, less treble, low pitched, echoes, latency, etc ...
- Thu Jan 04, 2018 12:50 pm
- Forum: Releases
- Topic: Version 0.16.13
- Replies: 27
- Views: 19451
Re: Version 0.16.13
Answer for you :
Experimental != stable
U misunderstand this words! A stable release can have also bugs in it. That is not the point. The point is, that this is a obviously error and the word "experimental" isn't an apology for this error. I am not talking about simple hidden errors! :roll:
For ...
- Thu Jan 04, 2018 10:41 am
- Forum: Releases
- Topic: Version 0.16.13
- Replies: 27
- Views: 19451
Re: Version 0.16.13
Answer for you :DustFireSky wrote:Guenni7 wrote: Sometimes i ask myself: "How can it be, that the developer don't noticed such errors ?" Doesn't they test her releases ?
Experimental != stable
- Wed Jan 03, 2018 11:13 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [16.13] Buffer chest don't supply players
- Replies: 4
- Views: 4196
Re: [16.13] Buffer chest don't supply players
Thank you, for being so fast, and for the workaround !
- Wed Jan 03, 2018 10:33 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [16.13] Buffer chest don't supply players
- Replies: 4
- Views: 4196
[Rseding91] [16.13] Buffer chest don't supply players
- Requesting blue UG belt
- Lot's of bot available (only one used for others things)
- Standing next to a buffer chest with 50 blue UG belt (have only 31)
---> Nothing happens. (if i blueprint concrete on floor, then construction bots will get concrete from buffer chest)
https://i.imgur.com/VWV7fNj ...
- Lot's of bot available (only one used for others things)
- Standing next to a buffer chest with 50 blue UG belt (have only 31)
---> Nothing happens. (if i blueprint concrete on floor, then construction bots will get concrete from buffer chest)
https://i.imgur.com/VWV7fNj ...
- Fri Dec 29, 2017 9:35 pm
- Forum: Releases
- Topic: Version 0.16.8
- Replies: 64
- Views: 36924
Re: Version 0.16.8
Wrong. It's not that it will be harder, it's that it will be significantly worse than the easier alternative of using a fluid wagon, which pretty much points the player in the direction of only one option. I love the fact that Factorio has many ways to play and multiple options for ways to do ...
- Fri Dec 29, 2017 8:12 pm
- Forum: Releases
- Topic: Version 0.16.8
- Replies: 64
- Views: 36924
Re: Version 0.16.8
Except that now it takes about 5x as much bots/belts to move the same amount of barrels as before, which means worse performance. That completely goes against what the devs have said before about want to increase game performance.
Going with a suggestion stated previously of reducing barrel stack ...
- Fri Dec 29, 2017 6:58 pm
- Forum: Releases
- Topic: Version 0.16.8
- Replies: 64
- Views: 36924
Re: Version 0.16.8
Yeah thank you !
I think it's a good balancing for fluids (now we just need a new graphic for the tank wagon, with only one tank to fit with the recipe).
I hope you will spend some time with your families now :)
Loading 0.16.7 save https://cdn.discordapp.com/attachments/351216447919357957 ...
I think it's a good balancing for fluids (now we just need a new graphic for the tank wagon, with only one tank to fit with the recipe).
I hope you will spend some time with your families now :)
Loading 0.16.7 save https://cdn.discordapp.com/attachments/351216447919357957 ...
- Sun Dec 24, 2017 1:45 pm
- Forum: Ideas and Suggestions
- Topic: Pressing "Q" auto-selects Offshore Pump if cursor over water
- Replies: 17
- Views: 6177
Re: Pressing "Q" auto-selects Offshore Pump if cursor over water
Ahh yes, i was off topic, i thought Q was unaffected, i changed the key. I thought you were talking for a new key.
So yes copy tool could select pump on water and ore extractor on ore field.
So yes copy tool could select pump on water and ore extractor on ore field.
- Sun Dec 24, 2017 11:23 am
- Forum: Ideas and Suggestions
- Topic: Pressing "Q" auto-selects Offshore Pump if cursor over water
- Replies: 17
- Views: 6177
Re: Pressing "Q" auto-selects Offshore Pump if cursor over water
Yes, for exemple, Q on :
- grey assembling machine = blue assembling machine (or inserter ?)
- yellow belt = red belt (or alternate between splitter and UG belt ?)
- multiple Q on rails = alernate between train stop and signals
Etc, the list can be long
And call it «smart key».
- grey assembling machine = blue assembling machine (or inserter ?)
- yellow belt = red belt (or alternate between splitter and UG belt ?)
- multiple Q on rails = alernate between train stop and signals
Etc, the list can be long
And call it «smart key».
- Fri Dec 22, 2017 9:36 pm
- Forum: Ideas and Suggestions
- Topic: Manage players colors
- Replies: 0
- Views: 884
Manage players colors
Query : A server side option to set building color = owner/builder color.
Why : In our server, we are playing in coop (no separate force, same tech tree) but we have our personnal base (easier to manage, and each of us bring in the center base his assigned colour science kit).
Why : In our server, we are playing in coop (no separate force, same tech tree) but we have our personnal base (easier to manage, and each of us bring in the center base his assigned colour science kit).
- Fri Dec 22, 2017 9:15 pm
- Forum: Minor issues
- Topic: [Rseding91] [16.6] Waiting bot = high cpu usage
- Replies: 2
- Views: 2002
Re: [Rseding91] [16.6] Waiting bot = high cpu usage
Yes, it's more a problem than an bug.
And i agree, it's not gamebreaking at all, it was just to let you know in case you didn't.
And i agree, it's not gamebreaking at all, it was just to let you know in case you didn't.
- Fri Dec 22, 2017 9:02 pm
- Forum: Ideas and Suggestions
- Topic: Headless server pause request
- Replies: 2
- Views: 3090
Re: Headless server pause request
Up ! (glad i found this topic, was in way to write a duplicate)
In our case, if the first that is joining the server have a slower pc than the server, then he just can't play : infinite catch up -> can't join -> can't have acces to console to lower game.speed.
Our solution (that can be a trick on ...
In our case, if the first that is joining the server have a slower pc than the server, then he just can't play : infinite catch up -> can't join -> can't have acces to console to lower game.speed.
Our solution (that can be a trick on ...
- Fri Dec 22, 2017 8:49 pm
- Forum: Minor issues
- Topic: [Rseding91] [16.6] Waiting bot = high cpu usage
- Replies: 2
- Views: 2002
[Rseding91] [16.6] Waiting bot = high cpu usage
24 seconds video that explain everything (look at the fps) :
https://drive.google.com/file/d/1Fs9Qe1InGbxw5jVzBDlo1iutQvUjD3k5/view?usp=sharing
https://drive.google.com/file/d/1Fs9Qe1InGbxw5jVzBDlo1iutQvUjD3k5/view?usp=sharing
When chests are full, bots are waiting and fps drop a lot.
I think ...
https://drive.google.com/file/d/1Fs9Qe1InGbxw5jVzBDlo1iutQvUjD3k5/view?usp=sharing
https://drive.google.com/file/d/1Fs9Qe1InGbxw5jVzBDlo1iutQvUjD3k5/view?usp=sharing
When chests are full, bots are waiting and fps drop a lot.
I think ...