Search found 254 matches

by Omnifarious
Sat Oct 10, 2020 12:16 am
Forum: Releases
Topic: Version 1.0.0
Replies: 125
Views: 43795

Re: Version 1.0.0

Making your perimeter a convex hull* is overkill. Just making sure it is a rectangle is simple enough and works with just straight and and maybe corner pieces for your perimeter defense blueprint etc. Making it less rectangular isn't going to save you time or effort since you now get a short defens...
by Omnifarious
Wed Oct 07, 2020 12:32 am
Forum: Releases
Topic: Version 1.0.0
Replies: 125
Views: 43795

Re: Version 1.0.0

I "Diamond Grid" everything, and my base is always a rectangle so I never lose bots flying over aliens. So for me the spidertron is mostly a better tank, turn off auto fire and fill with nukes and laser defense. I no longer have to do the little dance of jumping out of a tank to let off nukes. I've...
by Omnifarious
Fri Aug 21, 2020 2:30 pm
Forum: Releases
Topic: Version 1.0.0
Replies: 125
Views: 43795

Re: Version 1.0.0

Just out of curiosity, does biter creep permanently change the landscape? Do the associated decoratives ever fade? Does it permanently change the tiles for some parts of the landscape?
by Omnifarious
Mon Aug 17, 2020 1:48 am
Forum: Releases
Topic: Version 1.0.0
Replies: 125
Views: 43795

Re: Version 1.0.0

So, exactly as posila said then. So why are you saying "So no, not all mods automatically transfer from 0.18" when you are agreeing? That's confusing. :o :shock: Here is what I've noticed... Almost all mods for 0.18 work perfectly on 1.0 without any changes of any kind whatsoever. No updates, no ch...
by Omnifarious
Fri Aug 14, 2020 9:14 pm
Forum: News
Topic: Friday Facts #360 - 1.0 is here!
Replies: 207
Views: 29211

Re: Friday Facts #360 - 1.0 is here!

I posted this on Reddit as well.... You've missed that your FFF blog posts have given invaluable insight into game programming, game development, and optimization techniques. They are a serious contribution to the body of knowledge surrounding these things. I understand and appreciate the effort you...
by Omnifarious
Wed Aug 12, 2020 10:35 pm
Forum: Pending
Topic: [0.18.37] Halt and crash while fiddling with base
Replies: 2
Views: 194

Re: [0.18.37] Halt and crash while fiddling with base

Looking at the log it looks like bogus memory corruption. I recommend running a memory test: https://www.memtest.org/ I discovered that the memory I was shipped for this machine was much slower than the memory I ordered. I was having the motherboard force the speed higher (thinking it was just mist...
by Omnifarious
Wed Aug 12, 2020 7:04 pm
Forum: Releases
Topic: Version 0.18.47
Replies: 19
Views: 7736

Re: Version 0.18.47

JaJe wrote:
Wed Aug 12, 2020 6:32 pm
1 Bug, 40,2Mb...interesting
If a change involves a piece of executable code, even a small change can be rippled into a lot of code by the compiler. Additionally, doing binary diffs isn't trivial. So, the size of a download doesn't bear a strong resemblance to the size of a change.
by Omnifarious
Wed Aug 12, 2020 2:07 pm
Forum: Pending
Topic: [0.18.36] Biters can create nests through cliffs
Replies: 4
Views: 247

Re: [0.18.36] Biters can create nests through cliffs

No that does not help showing what is actually happening. I'll put this in pending until someone can show how to reproduce this. I tried using the Hive Mind mod to recreate this. But it just lets you place biter nests. It doesn't let you send out an expansion party. :-/ If there was a way to force ...
by Omnifarious
Fri Aug 07, 2020 5:03 pm
Forum: Releases
Topic: Version 0.18.45
Replies: 8
Views: 22378

Re: Version 0.18.45

I like the new laser sounds a lot better. Lower frequency, and more of a hint of power to them. Thank you very much for that. The sounds repair robots make repairing things are interesting and fun. I don't know if they even made a sound before, but they definitely do now and it's amusing and consist...
by Omnifarious
Thu Jul 30, 2020 7:21 am
Forum: Releases
Topic: Version 0.18.38
Replies: 24
Views: 7155

Re: Version 0.18.38

Thank you! That definitely fixes the ghost stuck in the hand problem.
by Omnifarious
Thu Jul 30, 2020 1:51 am
Forum: Pending
Topic: [0.18.37] Halt and crash while fiddling with base
Replies: 2
Views: 194

[0.18.37] Halt and crash while fiddling with base

It told me I should post the log, so here it is. It has a stack trace at the end.
by Omnifarious
Thu Jul 30, 2020 1:20 am
Forum: Releases
Topic: Version 0.18.37
Replies: 33
Views: 6456

Re: Version 0.18.37

badtouchatr wrote:
Wed Jul 29, 2020 10:56 pm
who releases new "major features" just 16 days before the supposed "stable 1.0" release? huh? who does that?
The Factorio team is about the only team I've seen where I suspect that kind of thing would be likely to go well. :-)
by Omnifarious
Thu Jul 30, 2020 1:17 am
Forum: Releases
Topic: Version 0.18.37
Replies: 33
Views: 6456

Re: Version 0.18.37

Think we might have a bug .. Pressing 'Q' to get a ghost item in hand, then pressing 'Q' again will not clear the hand. The ghost item will still stay in hand. I have the same problen, you need to change to item in backpack This currently causes some major issues with the Braver New World mod in th...
by Omnifarious
Wed Jul 29, 2020 9:49 pm
Forum: Releases
Topic: Version 0.18.37
Replies: 33
Views: 6456

Re: Version 0.18.37

Looking at why one mod I use is failing, it's looking like the `collision_mask` field of the 'tile-unknown' global game tile prototype is nil. That's kind of weird. It wasn't the case before this update, and I haven't changed which mods I have installed.
by Omnifarious
Fri Jul 24, 2020 4:48 pm
Forum: News
Topic: Friday Facts #357 - Nuke
Replies: 96
Views: 10535

Re: Friday Facts #357 - Nuke

Thank you very much for the nuke update. I really look forward to seeing both it and the blueprints in the game. They both look like awesome changes. I was nearly positive you'd make the nuke a lot more impressive before 1.0. :-)
by Omnifarious
Wed Jul 22, 2020 2:05 am
Forum: Resolved Problems and Bugs
Topic: Error 500 on website
Replies: 1
Views: 202

Re: Error 500 on website

I have a similar problem, and I think it has a lot to do with whether or not you commented in the discussion for a mod that was removed completely by the devs. This is causing a huge problem for me because it's preventing me from figuring out which of my mods is being commented on and what the comme...
by Omnifarious
Wed Jul 15, 2020 5:54 pm
Forum: Pending
Topic: [0.18.36] Biters can create nests through cliffs
Replies: 4
Views: 247

Re: [0.18.36] Biters can create nests through cliffs

Loewchen wrote:
Wed Jul 15, 2020 3:29 pm
Post a save showing this actually happening please.
I can post a save where it happened in the past and have myself standing where it happened. But I cleared out the nest before I realized I'd seen a bug, and so I don't have a save showing the immediate aftermath.
by Omnifarious
Wed Jul 15, 2020 3:22 pm
Forum: Duplicates
Topic: [0.18.36] Inserter GUI does not update when research completed
Replies: 1
Views: 76

[0.18.36] Inserter GUI does not update when research completed

If you have the research queue on, and you have the inserter GUI open when research finishes for an inserter stack size increase, the stack size showing in the GUI for the inserter does not update.

This is a minor nit. But I thought it might be worth fixing before 1.0.
by Omnifarious
Wed Jul 15, 2020 3:20 pm
Forum: Pending
Topic: [0.18.36] Biters can create nests through cliffs
Replies: 4
Views: 247

[0.18.36] Biters can create nests through cliffs

I recently had a game in which I was using cliffs as a barrier. I had properly walled up all the tiny chokepoints that would enable to biters to escape past the cliff wall. They did anyway. The way they did this was by nesting right next to cliffs. When a new spawner was created from this, it was cr...
by Omnifarious
Fri Jul 10, 2020 3:10 am
Forum: Releases
Topic: Version 0.18.34
Replies: 23
Views: 11160

Re: Version 0.18.34

most of the time, if i want to have about a full stack of something, i set the requests to something like from 80% or 90% of a stack size to one stack, so when bots deliver slightly more than the minimum, neither i get another stack, nor they have to fly all the way back to put it to some random st...

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