Search found 264 matches

by Omnifarious
Thu Apr 07, 2022 4:24 pm
Forum: News
Topic: Friday Facts #369 - To the moon
Replies: 63
Views: 30509

Re: Friday Facts #369 - To the moon

I actually need to write my article on NFTs and scams. NFTs of game content land very squarely in the scam territory. Note, that I don't think all NFTs are inherently scams, but you aren't really buying what you might think you're buying when you buy them. No, just because it's connected to game co...
by Omnifarious
Mon Apr 04, 2022 12:57 am
Forum: News
Topic: Friday Facts #369 - To the moon
Replies: 63
Views: 30509

Re: Friday Facts #369 - To the moon

That was hilarious. I wasn't taken in for a moment, but it was funny all the same. I actually need to write my article on NFTs and scams. NFTs of game content land very squarely in the scam territory. Note, that I don't think all NFTs are inherently scams, but you aren't really buying what you might...
by Omnifarious
Wed Mar 30, 2022 2:44 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.39] Enemies spontaneously teleport
Replies: 4
Views: 1566

Re: [1.1.39] Enemies spontaneously teleport

This may be the problem I was experiencing when a biter nest mysteriously appeared on the wrong side of a cliff once. I still think though, that this was the nest appearing on the other side of the cliff when the biter created it.

I've never seen the problem reoccur. :-(
by Omnifarious
Sat Nov 27, 2021 5:24 am
Forum: Mod portal Discussion
Topic: I can't log into mod portal
Replies: 26
Views: 2555

Re: I can't log into mod portal

I just had a very similar (likely the same) issue. I fixed it by clearing all the cookies and site data associated with factorio.com and logging into both the forum and the mod portal again.

Before that, multiple browser restarts didn't fix the issue.
by Omnifarious
Sat Jan 23, 2021 10:10 pm
Forum: Implemented Suggestions
Topic: Decider combinator with "Anything" output
Replies: 32
Views: 15065

Re: Decider combinator with "Anything" output

This is a broader solution to the filter selection problem than the Each option for the stack size idea that I proposed, and therefore a better one. Thank you DaveMcW!
by Omnifarious
Thu Jan 14, 2021 3:59 am
Forum: Railway Setups
Topic: 4-way intersections: Throughput and deadlocks [image heavy]
Replies: 706
Views: 665587

Re: 4-way intersections: Throughput and deadlocks [image heavy]

tsiebecker wrote:
Mon Jan 11, 2021 8:04 am
You can, but not with RHD. Take mmmPI's layout, switch it to LHD, and you get full signalling.
Is there an analysis of how this compares with an ordinary LHD roundabout without the extra cross-tracks throught the middle of the circle?
by Omnifarious
Thu Jan 07, 2021 5:45 am
Forum: Modding help
Topic: How to retreive information about entity contained inside ghost
Replies: 1
Views: 443

Re: How to retreive information about entity contained inside ghost

It looks like this might answer my question. And the answer would be "No", but here are a whole bunch of hacks to get around it. I'll see if there's a way that works for what I want to do. But if anybody else has any better ideas or knows differently, I'd really appreciate knowing. Accessi...
by Omnifarious
Wed Jan 06, 2021 2:12 am
Forum: Modding help
Topic: How to retreive information about entity contained inside ghost
Replies: 1
Views: 443

How to retreive information about entity contained inside ghost

How do I discover what other power poles a ghost pole is connected to? It seems like it's very hard get to any but the most superficial information about the entity contained within a ghost.
by Omnifarious
Mon Jan 04, 2021 4:22 pm
Forum: Modding help
Topic: Ghost entity placement event?
Replies: 2
Views: 517

Re: Ghost entity placement event?

Ghosts are just another type of Entity so all the standard events should apply. When you build a ghost of electric pole you will get `on_built_entity` event with created_entity pointing to the entity-ghost for which ghost_name=<pole name>. Oh, nifty! Thank you. That definitely solves my problem.
by Omnifarious
Mon Jan 04, 2021 8:25 am
Forum: Modding help
Topic: Ghost entity placement event?
Replies: 2
Views: 517

Ghost entity placement event?

There is an event for when the player (not a bot) builds an entity. Is there a way to detect when a player places a ghost? Not a blueprint, but a single entity ghost. My LD Circuit mod automatically adds circuit wires when the player places a long-distance power pole with a small supply range. I wou...
by Omnifarious
Sat Oct 10, 2020 12:16 am
Forum: Releases
Topic: Version 1.0.0
Replies: 130
Views: 79668

Re: Version 1.0.0

Making your perimeter a convex hull* is overkill. Just making sure it is a rectangle is simple enough and works with just straight and and maybe corner pieces for your perimeter defense blueprint etc. Making it less rectangular isn't going to save you time or effort since you now get a short defens...
by Omnifarious
Wed Oct 07, 2020 12:32 am
Forum: Releases
Topic: Version 1.0.0
Replies: 130
Views: 79668

Re: Version 1.0.0

I "Diamond Grid" everything, and my base is always a rectangle so I never lose bots flying over aliens. So for me the spidertron is mostly a better tank, turn off auto fire and fill with nukes and laser defense. I no longer have to do the little dance of jumping out of a tank to let off n...
by Omnifarious
Fri Aug 21, 2020 2:30 pm
Forum: Releases
Topic: Version 1.0.0
Replies: 130
Views: 79668

Re: Version 1.0.0

Just out of curiosity, does biter creep permanently change the landscape? Do the associated decoratives ever fade? Does it permanently change the tiles for some parts of the landscape?
by Omnifarious
Mon Aug 17, 2020 1:48 am
Forum: Releases
Topic: Version 1.0.0
Replies: 130
Views: 79668

Re: Version 1.0.0

So, exactly as posila said then. So why are you saying "So no, not all mods automatically transfer from 0.18" when you are agreeing? That's confusing. :o :shock: Here is what I've noticed... Almost all mods for 0.18 work perfectly on 1.0 without any changes of any kind whatsoever. No upda...
by Omnifarious
Fri Aug 14, 2020 9:14 pm
Forum: News
Topic: Friday Facts #360 - 1.0 is here!
Replies: 209
Views: 65786

Re: Friday Facts #360 - 1.0 is here!

I posted this on Reddit as well.... You've missed that your FFF blog posts have given invaluable insight into game programming, game development, and optimization techniques. They are a serious contribution to the body of knowledge surrounding these things. I understand and appreciate the effort you...
by Omnifarious
Wed Aug 12, 2020 10:35 pm
Forum: Pending
Topic: [0.18.37] Halt and crash while fiddling with base
Replies: 2
Views: 677

Re: [0.18.37] Halt and crash while fiddling with base

Looking at the log it looks like bogus memory corruption. I recommend running a memory test: https://www.memtest.org/ I discovered that the memory I was shipped for this machine was much slower than the memory I ordered. I was having the motherboard force the speed higher (thinking it was just mist...
by Omnifarious
Wed Aug 12, 2020 7:04 pm
Forum: Releases
Topic: Version 0.18.47
Replies: 19
Views: 12220

Re: Version 0.18.47

JaJe wrote:
Wed Aug 12, 2020 6:32 pm
1 Bug, 40,2Mb...interesting
If a change involves a piece of executable code, even a small change can be rippled into a lot of code by the compiler. Additionally, doing binary diffs isn't trivial. So, the size of a download doesn't bear a strong resemblance to the size of a change.
by Omnifarious
Wed Aug 12, 2020 2:07 pm
Forum: Pending
Topic: [0.18.36] Biters can create nests through cliffs
Replies: 4
Views: 873

Re: [0.18.36] Biters can create nests through cliffs

No that does not help showing what is actually happening. I'll put this in pending until someone can show how to reproduce this. I tried using the Hive Mind mod to recreate this. But it just lets you place biter nests. It doesn't let you send out an expansion party. :-/ If there was a way to force ...
by Omnifarious
Fri Aug 07, 2020 5:03 pm
Forum: Releases
Topic: Version 0.18.45
Replies: 8
Views: 32368

Re: Version 0.18.45

I like the new laser sounds a lot better. Lower frequency, and more of a hint of power to them. Thank you very much for that. The sounds repair robots make repairing things are interesting and fun. I don't know if they even made a sound before, but they definitely do now and it's amusing and consist...
by Omnifarious
Thu Jul 30, 2020 7:21 am
Forum: Releases
Topic: Version 0.18.38
Replies: 24
Views: 11792

Re: Version 0.18.38

Thank you! That definitely fixes the ghost stuck in the hand problem.

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