You guys implemented my LD Auto Circuit mod (more or less) into the base game!
And here I was getting all excited by the changes to how ghosts handled wires so I could make it work for hand-placed ghosts as well!
Search found 267 matches
- Sat Oct 07, 2023 3:13 am
- Forum: News
- Topic: Friday Facts #379 - Abstract rewiring
- Replies: 153
- Views: 18813
- Sat Sep 30, 2023 10:04 am
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 335
- Views: 59892
Re: Friday Facts #378 - Trains on another level
This is absolutely amazing, and I have no suggestions or complaints. I'm already trying to come up with high-throughput junctions of all varieties. This just opens up the design space to an amazing degree. I also wonder if I could manage my overall desire for forest preservation by elevating all of ...
- Fri Sep 22, 2023 1:59 pm
- Forum: News
- Topic: Friday Facts #377 - New new rails
- Replies: 217
- Views: 38837
Re: Friday Facts #377 - New new rails
One thing I would love to see would be a rail planner that allowed you to plan long distance rails with multiple parallel tracks and the ability to separately (and/or together) route around trees, rocks, or cliffs. Personally, I really hate harming trees, and can't harm cliffs until I have cliff exp...
- Thu Apr 07, 2022 4:24 pm
- Forum: News
- Topic: Friday Facts #369 - To the moon
- Replies: 67
- Views: 47707
Re: Friday Facts #369 - To the moon
I actually need to write my article on NFTs and scams. NFTs of game content land very squarely in the scam territory. Note, that I don't think all NFTs are inherently scams, but you aren't really buying what you might think you're buying when you buy them. No, just because it's connected to game co...
- Mon Apr 04, 2022 12:57 am
- Forum: News
- Topic: Friday Facts #369 - To the moon
- Replies: 67
- Views: 47707
Re: Friday Facts #369 - To the moon
That was hilarious. I wasn't taken in for a moment, but it was funny all the same. I actually need to write my article on NFTs and scams. NFTs of game content land very squarely in the scam territory. Note, that I don't think all NFTs are inherently scams, but you aren't really buying what you might...
- Wed Mar 30, 2022 2:44 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.39] Enemies spontaneously teleport
- Replies: 4
- Views: 2893
Re: [1.1.39] Enemies spontaneously teleport
This may be the problem I was experiencing when a biter nest mysteriously appeared on the wrong side of a cliff once. I still think though, that this was the nest appearing on the other side of the cliff when the biter created it.
I've never seen the problem reoccur.
I've never seen the problem reoccur.

- Sat Nov 27, 2021 5:24 am
- Forum: Mod portal Discussion
- Topic: I can't log into mod portal
- Replies: 26
- Views: 5477
Re: I can't log into mod portal
I just had a very similar (likely the same) issue. I fixed it by clearing all the cookies and site data associated with factorio.com and logging into both the forum and the mod portal again.
Before that, multiple browser restarts didn't fix the issue.
Before that, multiple browser restarts didn't fix the issue.
- Sat Jan 23, 2021 10:10 pm
- Forum: Implemented Suggestions
- Topic: Decider combinator with "Anything" output
- Replies: 32
- Views: 19705
Re: Decider combinator with "Anything" output
This is a broader solution to the filter selection problem than the Each option for the stack size idea that I proposed, and therefore a better one. Thank you DaveMcW!
- Thu Jan 14, 2021 3:59 am
- Forum: Railway Setups
- Topic: 4-way intersections: Throughput and deadlocks [image heavy]
- Replies: 706
- Views: 826274
Re: 4-way intersections: Throughput and deadlocks [image heavy]
Is there an analysis of how this compares with an ordinary LHD roundabout without the extra cross-tracks throught the middle of the circle?tsiebecker wrote: ↑Mon Jan 11, 2021 8:04 amYou can, but not with RHD. Take mmmPI's layout, switch it to LHD, and you get full signalling.
- Thu Jan 07, 2021 5:45 am
- Forum: Modding help
- Topic: How to retreive information about entity contained inside ghost
- Replies: 1
- Views: 859
Re: How to retreive information about entity contained inside ghost
It looks like this might answer my question. And the answer would be "No", but here are a whole bunch of hacks to get around it. I'll see if there's a way that works for what I want to do. But if anybody else has any better ideas or knows differently, I'd really appreciate knowing. Accessi...
- Wed Jan 06, 2021 2:12 am
- Forum: Modding help
- Topic: How to retreive information about entity contained inside ghost
- Replies: 1
- Views: 859
How to retreive information about entity contained inside ghost
How do I discover what other power poles a ghost pole is connected to? It seems like it's very hard get to any but the most superficial information about the entity contained within a ghost.
- Mon Jan 04, 2021 4:22 pm
- Forum: Modding help
- Topic: Ghost entity placement event?
- Replies: 2
- Views: 999
Re: Ghost entity placement event?
Ghosts are just another type of Entity so all the standard events should apply. When you build a ghost of electric pole you will get `on_built_entity` event with created_entity pointing to the entity-ghost for which ghost_name=<pole name>. Oh, nifty! Thank you. That definitely solves my problem.
- Mon Jan 04, 2021 8:25 am
- Forum: Modding help
- Topic: Ghost entity placement event?
- Replies: 2
- Views: 999
Ghost entity placement event?
There is an event for when the player (not a bot) builds an entity. Is there a way to detect when a player places a ghost? Not a blueprint, but a single entity ghost. My LD Circuit mod automatically adds circuit wires when the player places a long-distance power pole with a small supply range. I wou...
- Sat Oct 10, 2020 12:16 am
- Forum: Releases
- Topic: Version 1.0.0
- Replies: 130
- Views: 94136
Re: Version 1.0.0
Making your perimeter a convex hull* is overkill. Just making sure it is a rectangle is simple enough and works with just straight and and maybe corner pieces for your perimeter defense blueprint etc. Making it less rectangular isn't going to save you time or effort since you now get a short defens...
- Wed Oct 07, 2020 12:32 am
- Forum: Releases
- Topic: Version 1.0.0
- Replies: 130
- Views: 94136
Re: Version 1.0.0
I "Diamond Grid" everything, and my base is always a rectangle so I never lose bots flying over aliens. So for me the spidertron is mostly a better tank, turn off auto fire and fill with nukes and laser defense. I no longer have to do the little dance of jumping out of a tank to let off n...
- Fri Aug 21, 2020 2:30 pm
- Forum: Releases
- Topic: Version 1.0.0
- Replies: 130
- Views: 94136
Re: Version 1.0.0
Just out of curiosity, does biter creep permanently change the landscape? Do the associated decoratives ever fade? Does it permanently change the tiles for some parts of the landscape?
- Mon Aug 17, 2020 1:48 am
- Forum: Releases
- Topic: Version 1.0.0
- Replies: 130
- Views: 94136
Re: Version 1.0.0
So, exactly as posila said then. So why are you saying "So no, not all mods automatically transfer from 0.18" when you are agreeing? That's confusing. :o :shock: Here is what I've noticed... Almost all mods for 0.18 work perfectly on 1.0 without any changes of any kind whatsoever. No upda...
- Fri Aug 14, 2020 9:14 pm
- Forum: News
- Topic: Friday Facts #360 - 1.0 is here!
- Replies: 210
- Views: 93911
Re: Friday Facts #360 - 1.0 is here!
I posted this on Reddit as well.... You've missed that your FFF blog posts have given invaluable insight into game programming, game development, and optimization techniques. They are a serious contribution to the body of knowledge surrounding these things. I understand and appreciate the effort you...
- Wed Aug 12, 2020 10:35 pm
- Forum: Pending
- Topic: [0.18.37] Halt and crash while fiddling with base
- Replies: 2
- Views: 1065
Re: [0.18.37] Halt and crash while fiddling with base
Looking at the log it looks like bogus memory corruption. I recommend running a memory test: https://www.memtest.org/ I discovered that the memory I was shipped for this machine was much slower than the memory I ordered. I was having the motherboard force the speed higher (thinking it was just mist...
- Wed Aug 12, 2020 7:04 pm
- Forum: Releases
- Topic: Version 0.18.47
- Replies: 19
- Views: 14701
Re: Version 0.18.47
If a change involves a piece of executable code, even a small change can be rippled into a lot of code by the compiler. Additionally, doing binary diffs isn't trivial. So, the size of a download doesn't bear a strong resemblance to the size of a change.