Search found 235 matches

by Omnifarious
Fri Jul 10, 2020 3:10 am
Forum: Releases
Topic: Version 0.18.34
Replies: 23
Views: 8833

Re: Version 0.18.34

most of the time, if i want to have about a full stack of something, i set the requests to something like from 80% or 90% of a stack size to one stack, so when bots deliver slightly more than the minimum, neither i get another stack, nor they have to fly all the way back to put it to some random st...
by Omnifarious
Fri Jun 19, 2020 2:22 pm
Forum: Releases
Topic: Version 0.18.32
Replies: 36
Views: 10580

Re: Version 0.18.32

It not being 0.5 is because the circuit network operates on integers...but they could've made it round up instead of down. I don't know what the rationale for doing it this way was. You're mistaken in saying that circuits round down. As an experiment, divide -7 by 3. Since the game truncates, the g...
by Omnifarious
Wed Jun 17, 2020 5:45 am
Forum: Releases
Topic: Version 0.18.32
Replies: 36
Views: 10580

Re: Version 0.18.32

I really like the new beacon design. I think it's a big improvement over the original, and an even bigger improvement over the previous design you considered. I do think Walkable Beacons and Down The Rabbit Hole make them better. Though I think the first of those two makes the hit-box too small. I a...
by Omnifarious
Fri Jun 05, 2020 4:38 pm
Forum: News
Topic: Friday Facts #350 - Electric mining drill redesign
Replies: 101
Views: 16278

Re: Friday Facts #350 - Electric mining drill redesign

Would be interesting to see the animations at max speed :D <.... nifty animation elided ....> I really like the new mining drill. I'm still not necessarily sold on the new icon. But, it does indeed much more closely resemble the actual entity than the old icon. Is there any fluid sloshing or spatte...
by Omnifarious
Mon Jun 01, 2020 7:13 pm
Forum: Releases
Topic: Version 0.18.29
Replies: 32
Views: 6087

Re: Version 0.18.29

FactorioBot wrote:
Mon Jun 01, 2020 2:19 pm
Graphics
  • Reworked Engine unit icon.
I like the new engine icon a lot better than the previous one. Thank you for updating it. It looks a bit like a hot-rod engine now. :-)
by Omnifarious
Sat May 30, 2020 10:33 am
Forum: Releases
Topic: Version 0.18.27
Replies: 65
Views: 9610

Re: Version 0.18.27

5thHorseman wrote:
Sat May 30, 2020 10:16 am
Aww this somewhat implies that the iconic look of the miners will be gone. I understand because they make no sense (I mean, flywheels? fans? what are those?) but still... Iconic.
Why do you assume they're going to change the electric miners and not the icon?
by Omnifarious
Thu May 28, 2020 8:26 pm
Forum: Ideas and Suggestions
Topic: Read inserter stack size from the picked item's channel
Replies: 13
Views: 1309

Re: Read inserter stack size from the picked item's channel

Heya folks (first post), I've written a guide to creating fast & exact inserter systems: https://mason-larobina.github.io/factorio/2020/05/23/logistic-train-evolution.html I'm using an index trick to isolate individual items for processing one at a time. This allows me to set a second signal for th...
by Omnifarious
Thu May 28, 2020 8:18 pm
Forum: Ideas and Suggestions
Topic: Read inserter stack size from the picked item's channel
Replies: 13
Views: 1309

Re: Read inserter stack size from the picked item's channel

It seems to me that you could just filter the cargo wagon slots: Yeah, I tried that. But the inserters would get stuck holding an item that couldn't fit in the inventory and not pick up any of the other items that could go in the inventory. That works for one chest per item, (and I notice that you ...
by Omnifarious
Tue May 26, 2020 6:38 pm
Forum: Releases
Topic: Version 0.18.27
Replies: 65
Views: 9610

Re: Version 0.18.27

No. If you select '*' and '+' for an arithmetic combinator, then the '*' on the output means "Apply the operation to each input signal."....So, having many request slots on a chest is extremely useful for 'some of everything' kinds of trains. ...The filter inserter would just automatically use the ...
by Omnifarious
Tue May 26, 2020 6:15 pm
Forum: Releases
Topic: Version 0.18.27
Replies: 65
Views: 9610

Re: Version 0.18.27

It would be even more helpful if '*' was allowed for setting the stack size on filter inserters. ;-) I'm confused... isn't that just the same as not limiting? No. If you select '*' and '+' for an arithmetic combinator, then the '*' on the output means "Apply the operation to each input signal.". So...
by Omnifarious
Tue May 26, 2020 4:36 pm
Forum: Releases
Topic: Version 0.18.27
Replies: 65
Views: 9610

Re: Version 0.18.27

In general, I really like the new icons. I especially like how most of them are clearer and cleaner than the previous icons. Many of them also look better on belts. And I really like the new icons for batteries. I always considered your replacement for the trademarked batteries to be something of a ...
by Omnifarious
Tue May 26, 2020 4:10 pm
Forum: Releases
Topic: Version 0.18.27
Replies: 65
Views: 9610

Re: Version 0.18.27

arrow in my gluteus wrote:
Tue May 26, 2020 3:46 pm
Increased logistic filter count for requester and buffer chests from 12 to 30.
You have no idea how much helpful this is for me.
It would be even more helpful if '*' was allowed for setting the stack size on filter inserters. ;-)
by Omnifarious
Wed May 13, 2020 4:46 pm
Forum: Releases
Topic: Version 0.18.24
Replies: 39
Views: 7958

Re: Version 0.18.24

To be learned: never ever update the first few hours after a release - this holds for EVERY software everywhere. The final test step with mods I maintain is to have a game that uses the mod and test out loading it up and updating from the mod portal. I did that after a couple of hard lessons learne...
by Omnifarious
Sat May 02, 2020 1:00 am
Forum: Releases
Topic: Version 0.18.22
Replies: 71
Views: 13878

Re: Version 0.18.22

Heh, prompted by Pi-C's society scandals in long past newspapers, I checked the API doc history of course. The first mention of "all" and "script-only" being dropped was in fact 15.24's change notes as Koub has just revealed. At that time, LuaCustomInputPrototype wasn't even documented, and didn't ...
by Omnifarious
Fri May 01, 2020 4:46 am
Forum: Mods
Topic: [0.17] Even Distribution
Replies: 36
Views: 12924

Re: [0.17] Even Distribution

There's a bug report on the mod portal for you 321freddy. 0.18.22 broke your mod by finally removing the "script-only" custom input flag for CustomInput prototypes. They deprecated that value for 'custom' sometime in the 0.15 series. :-/
by Omnifarious
Thu Apr 30, 2020 4:21 pm
Forum: Releases
Topic: Version 0.18.22
Replies: 71
Views: 13878

Re: Version 0.18.22

so that means those mods stay dead until they get updated? (broke like 5 mods for me) Yes. If you want to help the authors of the mods you like, and possibly increase the speed at which those mods will be updated, go and post a bug in the forum for the mod, or wherever the mod author says to post b...
by Omnifarious
Sat Apr 25, 2020 5:14 am
Forum: Mods
Topic: [MOD 0.17] Deadlock's Crating Machine
Replies: 190
Views: 20202

Re: [MOD 0.17] Deadlock's Crating Machine

mitchellhalliday on GitHub was kind enough to open a pull request for a 0.18 update, which I did some quick testing on and have released. Note that the mod is still marked as deprecated in the portal, so it won't show up in search result pages but (I think?) should still be available for install in...
by Omnifarious
Mon Apr 20, 2020 1:15 pm
Forum: Releases
Topic: Version 0.18.19
Replies: 5
Views: 6310

Re: Version 0.18.19

This also fixes "Harmless error dialog pops up when saving (82539)". Thank you.

While this bug was minor, I found it to be a major irritant.
by Omnifarious
Fri Apr 17, 2020 9:17 pm
Forum: News
Topic: Friday Facts #343 - Environmental particle effects
Replies: 51
Views: 5659

Re: Friday Facts #343 - Environmental particle effects

So... let me get this straight, currently, the methods for decoration removal are as follows: Placing entities Placing tiles (sometimes repeatedly to remove all decoratives) Grenades (and possibly other explosions) Assorted mods Am I missing any? Removing decoratives in the options menu. I've done ...

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