Search found 298 matches
- Fri Aug 07, 2026 5:59 pm
- Forum: News
- Topic: Friday Facts #445 - The Biters Bite Back
- Replies: 33
- Views: 3131
Re: Friday Facts #445 - The Biters Bite Back
Any chance while you're at it, to make it so expansion units have to stand where a building is to be built, so that, a, it clearly mutates into the structure, and B, they can't teleport past cliffs?
that said, looks good. and I can just imagine Michel Hendricks having to find a new solution for ...
- Fri Aug 07, 2026 5:57 pm
- Forum: News
- Topic: Friday Facts #445 - The Biters Bite Back
- Replies: 33
- Views: 3131
Re: Friday Facts #445 - The Biters Bite Back
I sort of re-invented "victory poling" except I use walls. And the goal isn't to make an area impossible to expand into, it's just to reduce the probability enough that a different area where I've defended much more heavily is chosen instead.
I like the new behavior. I always thought the really ...
I like the new behavior. I always thought the really ...
- Sat Jul 18, 2026 9:08 pm
- Forum: Ideas and Suggestions
- Topic: Chest output ticks to spoil
- Replies: 3
- Views: 364
- Sat Jul 18, 2026 9:07 pm
- Forum: Ideas and Suggestions
- Topic: Allow belt/chest circuit readers to read spoilage level of most spoiled item
- Replies: 28
- Views: 19842
Re: Allow belt/chest circuit readers to read spoilage level of most spoiled item
I'm really interested in this as well. IMHO, it should be either "ticks til spoil" or in 10ths of a percent. I would like more precision on this than we get for accumulator charge.
- Wed Jul 08, 2026 6:05 pm
- Forum: Ideas and Suggestions
- Topic: Better railgun sound
- Replies: 1
- Views: 221
Re: Better railgun sound
I wish I were more of a sound engineer. I'd make a mod.
- Wed Jul 08, 2026 6:04 pm
- Forum: Ideas and Suggestions
- Topic: Chest output ticks to spoil
- Replies: 3
- Views: 364
Re: Chest output ticks to spoil
Does anybody have any comments on this?
- Mon Jul 06, 2026 1:05 pm
- Forum: Ideas and Suggestions
- Topic: Better railgun sound
- Replies: 1
- Views: 221
Better railgun sound
TL;DR
The railgun makes a fun sci-fi zappy noise, but in atmosphere, railguns should have a loud crack and a roar.
What?
The railgun sound should be updated to have a crack and a roar instead of a sci-fi gun zappy sound. Possibly preceded by a electric arc noise. For extra points, having it ...
The railgun makes a fun sci-fi zappy noise, but in atmosphere, railguns should have a loud crack and a roar.
What?
The railgun sound should be updated to have a crack and a roar instead of a sci-fi gun zappy sound. Possibly preceded by a electric arc noise. For extra points, having it ...
- Sun Jul 05, 2026 8:13 pm
- Forum: Ideas and Suggestions
- Topic: Chest output ticks to spoil
- Replies: 3
- Views: 364
Chest output ticks to spoil
TL;DR
Chests should have an output option parameterized by an item that outputs the lowest time to spoil of any item of that type in their inventory.
What?
Chests allow you to output their inventory. There should be another checkbox that lets you output a "ticks to spoil" timer on a particular ...
Chests should have an output option parameterized by an item that outputs the lowest time to spoil of any item of that type in their inventory.
What?
Chests allow you to output their inventory. There should be another checkbox that lets you output a "ticks to spoil" timer on a particular ...
- Thu Jun 25, 2026 11:36 am
- Forum: Releases
- Topic: Version 2.1.7
- Replies: 301
- Views: 182944
Re: Version 2.1.7
Thanks. :-/ Well, that's a bit disappointing to learn. I'm going to have to install something new on my laptop it seems.
- Wed Jun 24, 2026 12:13 am
- Forum: Releases
- Topic: Version 2.1.7
- Replies: 301
- Views: 182944
Re: Version 2.1.7
I have a Pop_OS! 22.04 system, and it still has glibc 2.35. So Space Age won't launch on my system.
I was able to go through some contortions involving podman and a debian:12 container and get it to work, sort of. The graphics are really slow though because the nvidia drivers won't work properly ...
I was able to go through some contortions involving podman and a debian:12 container and get it to work, sort of. The graphics are really slow though because the nvidia drivers won't work properly ...
- Fri Jun 19, 2026 8:51 pm
- Forum: News
- Topic: Friday Facts #443 - More Planet Deliveries
- Replies: 176
- Views: 35070
Re: Friday Facts #443 - More Planet Deliveries
The mine thing is really interesting. I would love it if the mine had an output mode too. The mine should pulse a 1 on a chosen signal when it goes off. Or, alternately, pulse a 1 on a signal that indicates what caused it to go off if you wanted to get really fancy.
If the mine would break the ...
If the mine would break the ...
- Fri Jun 12, 2026 3:32 pm
- Forum: News
- Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
- Replies: 388
- Views: 59897
Re: Friday Facts #442 - Flip, Flow, and Fresh Paint
I really like all the changes in this FFF.
My biggest question is this....
I've noticed that it's difficult to work with quality in flexible ways in mods. The attributes of an entity affected by quality seem pretty fixed. And how those attributes are affected also seem pretty fixed.
I'm only ...
My biggest question is this....
I've noticed that it's difficult to work with quality in flexible ways in mods. The attributes of an entity affected by quality seem pretty fixed. And how those attributes are affected also seem pretty fixed.
I'm only ...
- Mon May 26, 2025 5:57 pm
- Forum: Modding help
- Topic: Hardcoded\Weird processing of 'normal' quality
- Replies: 3
- Views: 1407
Re: Hardcoded\Weird processing of 'normal' quality
The way quality scaling in general is handled is weird. All the mods I've looked at that try to make quality scaling work differently for an existing item end up creating special case versions of the item for every quality level and then performing a little switcheroo every time it's built. I don't ...
- Tue May 13, 2025 9:42 pm
- Forum: Technical Help
- Topic: Is there a way to change the default player color?
- Replies: 1
- Views: 993
- Tue May 13, 2025 9:42 pm
- Forum: Ideas and Suggestions
- Topic: Player character color setup
- Replies: 5
- Views: 2979
Re: Player character color setup
Thirded. I just asked if there was a way before finding this and discovering that there wasn't:
128776
It's annoying because I usually don't even remember the RGB value I prefer and have to experiment until I find the color I like again.
128776
It's annoying because I usually don't even remember the RGB value I prefer and have to experiment until I find the color I like again.
- Tue May 13, 2025 9:37 pm
- Forum: Technical Help
- Topic: Is there a way to change the default player color?
- Replies: 1
- Views: 993
Is there a way to change the default player color?
Every time I start a new game I have to manually set my preferred player color, which also often involves hunting around for the RGB value. I would like a way to set what player color I used by default when I started a new game, or joined a server if the host didn't have a different policy regarding ...
- Fri Apr 11, 2025 12:37 pm
- Forum: Technical Help
- Topic: A friend lost his password
- Replies: 2
- Views: 869
Re: A friend lost his password
How many emails could he possibly have? I’ve been on the internet for the past 15~ years and only have 3, 1 of which is purely for work. Also, the email it’s associated with will have the account creation email in it.
I've been on the Internet for the past 35 years, and I have, by one count ...
- Sun Feb 23, 2025 12:21 am
- Forum: Technical Help
- Topic: A friend lost his password
- Replies: 2
- Views: 869
A friend lost his password
He has a username, and a service token. He can't remember what email he used. Is there a way for him to recover? If he was sent a password reset to his email he probably still has access to it.
He could, I suppose, just try to send a reset to every email he can think of.
He could, I suppose, just try to send a reset to every email he can think of.
- Wed Feb 19, 2025 4:10 pm
- Forum: Releases
- Topic: Version 2.0.34
- Replies: 45
- Views: 32372
Re: Version 2.0.34
When we enabled LTO on GCC we were getting "Undefined reference to main()" errors that we could not figure out how to fix. Bisecting resulted in a completely random commit related to trains that, when reverted, fixed the issue. But reverting was not an option because it fixed a critical bug ...
- Mon Feb 10, 2025 11:34 am
- Forum: Releases
- Topic: Version 2.0.34
- Replies: 45
- Views: 32372
Re: Version 2.0.34
A change that is not mentioned in the changelog is that Linux builds are now built with Clang instead of GCC, which has allowed us to re-enable link-time optimization on Linux builds. Linux players should see some performance improvements due to this.
I'm curious, what was the blocker for LTO ...