Search found 12 matches
- Sun Nov 27, 2022 12:25 pm
- Forum: News
- Topic: Friday Facts #371 - Apple Silicon
- Replies: 60
- Views: 28736
Re: Friday Facts #371 - Apple Silicon
I'm since summer a user of Mac; a MacBook Air M1 with 8GiB of RAM, and I'll happily try out if I can play Factorio better on the M1 now. I'm honestly very grateful for the port which I've asked for earlier, and to see the dev team deliver such quality updates and improvements to the game. Now I hope...
- Wed Oct 26, 2022 9:35 pm
- Forum: News
- Topic: Factorio is coming to Nintendo Switch™
- Replies: 83
- Views: 46347
Re: Factorio is coming to Nintendo Switch™
This is really good news! I believe this is a huge leap forward in the development of Factorio. If the staff have spent the time to develop it to Nintendo Switch, it is well invested time, not because of the port to the Switch itself, but because: * It is actually now ported to ARM, which means port...
- Wed Oct 26, 2022 9:04 pm
- Forum: Ideas and Suggestions
- Topic: ARM Build
- Replies: 157
- Views: 63065
Re: ARM Build
If there is development ongoing for ARM, I'd gladly participate in beta testing on my Mac M1. But I don't just want headless, I want to play on the Mac directly.
- Wed Oct 26, 2022 9:02 pm
- Forum: Implemented Suggestions
- Topic: Apple silicon optimization
- Replies: 27
- Views: 9770
Re: Apple silicon optimization
One important thing that follows when optimizing is less RAM usage. When using my 8GiB RAM M1 Air, I very soon finds that swapping occurs heavily. If it was compiled directly, it would be able to build a lot larger bases before swapping starts. When swapping starts, it is only a slight performance d...
- Tue Jul 26, 2022 2:59 pm
- Forum: Implemented Suggestions
- Topic: Apple silicon optimization
- Replies: 27
- Views: 9770
Re: I understand it's not likely, but I'd like to put in a vote for apple silicon optimization anyways.
I'd raise a hand for M1/M2 optimization too, because of several things: Optimizing for M1/M2 would mean optimization for ARM, which is coming very fast. For example it is not possible currently to play on a Raspberry Pi since there are no Rosetta for Pi. Raspberry Pi 4 is a potent enough machine for...
- Fri Jan 22, 2021 7:10 pm
- Forum: Ideas and Suggestions
- Topic: Option to make server wait for slowest client
- Replies: 34
- Views: 14419
Re: Multiplayer adaptive game speed (slow down for slow clients)
Since I just got a duplicate notification when trying to add it as a new topic in this forum, I'll add it here instead (it fits after all, but I hope it does not just get lost). This is a serious issue. While not technically a bug, it will cause problems for most groups of friends playing Factorio ...
- Fri Jan 22, 2021 6:53 pm
- Forum: Ideas and Suggestions
- Topic: can multiplayer have some kind of game speed agreement logic?
- Replies: 2
- Views: 975
Re: can multiplayer have some kind of game speed agreement logic?
This is a feature I long wished. But as for now, my solution is to put the slowest computer as a headless server to all players then join. Other solution is to run with cpulimit, but then you cut both multithread performance and you really don't want to do this on a client with graphics.
- Fri Jan 22, 2021 6:47 pm
- Forum: Ideas and Suggestions
- Topic: Keep empty server paused until first player downloaded map
- Replies: 7
- Views: 3025
Re: [1.1.5] Multiplayer "pause when no player is online" works not as expected
It do work in that way, because it keeps the server paused in case no one is connected. It's not that part I pointing at. It is that it unpauses the game already at the phase the first player is downloading the map. I can't see the point of it since it adds a lot of extra joining time on huge maps. ...
- Fri Jan 22, 2021 6:34 pm
- Forum: Ideas and Suggestions
- Topic: Keep empty server paused until first player downloaded map
- Replies: 7
- Views: 3025
Keep empty server paused until first player downloaded map
Background: I'm currently playing Space Explore with friends on a headless server. Currently the game size has reached over 600MiB and the game takes a little bit above 13 GiB of RAM for every system. It is indeed heavy and we run Global Tick Time Scale at 30UPS to free up CPU so all computers invol...
- Fri Jan 22, 2021 6:19 pm
- Forum: Technical Help
- Topic: [1.1.5] Disconnect due to temporary high load - no setting to adjust this
- Replies: 1
- Views: 844
[1.1.5] Disconnect due to temporary high load - no setting to adjust this
Background: I'm currently playing Space Explore with friends on a headless server. Currently the game size has reached over 600MiB and the game takes a little bit above 13 GiB of RAM for every system. It is indeed heavy and we run Global Tick Time Scale at 30UPS to free up CPU so all computers invol...
- Fri Jan 22, 2021 6:10 pm
- Forum: Technical Help
- Topic: [1.1.5] Disconnect during join of multiplayer headless server
- Replies: 1
- Views: 809
[1.1.5] Disconnect during join of multiplayer headless server
I'll try to pull my straw and report some bugs I've expreinced. I'm currently playing Space Explore with friends on a headless server. Currently the game size has reached over 600MiB and the game takes a little bit above 13 GiB of RAM for every system. It is indeed heavy and we run Global Tick Time ...
- Tue Jul 25, 2017 6:08 pm
- Forum: Frequently Suggested / Link Collections
- Topic: Female Character
- Replies: 21
- Views: 18745
Re: Female Character
I would love to use a female character as my factorian! <3