Search found 3 matches

by shaman
Sat Jul 14, 2018 7:05 am
Forum: News
Topic: Friday Facts #251 - A Fistful of Frames
Replies: 80
Views: 39873

Re: Friday Facts #251 - A Fistful of Frames

@posila: For me as a graphics programmer, your post was very interesting. So far, I always implemented sprites in the Geometry Shader. But after your investigation, I think, I'll try out the method with a fixed index buffer and the sprite transformation in the vertex shader the next time I need it. ...
by shaman
Sat Jun 30, 2018 6:39 am
Forum: News
Topic: Friday Facts #249 - Dead end exploration
Replies: 206
Views: 79931

Re: Friday Facts #249 - Dead end exploration

I prefer Proposal 4.
The simplicity of sharing both the action bar and the blueprints in one UI unit between games is just genius.
by shaman
Sun Aug 06, 2017 11:01 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: Recursive Blueprints vs Death World
Replies: 5
Views: 5810

Re: Recursive Blueprints vs Death World

Very impressive!

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