yes
Did a mistake and couldn't find a way to delete the thread. sorry
Search found 12 matches
- Fri Feb 09, 2018 12:18 am
- Forum: Mods
- Topic: Paper production
- Replies: 2
- Views: 1607
- Sun Feb 04, 2018 1:58 pm
- Forum: Mods
- Topic: Paper production
- Replies: 2
- Views: 1607
Paper production
What is the purpose of making wooden boards out of paper? I do somehow not see it. (all numbers are based on a production of 2boards/sec) The cheapest way is at the moment with 1 mk1 assembler making the boards and 0.5 mk1-as. making wood and 1,5 tree aboretum making the raw wood. This only needs ~3...
- Sun Feb 04, 2018 1:22 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1415597
Re: Bugs & FAQ
According to the ferrious ore efficiency from Beaniebaby4000, both have the same. Based on an input of 18 ores, you also get 18 ores out of it. It is very easy to calculate that with Helmod. The output is 9 iron ore + 2,25 manganese + 2,25 nickel + 2,25 cobalt + 2,25 chrome = 18 ore/sec The input is...
- Thu Jul 27, 2017 11:57 am
- Forum: Logistic Train Network
- Topic: [Not a bug] Collision Box Ignores Entities
- Replies: 5
- Views: 2762
Re: Small Placing Bug
I just took an stop and placed it. No blueprints involved. I realized afterwards, that something is strange here^^
- Wed Jul 26, 2017 9:16 am
- Forum: Logistic Train Network
- Topic: [Not a bug] Collision Box Ignores Entities
- Replies: 5
- Views: 2762
[Not a bug] Collision Box Ignores Entities
Picture says everything.
pic1
The Pipe is a 'Stone Pipe-to-ground' entity (AngelBob Pipe). I could place the LTN train stop over it.- Wed Jul 26, 2017 8:59 am
- Forum: Logistic Train Network
- Topic: Quick Question about merged transports
- Replies: 9
- Views: 3964
Re: Quick Question about merged transports
I have a bit strange delivery system, so I can't use the usual station. I always fill up my trains, so that I have not so many trains out. And one big problem here was your "Request Threshold" Signal. I have items (like wood) with a stack size of 100 and others (like copper plate) with a s...
- Sun Jul 23, 2017 9:42 pm
- Forum: Logistic Train Network
- Topic: Quick Question about merged transports
- Replies: 9
- Views: 3964
Re: Quick Question about merged transports
The right side is crap :) It is a sandbox map, where I try stuff. At first I tried to make everythink with loaders, but it didnt worked :/ Loading and Unloading with loaders is very nice for ores when you play Angel-Bob. They are very fast and needs no power, but the best is, you get it quite early....
- Sun Jul 23, 2017 7:36 pm
- Forum: Logistic Train Network
- Topic: Quick Question about merged transports
- Replies: 9
- Views: 3964
Re: Quick Question about merged transports
I made it :) I needed 5 stations before, but now i need only a HALF :D http://i.imgur.com/6DlslK0.jpg It is not perfect, but for trying it was good :) I run a 3h test without problems. Everything works fine :D But I have to make a small 'circut-requester' for myself to implement it later in my actua...
- Sat Jul 22, 2017 6:33 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1580446
Re: Development and Discussion
Since everything that uses power in-game generates pollution and using electricity in the real world doesn't, comparing the two is rather ridiculous. The power is not the source of the pollution. For example, if you burn coal, the smoke have also sulfur in it. There was a time very long ago (when t...
- Sat Jul 22, 2017 4:45 pm
- Forum: Logistic Train Network
- Topic: Quick Question about merged transports
- Replies: 9
- Views: 3964
Re: Quick Question about merged transports
The first public alpha was released only half a year ago on 10.11.2016. If you know how LTN will look in another 6 months you have to tell me. :lol: You have to round it up :D . its about 0,75 years so it is 1 rounded up :lol: Any train to a provider with it will be seen as having Locked Slots per ...
- Sat Jul 22, 2017 12:10 pm
- Forum: Logistic Train Network
- Topic: Quick Question about merged transports
- Replies: 9
- Views: 3964
Re: Quick Question about merged transports
Didn't tried the 'locked slots' yet :/ I have this mod for ... a year or so, but 'locked slots' and 'train composition' I never completely understand. But BIG THANKS! I will try it today :) PS: It do not exeed stack size. There is only a half stack in the first chargo and a half in the second and so...
- Fri Jul 21, 2017 11:11 pm
- Forum: Logistic Train Network
- Topic: Quick Question about merged transports
- Replies: 9
- Views: 3964
Quick Question about merged transports
I try different setups and metods lately and at the moment mostly merged transports. My problem is, that the chargos will not fully load. There is always 1 stack, which is 'splittet up' and because of that it doesn't work. For example: When I try to make a merged transport of Iron and Steel, I a hav...