Search found 12 matches

by Syn
Fri Feb 09, 2018 12:18 am
Forum: Mods
Topic: Paper production
Replies: 2
Views: 1414

Re: Paper production

yes

Did a mistake and couldn't find a way to delete the thread. sorry
by Syn
Sun Feb 04, 2018 1:58 pm
Forum: Mods
Topic: Paper production
Replies: 2
Views: 1414

Paper production

What is the purpose of making wooden boards out of paper? I do somehow not see it. (all numbers are based on a production of 2boards/sec) The cheapest way is at the moment with 1 mk1 assembler making the boards and 0.5 mk1-as. making wood and 1,5 tree aboretum making the raw wood. This only needs ~3...
by Syn
Sun Feb 04, 2018 1:22 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1237163

Re: Bugs & FAQ

According to the ferrious ore efficiency from Beaniebaby4000, both have the same. Based on an input of 18 ores, you also get 18 ores out of it. It is very easy to calculate that with Helmod. The output is 9 iron ore + 2,25 manganese + 2,25 nickel + 2,25 cobalt + 2,25 chrome = 18 ore/sec The input is...
by Syn
Thu Jul 27, 2017 11:57 am
Forum: Logistic Train Network
Topic: [Not a bug] Collision Box Ignores Entities
Replies: 5
Views: 2498

Re: Small Placing Bug

I just took an stop and placed it. No blueprints involved. I realized afterwards, that something is strange here^^
by Syn
Wed Jul 26, 2017 9:16 am
Forum: Logistic Train Network
Topic: [Not a bug] Collision Box Ignores Entities
Replies: 5
Views: 2498

[Not a bug] Collision Box Ignores Entities

Picture says everything.
pic1
The Pipe is a 'Stone Pipe-to-ground' entity (AngelBob Pipe). I could place the LTN train stop over it.
by Syn
Wed Jul 26, 2017 8:59 am
Forum: Logistic Train Network
Topic: Quick Question about merged transports
Replies: 9
Views: 3570

Re: Quick Question about merged transports

I have a bit strange delivery system, so I can't use the usual station. I always fill up my trains, so that I have not so many trains out. And one big problem here was your "Request Threshold" Signal. I have items (like wood) with a stack size of 100 and others (like copper plate) with a s...
by Syn
Sun Jul 23, 2017 9:42 pm
Forum: Logistic Train Network
Topic: Quick Question about merged transports
Replies: 9
Views: 3570

Re: Quick Question about merged transports

The right side is crap :) It is a sandbox map, where I try stuff. At first I tried to make everythink with loaders, but it didnt worked :/ Loading and Unloading with loaders is very nice for ores when you play Angel-Bob. They are very fast and needs no power, but the best is, you get it quite early....
by Syn
Sun Jul 23, 2017 7:36 pm
Forum: Logistic Train Network
Topic: Quick Question about merged transports
Replies: 9
Views: 3570

Re: Quick Question about merged transports

I made it :) I needed 5 stations before, but now i need only a HALF :D http://i.imgur.com/6DlslK0.jpg It is not perfect, but for trying it was good :) I run a 3h test without problems. Everything works fine :D But I have to make a small 'circut-requester' for myself to implement it later in my actua...
by Syn
Sat Jul 22, 2017 6:33 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1406696

Re: Development and Discussion

Since everything that uses power in-game generates pollution and using electricity in the real world doesn't, comparing the two is rather ridiculous. The power is not the source of the pollution. For example, if you burn coal, the smoke have also sulfur in it. There was a time very long ago (when t...
by Syn
Sat Jul 22, 2017 4:45 pm
Forum: Logistic Train Network
Topic: Quick Question about merged transports
Replies: 9
Views: 3570

Re: Quick Question about merged transports

The first public alpha was released only half a year ago on 10.11.2016. If you know how LTN will look in another 6 months you have to tell me. :lol: You have to round it up :D . its about 0,75 years so it is 1 rounded up :lol: Any train to a provider with it will be seen as having Locked Slots per ...
by Syn
Sat Jul 22, 2017 12:10 pm
Forum: Logistic Train Network
Topic: Quick Question about merged transports
Replies: 9
Views: 3570

Re: Quick Question about merged transports

Didn't tried the 'locked slots' yet :/ I have this mod for ... a year or so, but 'locked slots' and 'train composition' I never completely understand. But BIG THANKS! I will try it today :) PS: It do not exeed stack size. There is only a half stack in the first chargo and a half in the second and so...
by Syn
Fri Jul 21, 2017 11:11 pm
Forum: Logistic Train Network
Topic: Quick Question about merged transports
Replies: 9
Views: 3570

Quick Question about merged transports

I try different setups and metods lately and at the moment mostly merged transports. My problem is, that the chargos will not fully load. There is always 1 stack, which is 'splittet up' and because of that it doesn't work. For example: When I try to make a merged transport of Iron and Steel, I a hav...

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