Search found 28 matches

by GalactusX31
Wed Sep 05, 2018 6:14 pm
Forum: Implemented mod requests
Topic: New GUI root for temporary GUI elements
Replies: 34
Views: 10097

Re: New GUI root for temporary GUI elements

I know that this is to open a necro-post, but being able to move GUI windows of mods as well as it can be done with the gui windows of the game, would be great. That sounds nice! :D How about the ability for the players to move a window (vanilla gui has it, so it always feels akward if center guis d...
by GalactusX31
Sat Mar 17, 2018 9:47 am
Forum: Mods
Topic: [MOD 0.16] Switch Button
Replies: 7
Views: 3415

Re: [MOD 0.16] Switch Button

a new version has been released, feel free to expose your suggestions or criticisms

Changes in 0.1.6
- Polishing the code to be more readable and efficient.
- Added the option under "mod settings", to allow or not to show the the virtual signal configured by pressing "ALT" key.
by GalactusX31
Thu Mar 15, 2018 3:49 am
Forum: Modding interface requests
Topic: Allow multiline caption in gui elements
Replies: 6
Views: 2152

Re: Allow multiline caption in gui elements

Is there any chance that this property will be added to the gui buttons as well in the future?

and if you can not, is there any way to "emulate" the multiline in the caption of the buttons? I would appreciate being told how it is, thanks
by GalactusX31
Wed Mar 14, 2018 5:17 pm
Forum: Modding interface requests
Topic: Allow multiline caption in gui elements
Replies: 6
Views: 2152

Re: Allow multiline caption in gui elements

Thank you very much, this info solve my big headache

Does this work in the same way for the caption of the buttons?
by GalactusX31
Sun Mar 11, 2018 4:06 pm
Forum: Modding interface requests
Topic: Allow multiline caption in gui elements
Replies: 6
Views: 2152

Allow multiline caption in gui elements

As the title says, it would be great to be able to use " \n " to create multiline caption for gui elements
by GalactusX31
Mon Mar 05, 2018 3:45 pm
Forum: Modding help
Topic: Request for a small guide how to read / send signals
Replies: 10
Views: 3616

Re: Request for a small guide how to read / send signals

As a side node: There is no way to detect the entity getting a signal. The signal wire has signals on it every tick and every tick you have to check the signals to see if something changed that the entity is interested in. For anything with more than 10 entities that quickly becomes an UPS killer. ...
by GalactusX31
Mon Mar 05, 2018 10:52 am
Forum: Modding help
Topic: Request for a small guide how to read / send signals
Replies: 10
Views: 3616

Re: Request for a small guide how to read / send signals

it's not about patience, it's about asking for help one day, another day, another day ... and the only answer I receive is, learn lua. Currently, modding factorio grows every day, many functions are added, updating, and I would like to have a place to go, and learn how things should be done, not onl...
by GalactusX31
Mon Mar 05, 2018 8:23 am
Forum: Modding help
Topic: Request for a small guide how to read / send signals
Replies: 10
Views: 3616

Re: Request for a small guide how to read / send signals

I think that due to the lack of information and guides on the matter, I will leave aside the topic of making mods
by GalactusX31
Mon Mar 05, 2018 2:07 am
Forum: Modding help
Topic: Request for a small guide how to read / send signals
Replies: 10
Views: 3616

Re: Request for a small guide how to read / send signals

thanks for the information, I hope that someone who has worked with signals, be kind enough to write a little "how to use" code
by GalactusX31
Sun Mar 04, 2018 11:47 pm
Forum: Modding help
Topic: Request for a small guide how to read / send signals
Replies: 10
Views: 3616

Re: Request for a small guide how to read / send signals

thanks for the answer and the reference, but I still need something simpler ... something like: this function is to know if an entity receives a virtual signal. this other function is to send a virtual signal. I know it's easy to say, look at this mod, or look at this other mod ... the hard part is ...
by GalactusX31
Thu Mar 01, 2018 7:01 am
Forum: Modding help
Topic: Request for a small guide how to read / send signals
Replies: 10
Views: 3616

Request for a small guide how to read / send signals

Hi, I have tried to gather information about it, but the information I have found is confusing, or very little clarifying, so, I come here to ask if someone can do some small guide on how to make an entity, interact with the virtual signs 1. How to detect if an entity receives a signal, by the green...
by GalactusX31
Mon Feb 26, 2018 10:20 pm
Forum: Resolved Problems and Bugs
Topic: Crash when using "entity-preview" gui element
Replies: 9
Views: 4532

Re: Crash when using "entity-preview" gui element

Nvm, problem solved, thanks
by GalactusX31
Sat Feb 24, 2018 9:17 pm
Forum: Resolved Problems and Bugs
Topic: Crash when using "entity-preview" gui element
Replies: 9
Views: 4532

Re: Crash when using "entity-preview" gui element

I can confirm, that even if I put a style to that element, it keeps crashing the game
by GalactusX31
Wed Feb 21, 2018 12:04 pm
Forum: Resolved Problems and Bugs
Topic: Crash when using "entity-preview" gui element
Replies: 9
Views: 4532

Crash when using "entity-preview" gui element

I need to know how to use / implement this gui element for my mod; In the wiki and api page there is no information about the use of this, and every time I try to add it and use it, my game crashes and throws me off. I have tried to find information about it, but I have not been able to find it anyw...
by GalactusX31
Fri Feb 02, 2018 4:14 pm
Forum: Mods
Topic: [MOD 0.16] Switch Button
Replies: 7
Views: 3415

Re: [MOD 0.16] Switch Button

I could do that ... if someone show/teaches me how to do it, because, when I try to know something and I ask for help, I only receive the same answer again and again ... "learn to program in LUA" ... Anyway, I will try to find information on how to do what you said, and put it into operati...
by GalactusX31
Tue Jan 30, 2018 8:52 pm
Forum: Mods
Topic: [MOD 0.16] Switch Button
Replies: 7
Views: 3415

Re: [MOD 0.16] Switch Button

Thank you to report this problem, I still do not understand how to build mods well, but I am learning a lot thanks to the advice given to me, and the examples that people show me with their creations. I think that putting the standard configuration from the mod to true, can solve the first impressio...
by GalactusX31
Thu Jan 25, 2018 5:55 pm
Forum: Mods
Topic: [MOD 0.16] Switch Button
Replies: 7
Views: 3415

[MOD 0.16] Switch Button

This is my first "contact" with the world of factories and the creation of MOD's. The mod adds a simple switch, with a single configurable logic signal, which changes its status graph from OFF to ON and emits the configured signal. if anyone has any suggestions to make this little mod, be ...
by GalactusX31
Sun Jan 21, 2018 7:55 am
Forum: Modding help
Topic: Need help to connect an entity with pipes
Replies: 5
Views: 1782

Re: Need help to connect an entity with pipes

Thanks again for the info, but I need to know "how to do it", not only to know that there is the function of adding connection points for pipes, I need to know how to do it with an example, my apologies if I ask too much
by GalactusX31
Sat Jan 20, 2018 11:51 pm
Forum: Modding help
Topic: Need help to connect an entity with pipes
Replies: 5
Views: 1782

Re: Need help to connect an entity with pipes

thanks for the quick response, but I still need a small example, it does not need to be something very extensive or complex, just add 1 or 2 inputs and outputs to a 3x3 tiles entity; I have looked for reference information watching the programming of several mods, but each person has their own "...
by GalactusX31
Sat Jan 20, 2018 9:45 pm
Forum: Modding help
Topic: Need help to connect an entity with pipes
Replies: 5
Views: 1782

Need help to connect an entity with pipes

As the title says, I need information and if it could be, a small example of how to connect an entity with pipes, pumps or other entities that allow it. I also need information on how to read the type of liquid or gas that passes / contains a pipe or entity. If for example, I have an entity and its ...

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