Search found 7 matches
- Tue Nov 16, 2021 11:53 am
- Forum: Modding interface requests
- Topic: make more entity prototypes support rotation
- Replies: 35
- Views: 6603
make more entity prototypes support rotation
TL;DR Allow storage containers and lamps and power poles to be rotated. What ? These types should be non-rotatable by default, but would enhance modding flexibility if they could be rotated. Why ? I currently have need of rotating non-square storage containers and lamps. Getting such objects to rot...
- Mon Oct 18, 2021 11:42 pm
- Forum: Maps and Scenarios
- Topic: New tight spot expansion
- Replies: 0
- Views: 2725
New tight spot expansion
As a person who likes tight spot almost as much as freeplay, I decided to add seven levels to the campaign, including a bonus level. To use extract the contents of this zip file into the <factorio root>/data/base/campaigns/tight-spot folder. If you are playing on steam, this will be in your SteamLib...
- Thu Jun 24, 2021 5:24 pm
- Forum: Implemented Suggestions
- Topic: Idle when game paused
- Replies: 2
- Views: 2000
Re: Idle when game paused
This suggestion has been implemented as a game setting: Minimise on focus loss.
- Wed Jun 23, 2021 5:06 pm
- Forum: Maps and Scenarios
- Topic: Custom Tight Spot Campaign Challenge
- Replies: 1
- Views: 4477
Re: Custom Tight Spot Campaign Challenge
Recently decided to try adding to tight spot as well. You actually can add more than five levels. At the end of the control.lua file is a text section where you need to put in the folder name of the next level to unlock it. You can customise the map in the scenario by importing the map in the map ed...
- Wed Jun 23, 2021 3:47 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [1.1.35] Hang when cloning beacons
- Replies: 1
- Views: 2446
[Rseding91] [1.1.35] Hang when cloning beacons
In certain circumstances, cloning a beacon causes the game to hang. Appears to be an infinite loop. Duplication instructions: Attached is a modified version of tight spot 1 scenario which allows you to purchase beacons. Build a beacon then run the setup twice. Game version: 1.1.35 (build 58756, win64)
- Wed Sep 05, 2018 1:22 am
- Forum: Implemented Suggestions
- Topic: Idle when game paused
- Replies: 2
- Views: 2000
Idle when game paused
TL;DR Go into a low power usage mode when the game is paused in single player. What ? It would be nice if the application stops updating the graphics when the game is paused in single player mode, and the application loses focus. Or possibly, only update the screen on an input event while the game ...
- Wed Jul 19, 2017 4:17 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1424343
Re: Bugs & FAQ
In a recent update, chemical and thermal refining became less efficient. Chemical now requires one more ore than it produces and thermal requires two more ore than it produces.