Search found 5 matches

by war877
Thu Jun 24, 2021 5:24 pm
Forum: Implemented Suggestions
Topic: Idle when game paused
Replies: 2
Views: 534

Re: Idle when game paused

This suggestion has been implemented as a game setting: Minimise on focus loss.
by war877
Wed Jun 23, 2021 5:06 pm
Forum: Maps and Scenarios
Topic: Custom Tight Spot Campaign Challenge
Replies: 1
Views: 1584

Re: Custom Tight Spot Campaign Challenge

Recently decided to try adding to tight spot as well. You actually can add more than five levels. At the end of the control.lua file is a text section where you need to put in the folder name of the next level to unlock it. You can customise the map in the scenario by importing the map in the map ed...
by war877
Wed Jun 23, 2021 3:47 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [1.1.35] Hang when cloning beacons
Replies: 1
Views: 417

[Rseding91] [1.1.35] Hang when cloning beacons

In certain circumstances, cloning a beacon causes the game to hang. Appears to be an infinite loop. Duplication instructions: Attached is a modified version of tight spot 1 scenario which allows you to purchase beacons. Build a beacon then run the setup twice. Game version: 1.1.35 (build 58756, win64)
by war877
Wed Sep 05, 2018 1:22 am
Forum: Implemented Suggestions
Topic: Idle when game paused
Replies: 2
Views: 534

Idle when game paused

TL;DR Go into a low power usage mode when the game is paused in single player. What ? It would be nice if the application stops updating the graphics when the game is paused in single player mode, and the application loses focus. Or possibly, only update the screen on an input event while the game ...
by war877
Wed Jul 19, 2017 4:17 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3610
Views: 577467

Re: Bugs & FAQ

In a recent update, chemical and thermal refining became less efficient. Chemical now requires one more ore than it produces and thermal requires two more ore than it produces.

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