Search found 4 matches

by Naxdar
Wed Dec 10, 2014 11:37 am
Forum: Mods
Topic: [MOD 0.11.6] Hardcorio 0.3.5 NOW WITH STORY!!!
Replies: 111
Views: 66696

Re: [MOD 0.11.5] Hardcorio 0.2.1 NOW WITH... OMFG!

Some 300 ammo boxes can be converted to 10*100 ammo magazines, did you fix it yet?
Also, what is the reasoning behind the damage penalty on turrets? -75% damage on one type seems harsh, and others have significantly lower maluses.
by Naxdar
Sun Nov 23, 2014 6:09 pm
Forum: Mods
Topic: [MOD 0.11.6] Hardcorio 0.3.5 NOW WITH STORY!!!
Replies: 111
Views: 66696

Re: [MOD 0.11.3] Hardcorio 0.0.6 NOW WITH EXPANDING AMMO!

I can't respond to private messages yet, I'll answer you here :
I found a bug simply by stumbling upon it, but besides that I have no experience in modding Factorio. I can't really help you with your evolution factor display.
by Naxdar
Sun Nov 23, 2014 3:49 pm
Forum: Mods
Topic: [MOD 0.11.6] Hardcorio 0.3.5 NOW WITH STORY!!!
Replies: 111
Views: 66696

Re: [MOD 0.11.3] Hardcorio 0.0.6 NOW WITH EXPANDING AMMO!

I tested a but with these new values and your intended time_factor is a bit crazy high (100 times the original values). You may want to tone that down a bit.
I idled something like 10 minutes on a new map and my evolution factor was already at 0.1 .
by Naxdar
Sun Nov 23, 2014 3:34 pm
Forum: Mods
Topic: [MOD 0.11.6] Hardcorio 0.3.5 NOW WITH STORY!!!
Replies: 111
Views: 66696

Re: [MOD 0.11.3] Hardcorio 0.0.6 NOW WITH EXPANDING AMMO!

Hi, I played this mod for a while and I found what I think is a bug. In the file \hardcorio\edit\map-settings.lua, there is a line : data.raw["autoplace-control"]["enemy-base"].enemy_evolution = { enabled=true, time_factor = 0.00008, destroy_factor = 0.00000001, pollution_factor ...

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