Search found 31 matches
- Sat Dec 07, 2019 10:52 pm
- Forum: Ideas and Suggestions
- Topic: [0.17] Only regular Alt+Enter toggles fullscreen
- Replies: 1
- Views: 1030
[0.17] Only regular Alt+Enter toggles fullscreen
Normally Alt+NumPadEnter also works in other programs.
- Fri Aug 02, 2019 7:25 pm
- Forum: News
- Topic: Friday Facts #306 - Experimental Demo
- Replies: 155
- Views: 66284
Re: Friday Facts #306 - Experimental Demo
But you should understand that you have left a vast majority of your most loyal community That's a bold claim. I for one, welcome the oil changes, and I'm sure I'm not alone, content people just tend to not voice their opinions. I didn't until now for instance. You're still forced to use advanced o...
- Fri Jul 19, 2019 7:35 pm
- Forum: News
- Topic: Friday Facts #304 - Small bugs; Big changes
- Replies: 668
- Views: 234406
Re: Friday Facts #304 - Small bugs; Big changes
My only concern is that these changes shift everything even more to petroleum. Light and heavy oils are already very niche and most of them end up being cracked to the "lighter one".
- Fri Jun 14, 2019 8:34 pm
- Forum: Not a bug
- Topic: [0.17.49] Trees popping into view
- Replies: 11
- Views: 3555
[0.17.49] Trees popping into view
1. Start on a map with plenty of trees, 1920x1080 resolution for reference
2. Zoom out
3. Start running down and watch as trees pop into existence at the screen's bottom edge
It looks like object culling is a little too strict.
2. Zoom out
3. Start running down and watch as trees pop into existence at the screen's bottom edge
It looks like object culling is a little too strict.
- Sat May 25, 2019 2:26 pm
- Forum: Pending
- Topic: [0.17.43] IDXGISwapChanin::Present error
- Replies: 2
- Views: 1063
Re: [0.17.43] IDXGISwapChanin::Present error
This happened once so far, I was in a single-player freeplay game paused on the menu screen for a pretty long time (less than an hour though).
To reflect on this other post: viewtopic.php?f=29&t=71071 when Factorio crashed it was all white with no corruption.
To reflect on this other post: viewtopic.php?f=29&t=71071 when Factorio crashed it was all white with no corruption.
- Sat May 25, 2019 12:01 pm
- Forum: Pending
- Topic: [0.17.43] IDXGISwapChanin::Present error
- Replies: 2
- Views: 1063
[0.17.43] IDXGISwapChanin::Present error
The game asked me to send in the crash log. I didn't change drivers while the game was running.
BTW the game log literally says IDXGISwapChanin, you get a bonus bug report for the typo
BTW the game log literally says IDXGISwapChanin, you get a bonus bug report for the typo
- Tue May 14, 2019 5:58 pm
- Forum: Minor issues
- Topic: [0.17] New rail planning behavior makes it impossible to rotate clockwise
- Replies: 0
- Views: 743
[0.17] New rail planning behavior makes it impossible to rotate clockwise
Since a recent 0.17 change to rail building, you're forced to hold shift to place a long ghost track. This means that with the default keybindings you're incapable of rotating the unplaced "planned ghost track" clockwise because you cannot possibly press R, only Shift+R. Releasing Shift, p...
- Sun May 12, 2019 11:32 am
- Forum: Technical Help
- Topic: [INVALID] Feature request: Windowed fullscreen behavior
- Replies: 2
- Views: 1439
Re: Feature request: Windowed fullscreen behavior
Excellent, that's what I was looking for!
- Sat May 11, 2019 10:23 am
- Forum: Ideas and Suggestions
- Topic: Feature request: Install missing dependencies on the Update panel
- Replies: 0
- Views: 627
Feature request: Install missing dependencies on the Update panel
I had a bunch of outdated mods, that I updated in-game, but they were red and I had to scour for their new dependencies and install them. They all work, but it would be nice if the update panel dealt with newly-added dependencies.
- Sun May 05, 2019 3:25 pm
- Forum: Technical Help
- Topic: [INVALID] Feature request: Windowed fullscreen behavior
- Replies: 2
- Views: 1439
[INVALID] Feature request: Windowed fullscreen behavior
Most AAA titles deal with windowed fullscreen in the same way. For instance if I press the "Windows" key on the keyboard, the Start Menu appears on top of the game, if I switch to something else with Alt+Tab, it appears on top of the game. Factorio is different, as soon as I do any of thes...
- Fri Mar 01, 2019 8:26 pm
- Forum: Ideas and Suggestions
- Topic: [0.17] Power pole graphics feedback
- Replies: 3
- Views: 1434
[0.17] Power pole graphics feedback
I dislike red and green wires being on power poles that don't have them. Not only does make it more difficult to quickly know where I have logic circuits at a glance (I tried, it's disorienting), but also it doesn't make much sense in the game worlds that the player adds red and green wires to the p...
- Wed Feb 27, 2019 9:53 pm
- Forum: Not a bug
- Topic: [0.17] Campaign Compilatron feedback
- Replies: 2
- Views: 1073
Re: [0.17] Campaign Compilatron feedback
It's not a bug, you're right. I meant when it goes out of my screen to say something.
- Wed Feb 27, 2019 9:50 pm
- Forum: Outdated/Not implemented
- Topic: [0.17.2] Tutorial seems very difficult
- Replies: 34
- Views: 13472
[0.17.2] Tutorial seems very difficult
I don't mind a good challenge, but the amount of biters that attack my "green science base" in the campaign is unnaturally high. If I was a new player I'd probably lose this level. Save attached.
- Wed Feb 27, 2019 8:32 pm
- Forum: Minor issues
- Topic: [0.17.2] Shift+R sometimes brings up the Steam Overlay
- Replies: 14
- Views: 4765
[0.17.2] Shift+R sometimes brings up the Steam Overlay
When I press Shift+R to rotate something, sometimes the Steam Overlay comes up. My hotkeys are the defaults in Factorio and Steam, and my keyboard is a 105-key QWERTY.
- Tue Feb 26, 2019 8:41 pm
- Forum: Not a bug
- Topic: [0.17] Campaign Compilatron feedback
- Replies: 2
- Views: 1073
[0.17] Campaign Compilatron feedback
Sometimes Compilatron leaves my screen and there's no indication where it is. I guess this could be confusing to a new player, maybe an arrow can be added to the edge of the screen that points where Compilatron is if it wants something?
- Tue Feb 26, 2019 8:39 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16, 0.17] Alt remapped to Scroll Lock counts twice
- Replies: 1
- Views: 2161
[0.16, 0.17] Alt remapped to Scroll Lock counts twice
Repro steps: * Rebind "Show Info" from Alt to Scroll Lock * Press Scroll Lock but don't release: counts as button press 1 * Release Scroll Lock: counts as button press 2 I actually like this because it lets me stay in alt mode forever, but I guess it's technically a bug. Happens on 0.16 an...
- Sun Jan 13, 2019 10:24 am
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1519
- Views: 482491
- Sat Jan 12, 2019 10:33 pm
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1519
- Views: 482491
Re: pY Raw Ores Discussion
If I start a new game, pressured air is on Coal Processing 1, but if I load my save that uses the previous version of the PyMods, it's still on semiconductor doping.
- Tue Jan 08, 2019 7:22 pm
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1519
- Views: 482491
Re: pY Raw Ores Discussion
or use a mod that gives at the beginning like 20 lasers I can cheat of course, but I'd rather have a balanced (doesn't need to be easy, but reasonable!) challenge with peaceful off. Right now it feels like that I need to roll a map so I end up in the middle of a dense forest, and execute a rush tow...
- Tue Jan 08, 2019 7:21 pm
- Forum: General discussion
- Topic: The Problem With Pickaxes - Digging Out Factorio's Core
- Replies: 100
- Views: 39734
Re: The Problem With Pickaxes - Digging Out Factorio's Core
I'm for the axe removal. What you ultimately want from them is mining speed and Bob can just make the relevant mining speed upgrade techs without needing to craft them.