TL;DR
A trading chest, currency, land rights and a trade ordering UI, for player to order/sell/buy items.
What ?
Seller post the item he wants to sell on the trading UI, with price per unit (player can also say they want to buy items in chat)
Buyer orders an amount
Seller ships items to ...
Search found 14 matches
- Fri Oct 04, 2024 12:47 pm
- Forum: Ideas and Suggestions
- Topic: A trading chest, currency, land rights and a trade ordering UI
- Replies: 0
- Views: 310
- Fri Nov 10, 2023 3:51 pm
- Forum: Ideas and Suggestions
- Topic: Missile/rocket turret or a mortar
- Replies: 1
- Views: 837
Missile/rocket turret or a mortar
The game is lacking a good alternative to attack spawners at a medium distance. The rocket launcher has a poor range.
1. A turret that shoots rockets at a medium distance, same than the rocket launcher
Why: I was playing deathworld marathon, and I realized that it was difficult to snipe ...
1. A turret that shoots rockets at a medium distance, same than the rocket launcher
Why: I was playing deathworld marathon, and I realized that it was difficult to snipe ...
- Sun May 24, 2020 1:50 pm
- Forum: Ideas and Requests For Mods
- Topic: Auction house trading, and land buying
- Replies: 0
- Views: 1224
Auction house trading, and land buying
Ok so first, I want to say I find vanilla multiplayer pretty uninteresting and chaotic:
trolls can remove entities/belts/etc
it's very difficult or impossible to agree on how to organize a base (I mean with 20 players it becomes difficult: who does what? where's the main bus? etc)
I have ...
trolls can remove entities/belts/etc
it's very difficult or impossible to agree on how to organize a base (I mean with 20 players it becomes difficult: who does what? where's the main bus? etc)
I have ...
- Sat Mar 23, 2019 10:45 am
- Forum: Not a bug
- Topic: Possible bug, logistics bot not queueing appropriately
- Replies: 4
- Views: 2047
Re: Possible bug, logistics bot not queueing appropriately
Probably not a factorio bug. See https://wiki.factorio.com/Robotic_network#Choosing_the_post_for_charging.
This is more likely to be considered a feature of that particular design. Handling bot charging is one of the things that make bot based design not as simple as it seems at first glance ...
- Sat Mar 23, 2019 10:36 am
- Forum: Not a bug
- Topic: Possible bug, logistics bot not queueing appropriately
- Replies: 4
- Views: 2047
Re: Possible bug, logistics bot not queueing appropriately
Thanks for the report but as you've speculated: this isn't a bug. Robots use a heuristic for "should I charge at this roboport or find another" and they use distance from themselves as the first value and number of robots charging/waiting to charge as the second. The distance value plays more into ...
- Thu Mar 21, 2019 11:53 am
- Forum: Not a bug
- Topic: Possible bug, logistics bot not queueing appropriately
- Replies: 4
- Views: 2047
Possible bug, logistics bot not queueing appropriately
I have 2500 logistics bots, with about 70 roboports. All bots are busy, and I can see that many are queuing for charging to very busy roboports, while other nearby roboports seems completely idle without bots charging.
I'm not sure it's really a bug, or if the game is working as intended ...
I'm not sure it's really a bug, or if the game is working as intended ...
- Thu Mar 07, 2019 10:53 am
- Forum: Ideas and Suggestions
- Topic: [0.15] make temp. av. perf. etc available to circuit net
- Replies: 12
- Views: 4127
Make temperature of turbines/heat exchangers readable by the circuit network
It's currently difficult to feed a nuclear reactor with the right amount of nuclear fuel because of the temperature inertia, since players are left to watch the amount of steam, but temperature inertia makes steam irrelevant.
- Sun Mar 03, 2019 5:39 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila] [0.17.4] Crash: "Error TextureStreamingManager.cpp:344: Run out of physical tiles"
- Replies: 5
- Views: 3403
Re: Crash during an intensive biter battle
Uploading a 40MB save file failed again... I might be able to send it elsewhere?
- Sun Mar 03, 2019 5:04 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila] [0.17.4] Crash: "Error TextureStreamingManager.cpp:344: Run out of physical tiles"
- Replies: 5
- Views: 3403
[posila] [0.17.4] Crash: "Error TextureStreamingManager.cpp:344: Run out of physical tiles"
I just saved before feeding artillery cannons, which triggered many biters to come fight against laser cannons which started to be destroyed.
I pressed escape to pause, and the game crashed.
The save file is 40MB. The forum thing had an issue uploading it, my internet is not great.
I pressed escape to pause, and the game crashed.
The save file is 40MB. The forum thing had an issue uploading it, my internet is not great.
- Sat Mar 02, 2019 4:27 pm
- Forum: Gameplay Help
- Topic: kovarex enrichment with logistics bots and productivity modules
- Replies: 1
- Views: 2259
kovarex enrichment with logistics bots and productivity modules
It is again possible to use productivity modules on kovarex enrichment.
The problem is that now, this blueprint has the annoying flaw of accumulating the bonus U235 and re-inserting it inside the centrifuge instead of putting it inside the logistics network.
0eNrsvdtuXUeyLfgrDT2bxsx7ZgGn3 ...
The problem is that now, this blueprint has the annoying flaw of accumulating the bonus U235 and re-inserting it inside the centrifuge instead of putting it inside the logistics network.
0eNrsvdtuXUeyLfgrDT2bxsx7ZgGn3 ...
- Mon Feb 25, 2019 10:02 am
- Forum: Ideas and Suggestions
- Topic: LEDs on assemblers, radar upgrade, satellites scanning
- Replies: 8
- Views: 3374
LEDs on assemblers, radar upgrade, satellites scanning
A colored LED to quickly visualize which assembler/chemical plan are actively doing something. This can be really helpful to diagnose bottlenecks.
An research upgrade to the radar range, even if the distance bonus is very small or part of the infinite research. Not sure if it's technically ...
An research upgrade to the radar range, even if the distance bonus is very small or part of the infinite research. Not sure if it's technically ...
- Sat Jan 06, 2018 5:29 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 455125
Re: Friday Facts #224 - Bots versus belts
It's true that bots are powerful, but they are useful in places where you either have too many different items to spread through a factory, or where spreading items is just more efficient with bots.
Either:
add a faster belt, or some kind of portal belt to teleport items.
allow a very very ...
Either:
add a faster belt, or some kind of portal belt to teleport items.
allow a very very ...
- Tue Jul 18, 2017 12:12 pm
- Forum: Ideas and Suggestions
- Topic: Portals, factory ownership in multi, and other
- Replies: 1
- Views: 1407
Re: Portals, factory ownership in multi, and other
Added filter slots for chests (enabled only for wagons, not for chests)
- Sat Jul 15, 2017 12:38 pm
- Forum: Ideas and Suggestions
- Topic: Portals, factory ownership in multi, and other
- Replies: 1
- Views: 1407
Portals, factory ownership in multi, and other
Less grey Low Density Structure icon
The icon is barely visible when it is on a belt, a less grey color would be appreciated! (same thing for the forum, cannot see my text mouse cursor).
Filter slots in chests
Just like wagons can have dedicated slots for certain items, I don't understand why ...
The icon is barely visible when it is on a belt, a less grey color would be appreciated! (same thing for the forum, cannot see my text mouse cursor).
Filter slots in chests
Just like wagons can have dedicated slots for certain items, I don't understand why ...