Search found 18 matches

by jokoon
Wed Oct 22, 2025 11:57 am
Forum: Balancing
Topic: Is that me or deathworld marathon feels broken in Space Age compared to vanilla?
Replies: 7
Views: 217

Re: Is that me or deathworld marathon feels broken in Space Age compared to vanilla?

Somebody on discord found a good seed and I started a game.

For now it's fine, my pollution is almost touching the nearest nest and I just finished getting splitters and turrets.
by jokoon
Wed Oct 22, 2025 8:53 am
Forum: Balancing
Topic: Is that me or deathworld marathon feels broken in Space Age compared to vanilla?
Replies: 7
Views: 217

Is that me or deathworld marathon feels broken in Space Age compared to vanilla?

10-22-2025, 10-49-30.png

I wanted to play Space Age again, in deathworld marathon, for a challenge. I completed a deathworld marathon in vanilla last year and it was great.

I generated a few maps, and biter nests are often very close to the starting patches.

Somebody on discord told me a case ...
by jokoon
Wed Oct 15, 2025 1:26 pm
Forum: General discussion
Topic: Status of 2.1?
Replies: 28
Views: 12456

Re: Status of 2.1?

Don't make posts like this

It puts pressure on our sweet developers :?
by jokoon
Fri Oct 04, 2024 12:47 pm
Forum: Ideas and Suggestions
Topic: A trading chest, currency, land rights and a trade ordering UI
Replies: 0
Views: 468

A trading chest, currency, land rights and a trade ordering UI

TL;DR
A trading chest, currency, land rights and a trade ordering UI, for player to order/sell/buy items.


What ?


Seller post the item he wants to sell on the trading UI, with price per unit (player can also say they want to buy items in chat)
Buyer orders an amount
Seller ships items to ...
by jokoon
Fri Nov 10, 2023 3:51 pm
Forum: Ideas and Suggestions
Topic: Missile/rocket turret or a mortar
Replies: 1
Views: 1042

Missile/rocket turret or a mortar

The game is lacking a good alternative to attack spawners at a medium distance. The rocket launcher has a poor range.

1. A turret that shoots rockets at a medium distance, same than the rocket launcher


Why: I was playing deathworld marathon, and I realized that it was difficult to snipe ...
by jokoon
Sun May 24, 2020 1:50 pm
Forum: Ideas and Requests For Mods
Topic: Auction house trading, and land buying
Replies: 0
Views: 1421

Auction house trading, and land buying

Ok so first, I want to say I find vanilla multiplayer pretty uninteresting and chaotic:



trolls can remove entities/belts/etc

it's very difficult or impossible to agree on how to organize a base (I mean with 20 players it becomes difficult: who does what? where's the main bus? etc)

I have ...
by jokoon
Sat Mar 23, 2019 10:45 am
Forum: Not a bug
Topic: Possible bug, logistics bot not queueing appropriately
Replies: 4
Views: 2385

Re: Possible bug, logistics bot not queueing appropriately


Probably not a factorio bug. See https://wiki.factorio.com/Robotic_network#Choosing_the_post_for_charging.

This is more likely to be considered a feature of that particular design. Handling bot charging is one of the things that make bot based design not as simple as it seems at first glance ...
by jokoon
Sat Mar 23, 2019 10:36 am
Forum: Not a bug
Topic: Possible bug, logistics bot not queueing appropriately
Replies: 4
Views: 2385

Re: Possible bug, logistics bot not queueing appropriately


Thanks for the report but as you've speculated: this isn't a bug. Robots use a heuristic for "should I charge at this roboport or find another" and they use distance from themselves as the first value and number of robots charging/waiting to charge as the second. The distance value plays more into ...
by jokoon
Thu Mar 21, 2019 11:53 am
Forum: Not a bug
Topic: Possible bug, logistics bot not queueing appropriately
Replies: 4
Views: 2385

Possible bug, logistics bot not queueing appropriately

I have 2500 logistics bots, with about 70 roboports. All bots are busy, and I can see that many are queuing for charging to very busy roboports, while other nearby roboports seems completely idle without bots charging.

I'm not sure it's really a bug, or if the game is working as intended ...
by jokoon
Thu Mar 07, 2019 10:53 am
Forum: Ideas and Suggestions
Topic: [0.15] make temp. av. perf. etc available to circuit net
Replies: 12
Views: 4798

Make temperature of turbines/heat exchangers readable by the circuit network

It's currently difficult to feed a nuclear reactor with the right amount of nuclear fuel because of the temperature inertia, since players are left to watch the amount of steam, but temperature inertia makes steam irrelevant.
by jokoon
Sun Mar 03, 2019 5:39 pm
Forum: Resolved Problems and Bugs
Topic: [posila] [0.17.4] Crash: "Error TextureStreamingManager.cpp:344: Run out of physical tiles"
Replies: 5
Views: 3820

Re: Crash during an intensive biter battle

Uploading a 40MB save file failed again... I might be able to send it elsewhere?
by jokoon
Sun Mar 03, 2019 5:04 pm
Forum: Resolved Problems and Bugs
Topic: [posila] [0.17.4] Crash: "Error TextureStreamingManager.cpp:344: Run out of physical tiles"
Replies: 5
Views: 3820

[posila] [0.17.4] Crash: "Error TextureStreamingManager.cpp:344: Run out of physical tiles"

I just saved before feeding artillery cannons, which triggered many biters to come fight against laser cannons which started to be destroyed.

I pressed escape to pause, and the game crashed.

The save file is 40MB. The forum thing had an issue uploading it, my internet is not great.
by jokoon
Sat Mar 02, 2019 4:27 pm
Forum: Gameplay Help
Topic: kovarex enrichment with logistics bots and productivity modules
Replies: 1
Views: 2488

kovarex enrichment with logistics bots and productivity modules

It is again possible to use productivity modules on kovarex enrichment.

The problem is that now, this blueprint has the annoying flaw of accumulating the bonus U235 and re-inserting it inside the centrifuge instead of putting it inside the logistics network.

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by jokoon
Mon Feb 25, 2019 10:02 am
Forum: Ideas and Suggestions
Topic: LEDs on assemblers, radar upgrade, satellites scanning
Replies: 8
Views: 3995

LEDs on assemblers, radar upgrade, satellites scanning

A colored LED to quickly visualize which assembler/chemical plan are actively doing something. This can be really helpful to diagnose bottlenecks.
An research upgrade to the radar range, even if the distance bonus is very small or part of the infinite research. Not sure if it's technically ...
by jokoon
Sat Jan 06, 2018 5:29 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 522715

Re: Friday Facts #224 - Bots versus belts

It's true that bots are powerful, but they are useful in places where you either have too many different items to spread through a factory, or where spreading items is just more efficient with bots.

Either:


add a faster belt, or some kind of portal belt to teleport items.
allow a very very ...
by jokoon
Tue Jul 18, 2017 12:12 pm
Forum: Ideas and Suggestions
Topic: Portals, factory ownership in multi, and other
Replies: 1
Views: 1618

Re: Portals, factory ownership in multi, and other

Added filter slots for chests (enabled only for wagons, not for chests)
by jokoon
Sat Jul 15, 2017 12:38 pm
Forum: Ideas and Suggestions
Topic: Portals, factory ownership in multi, and other
Replies: 1
Views: 1618

Portals, factory ownership in multi, and other

Less grey Low Density Structure icon
The icon is barely visible when it is on a belt, a less grey color would be appreciated! (same thing for the forum, cannot see my text mouse cursor).

Filter slots in chests
Just like wagons can have dedicated slots for certain items, I don't understand why ...

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