I found that if the mod name is "_test"
The directory structure is
_test/
├── data.lua
├── info.json
└── test.png
In this case
icon = "__test__/test.png"
error:Path __test__/test.png does not match anyenabled mod.
and
icon = "___test__/test.png"
error:Path ___test__/test.png not ...
Search found 9 matches
- Tue Nov 05, 2024 1:47 am
- Forum: Modding help
- Topic: Questions about mod names and paths
- Replies: 1
- Views: 363
- Sun Oct 27, 2024 6:22 pm
- Forum: Not a bug
- Topic: [Rseding91][2.0.10] Bug about always_day duration
- Replies: 6
- Views: 454
Re: [Rseding91][2.0.10] Bug about always_day duration
I see, I thought that “always_day” is a switch to lock the daytime, as long as it is set to true, then “daytime” should be invalidated no matter how much it changes and keep the daytime state, only when “always_day” is false “daytime” should take effect!
- Sun Oct 27, 2024 4:56 pm
- Forum: Not a bug
- Topic: [Rseding91][2.0.10] Bug about always_day duration
- Replies: 6
- Views: 454
Re: [Rseding91][2.0.10] Bug about always_day duration
simple test code:
function OnInit()
game.players[1].always_day = true
end
function OnTick(event)
if (game.tick % 600) == 0 then
game.players[1].surface.daytime = 0.5
end
game.players[1].print(game.players[1].always_day)
end
script.on_event(defines.events.on_tick, OnTick)
script.on_init ...
function OnInit()
game.players[1].always_day = true
end
function OnTick(event)
if (game.tick % 600) == 0 then
game.players[1].surface.daytime = 0.5
end
game.players[1].print(game.players[1].always_day)
end
script.on_event(defines.events.on_tick, OnTick)
script.on_init ...
- Sat Oct 26, 2024 8:26 pm
- Forum: Not a bug
- Topic: [Rseding91][2.0.10] Bug about always_day duration
- Replies: 6
- Views: 454
Re: [Rseding91][2.0.10] Bug about always_day duration
The “always_day” attribute can't be locked to “true”, so if any other mod operates on the “daytime” attribute, “always_day” will automatically change to “false” instead of always shine.
- Fri Oct 25, 2024 8:05 pm
- Forum: Not a bug
- Topic: [Rseding91][2.0.10] Bug about always_day duration
- Replies: 6
- Views: 454
[Rseding91][2.0.10] Bug about always_day duration
documents: always_day :: RW boolean When set to true, the sun will always shine.
game.players[1].surface.always_day = true
game.surfaces[1].always_day = true
Either of the above two lines of code will only be in effect for a few seconds, after which it will expire and will not persist ...
game.players[1].surface.always_day = true
game.surfaces[1].always_day = true
Either of the above two lines of code will only be in effect for a few seconds, after which it will expire and will not persist ...
- Wed Mar 27, 2019 2:17 am
- Forum: Not a bug
- Topic: [0.17.18]API: teleport exception
- Replies: 3
- Views: 1089
Re: [0.17.18]API: teleport exception
well thank you!
- Tue Mar 26, 2019 8:46 am
- Forum: Not a bug
- Topic: [0.17.18]API: teleport exception
- Replies: 3
- Views: 1089
[0.17.18]API: teleport exception
API: teleport
When the player is telepport in a entity position, the locked position cannot move.
Log file no error record
When the player is telepport in a entity position, the locked position cannot move.
Log file no error record
- Thu Mar 14, 2019 6:54 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.11]API: take_screenshot exception
- Replies: 3
- Views: 2802
Re: [0.17.11]API: take_screenshot exception
Log file not error record, just the JPG generated by the API is incomplete.wheybags wrote: Thu Mar 14, 2019 4:28 pm Could you please post your error log?
https://wiki.factorio.com/Log_file
/c game.take_screenshot{anti_alias=true}
- Thu Mar 14, 2019 3:00 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.11]API: take_screenshot exception
- Replies: 3
- Views: 2802
[0.17.11]API: take_screenshot exception
I upgraded the MOD to 0.17
But found the problem when generating the screenshot
api: take_screenshot
anti_alias is false : normal
anti_alias is true : exception
------------------------------------------------------
The three normal jpg anti_alias are false
But found the problem when generating the screenshot
api: take_screenshot
anti_alias is false : normal
anti_alias is true : exception
------------------------------------------------------
The three normal jpg anti_alias are false